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Staredit Network -> UMS Production -> The 2 Brothers!
Report, edit, etc...Posted by Lyon on 2006-04-23 at 01:07:30
Its from KH2, it makes all of the Enemys around you come into this Big ORB, so you can kill them all at once. its damn tough, it starts out as the name "Magnet" lol
Report, edit, etc...Posted by Dada on 2006-04-23 at 10:12:25
I'll think about that one!!
It sounds kinda cheep though once you think about it.

Wait that would work in my game! If you use it enemies "attract" towards you like a magnet for a certain amount of time and they can't get away, or even move for they fact.

Thanks Lyon! biggrin.gif
Report, edit, etc...Posted by Lyon on 2006-04-23 at 21:43:44
Your welcome


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Deposit 200 Minerals here dada biggrin.gif lol
Report, edit, etc...Posted by Dada on 2006-04-25 at 19:20:00
Sorry for not keeping this updated!

Here ya go...

I got battle arenas ready and unit selection is also ready.

Updates will come everyday!
Report, edit, etc...Posted by UN-Rommel on 2006-04-26 at 02:16:52
I think i might faint.
Dada is actually making an RPG!!!!
Mama will be so proud. tongue.gif (good luck dada)
Report, edit, etc...Posted by AgenT_Nick on 2006-04-26 at 16:28:41
what about Papa? smile.gif or Grama? Or Uncle Or Aunty? WTF HOW ABOUT COUSIN OR NEICE!! oh i better stfu
Report, edit, etc...Posted by Dada on 2006-04-26 at 20:53:10
Help me if I'm mistaken but.....

Spam? confused.gif
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 21:24:14
This sounds great!! I liked the trailor
Report, edit, etc...Posted by Maith on 2006-04-27 at 11:28:12
sounds very kewl, ill dl the trailor once i get home happy.gif
good luck on this happy.gif
keep up the good work biggrin.gif
Report, edit, etc...Posted by Kupo on 2006-04-27 at 18:33:38
So hows the overall progress on the map? anything new so far?
Report, edit, etc...Posted by Eskimo Bob on 2006-04-28 at 02:19:47
It sounds good, original, its a classic story, good luck with the map, i might enjoy..
Report, edit, etc...Posted by Dada on 2006-05-12 at 15:26:46
I'm am making progress on this map very slowing cuz I'm planning on finishing Jo Defence 3 and v3 Race Defence. Tomarrow I will give one screenshot of unit selection.

ADDITION:
Heros will have there own special power;
Here they are.


Team 1

Firebat(Alfred)=Fireburst
Marine(Johnathin)=Head Shot Blast
Ghost(William)=Item Steal / Back Stab

Team 2

Firebat(Brom)=Firewall
Marine(Sir Henry)=Rapid Fire
Ghost(Edward)=Trigger Happy

ADDITION:
Sorry for all the slow progress updates people but I have been kind of busy doing other projects and all I'll try and keep this updated more often.

Right now i only have all the battle arenas ready and now I'm working on the terrain bases for each person.
biggrin.gif

Good Luck and Have Fun wink.gif


ADDITION:
Ok everyone!

I have fixed up the trailer so please re-download it and view it and remember that its only viewable by one person!

I named all the units and I fixed the sound so it loops perfectly. biggrin.gif
Report, edit, etc...Posted by JoJo. on 2006-05-12 at 17:21:00
QUOTE(Mp)Dada @ May 12 2006, 01:26 PM)
 
I'm am making progress on this map very slowing cuz I'm planning on finishing Jo Defence 3 and v3 Race Defence. Tomarrow I will give one screenshot of unit selection. 
 
ADDITION: 
Heros will have there own special power; 
Here they are.
 
 
Team 1 
 
Firebat(Alfred)=Fireburst 
Marine(Johnathin)=Head Shot Blast 
Ghost(William)=Item Steal / Back Stab 
 
Team 2 
 
Firebat(Brom)=Firewall 
Marine(Sir Henry)=Rapid Fire 
Ghost(Edward)=Trigger Happy 
[right][snapback]475124[/snapback][/right] 


ok the special attack names sound very...unrealistic? well you didn't mention the time period so i guess i cant say if anything is unrealistic, i was thinking this would be a medieval type setting but looking back to post one a flamethrower and AK-47 isn't exactly medieval. seriously flamethrowers were WW2 experimental devices actually used as toys most of the time..another suggestion is to make special abilities more to use so your character doesn't die or you have war of the special abilities..then players die much faster and never have the ability to escape, Id suggest making stats not like 8000HP for a hero but like 80HP so stimpack is used sparingly and normal army units have about 8 health you no? also makes deciding how many hits to kill something alot fast your not dividing 6780 by 325 damege on a 10 armor unit, shields will recover alot faster too and thats not a bad thing if a hero cannot heal another thing is that you could have medics and shield batterys used effectively even without a energy recharge trigger that way some1 couldn't infinitely heal too, theres alot of advantages compared to disadvantegs i think, you can think up your own systems how to even out gameplay, one thing i think you should consider is having scattered outpost on extended terrain not just "Aeon of Strife" type battle map with players and not evenly placed outposts and forts either make it unique not look like it was setup to be balanced or symmetrical, all these features could woop some A if you input it into your map. PM me for more or if you want some terrain done i've invisioned your entire map already (it roxors)
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