If it saves you time, what the hey, right

? Umm, since i just skipped to the last page, i might have missed something important, but here's a method that i think would work, and im just wondering if there's maybe some major flaw i'm not seeing: C: current player kills score is at least 1
A: set current player kills score to 0
add 1 for current player custom score
preserve
C:current player custom score is at least 1
A: disp 'yadayadayada'
subtract 1 from current player custom score
preserve
Or, if you need messages specific to the unit you killed, you might have to do something ugly, like 'C:kills score is (unit's amont of points)', subtract (unit's amount of points), A:set deaths of whatever to 1(1 would signify 1 unit, say marine, 2 would signify firebat, etc.), preserve. C: deaths of whatever = (whatever # of death count = unit you just killed) A: display 'yadayadayada', set deaths to 0, preserve.
The only flaw i can see with this is if you kill multiple units at near the same time, it would confuse the second extended system. If you use hypers though, this shouldnt be a problem.