Since when help forums have grow so aggressive? I ask you all to cool down.
Here my overview about things said here.
Wait's are not affected by game speed. Tested, experienced in my maps.
Death counters are affected by game speed. DC shoots about 12 times per second in fastest game speed with hyper triggers.. Tested, experienced.
Steel_Hand55, you are incompetent in this matter so you should not give advice like:
QUOTE
Don't even bother with wait times
Waits has a problem called wait block. When multiple waits shoot at the same time, they queue or even freeze. Hyper triggers shoot waits all the time, so if the player with HTs got any other wait, it wont shoot at all. On the other hand, if you plan your trigger instead of having a mess you can use waits without any problem.
Countdown timer is affected with game speed. Try running map with timer in single player, then hold dow "-" to slow game and timer and hod "+" to fasten game and timer. Tested, experienced.
Transmission work somehow like waits. Can create wait blocks with other waits. I believe transmission is a group of actions all in one, including wait. Not tested, but experienced something similar in my maps.
I have heard many people saying that transmissions in multiplayer doesn't block actions below. Well, it does. Multiple tests.
My solution, Use waits. If you are having problems with waits, it's most likely because of wait blocks or maybe transmission block.
DO NOT use death counters. DO NOT use countdown timer.
Make sure that no other waits run at the same time. Make sure that player doesn't have hyper triggers. I believe that only 1 player should have them.