Staredit Network

Staredit Network -> UMS Assistance -> mineral counter
Report, edit, etc...Posted by Kyuubi. on 2006-04-27 at 17:00:40
QUOTE(Wing-of-no-Wing @ Apr 27 2006, 12:50 PM)
That trigger will only work for a few possible units, since not many have a kill score below 50. Read this table and pick a more appropriate value based on what unit(s) the players will be killing, that is, if you have some reason for having a maximum value in the first place.
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yeah i know i was only using that an example, he can add some triggers that can modify the scores in between in ranges. which gives them different values for each type of monster they kill. i.e zerglings, larvae, broodlings can give the amount. he can just modify them if he knows what each unit is worth and how much he wants them to give.if its just one unit, he can just put it as a set amount as putting the 'at most part' to 10000 or something.
Report, edit, etc...Posted by Toothfariy on 2006-04-27 at 17:18:42
the highest will be fenix dragoon so 1000 is about right or do i need to make sevral triggers at smaller intervals?
Report, edit, etc...Posted by Kyuubi. on 2006-04-27 at 17:34:14
QUOTE(Toothfariy @ Apr 27 2006, 01:18 PM)
the highest will be fenix dragoon so 1000 is about right or do i need to make sevral triggers at smaller intervals?
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it's up to you on that one, depending what kind of value what you want to give for each of the units. so a trigger can be like this;

Conditions:
current players kill score is at least 1
current players score is at most 1000
Actions:
-set score to 0 kills for current player
-set score, add 'value' custom
-preserve trigger

this trigger will give the same amount of custom points from for all the units that are worth 1000 points or less including the dragoon. to change it you can make multiple triggers to separate the values.
it won't matter that much if you put in a range that covers multiple unit scores.

Conditions:
current players kill score is at least 1
current players score is at most 500
Actions:
-set score to 0 kills for current player
-set score, add 'value' custom
-preserve trigger

Conditions:
current players kill score is at least 501
current players score is at most 1000
Actions:
-set score to 0 kills for current player
-set score, add 'value' custom
-preserve trigger

and so on...
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 20:22:29
Make sure to do it from the highest kill score to the lowest kill score for trigger order so that the higher experience kills will run first.
Report, edit, etc...Posted by Toothfariy on 2006-04-30 at 16:44:55
ok would this work instead?

-conditions
swith 1 is cleared
player 1 kills exactly 1 men
-action
set switch 1
perserve

-con.
switch 1 set
-actions
add 1 custom
clear switch 1
perserve

edit : nope didnt work

im am already useing kill score so what do i do? i looked in slys map and it had leader board kills.

in this map, 100 kills = win and i want to measure how many kills some one got w.o dieing. at 5 kills you get a level 1 spree. and so on.

i tried the kill score method, and it interfered with my main kills objective.

helpsmilie.gif what do i do?

edit 2: do you think i could put my main objective kills as gas? and sprees as minrals or custom?
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