Staredit Network

Staredit Network -> UMS Assistance -> Advanced: Detecting Sprites w/ Triggers
Report, edit, etc...Posted by Kupo on 2006-05-08 at 18:56:07
Sure you can detect them, but you cannot move, order or what not =(
Report, edit, etc...Posted by Tuxedo Templar on 2006-05-08 at 20:39:25
Well the cooldown detects when a unit fires. Someone told me it was possible to tell where, which is really what a gunner system would require.

Anyway, I'm beginning to doubt the information I have. Now that all of you have come here to verify that it can't be done in the way (I think) he described, I think now I'm inclined to take your words for this instead of his.

Well thanks anyway. Guess modding is really the only way to get a true gunner system.
Report, edit, etc...Posted by Demaris on 2006-05-08 at 20:48:04

If you knew where the unit was at all times, a coordinate system would work.
Report, edit, etc...Posted by Tuxedo Templar on 2006-05-08 at 20:55:16
Believe me, I've looked at practically every trigger-based approach and none are practical for the idea I have. I even invented a few (anyone remember that free-range system awhile back?) that allows shots from across the map by calculating slope and all. To accomplish the effect I intend, it really needs modding. Trigger just arn't meant to do certain things.
Report, edit, etc...Posted by Heimdal on 2006-05-09 at 10:45:40
Since the explosion sprite does have coordinates associated with it, it is possible to get that information...However converting coordinates into something useful isn't easily done.

There is also information inside the unit structure about its current target and order. That, combined with the cooldown, could make something possible.

If there are any more restrictions on what could be going on in the map, that would be helpful..
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