Seems pretty cool.
The shooting system is original, so 'What this map has that others don't', add the shooting system there. And the shooting system...it's pretty cool
I mean, it's advanced for one thing..3 switches per attack with an ammo system and randomization..talk about having to fix alot of bugs (I'm basing this off relativity with the bugs part).
This reminds me of FF Tatics, kind of, so I'm looking foward to it (I'm a fan of FF Maps; anything that seems to be related to it, definite download!).
[right][snapback]519623[/snapback][/right]
Well thanks, well if you want to be a tester post here. And ill keep you guys informed about it.
Well, im finished with the intro scene. Im still thinking if it should be turn based battle using squares, or real time combat. I already planned out the turn based system. If I do do the turn based system it will use observers and burrowed units. To move you must bring the observer to the desired square and build a certain unit and it moves the unit there. When you pick to move it will give all the lings in ur space.