Staredit Network

Staredit Network -> UMS Production -> NFL Football
Report, edit, etc...Posted by Demon_Devil on 2006-08-07 at 21:42:58
QUOTE(T-MaStAA @ Jul 27 2006, 03:01 PM)
I think there are a few flaws that you didnt think of before you started production.
1. when passing, how will the ball know to drop?
2. when setting up plays, how will every player know where to go? you cant have locations on every square inch of the field.
3. when you pass, how can you throw to the open reciever while keeping the game play smooth? There cant just be one reciever because then you can just quadruple cover him.
4. how will you be able to reconize if the pass is incomplete, intercepted or caught?
5. if your only playing with 1 player at a time, how are you going to run all the cpu? Running will be a breeze. Centering a loc on the ball carrier wont work because then you can just out angle them.
6. Selecting the direction of a running play wont have an effect. Running up the middle wont work because the D-line will tag you right away.
7.How are you going to reset the offense and defense as you move up the field?
You said you wont have to do mobile grids but thats pretty much the only way your going to pull this off. Im guessing that the map will be canceled very soon..
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nope, it wont be canceled. Even if i dont know much of that stuff i will figure it out along the way, i dont care how long it takes but ill get it done. That list though has made me think more but i will get them done, i dont care what anyone thinks but it will be done, you can trust me. A few of ur questions ive already figured out, ive thought about this map while my computer was screwed up. Those are some good detailed questions, thanks itll help me with making my map but ill get all of that done some way or another at whatever costs.

ADDITION:
Anyways, my computer is fixed!!!!! yay...ill be able to start working on this map once again, soon. i still have to reinstall alot of stuff. And to those who thought it was the cooling fan you were wrong, it was my hard drive - it was screwed up i had to buy another one, but thanks anyways.
Report, edit, etc...Posted by Nayed on 2006-08-07 at 22:16:59
I believe, if you stay true to Football, this will be a very advanced map to make...

Hopefully your a good enough map maker to finish it.
Btw, You will probaly need mobile grids...
Report, edit, etc...Posted by Demon_Devil on 2006-08-08 at 17:12:58
QUOTE(Nayed @ Aug 7 2006, 09:16 PM)
I believe, if you stay true to Football, this will be a very advanced map to make...

Hopefully your a good enough map maker to finish it.
Btw, You will probaly need mobile grids...
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well ill keep the mobile grid in mind, incase my other plan wont work. But im pretty sure everything will be fine ive thought it out alot. And i will be staying true to football, it wouldnt be the real deal as i said in my topic. I will finish the map to whatever ends keeping the game true to football.
Report, edit, etc...Posted by Urmom(U) on 2006-08-10 at 19:26:37
What systems do you already have in mind? Those are some good questions though that T-Masta presented you. If you havent thought about them much yet then you might want to. Your systems need to be well thought out too because you don't want in game lag or delay in the gameplay.
Report, edit, etc...Posted by ShizTheresABear on 2006-08-10 at 20:10:19
It's a great idea, but I'm not sure it can be done. I was planning on making a real football game like this myself, but after some thinking I concluded that it was impossible. Anyways, prove me wrong and finish this . . . and make it good, fun, and not too complicated.
Report, edit, etc...Posted by Demon_Devil on 2006-08-16 at 18:26:37
QUOTE(ShizTheresABear @ Aug 10 2006, 07:09 PM)
It's a great idea, but I'm not sure it can be done. I was planning on making a real football game like this myself, but after some thinking I concluded that it was impossible. Anyways, prove me wrong and finish this . . . and make it good, fun, and not too complicated.
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Well im doing my best to make it good, but it might be hard cuz like you said, it would be hard. It will be a very advanced map to make which could mess with the gameplay, but i will do my best and I think my systems and what not will work.

ADDITION:
QUOTE(urmom @ Aug 10 2006, 06:26 PM)
What systems do you already have in mind?  Those are some good questions though that T-Masta presented you.  If you havent thought about them much yet then you might want to.  Your systems need to be well thought out too because you don't want in game lag or delay in the gameplay.
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QUOTE(T-MaStAA @ Jul 27 2006, 03:01 PM)
I think there are a few flaws that you didnt think of before you started production.
1. when passing, how will the ball know to drop?

2. when setting up plays, how will every player know where to go? you cant have locations on every square inch of the field.

3. when you pass, how can you throw to the open reciever while keeping the game play smooth? There cant just be one reciever because then you can just quadruple cover him.

4. how will you be able to reconize if the pass is incomplete, intercepted or caught?

5. if your only playing with 1 player at a time, how are you going to run all the cpu? Running will be a breeze. Centering a loc on the ball carrier wont work because then you can just out angle them.

6. Selecting the direction of a running play wont have an effect. Running up the middle wont work because the D-line will tag you right away.

7.How are you going to reset the offense and defense as you move up the field?
You said you wont have to do mobile grids but thats pretty much the only way your going to pull this off

Those were good questions but everything above #6 i think is pretty easy and is already figured out. However 6 and 7 are definatly where the major problems come from. Im not sure about those 2 but with a lot of thought i can figure it out. But anyways with my thought up systems it shouldnt mess with the gameplay what-so-ever except for the way you pass the football or tackle someone where the advanced parts of the game will come out. I dont expect it to come out good at first but along the way i should be able to improve the way you pass or tackle or do any other football type of moves which will make the game happen pretty much. Anymore questions and stuff would be nice too, just throw em' out there if you want, it will help me make this map even better, maybe not that much but it will contribute to this map well.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-18 at 14:55:19
how about player speed? are you going to include that into your map or is everyone gonna be a generic speed. i'm not sure how madden works, but the generic option would look pretty stupid. no way is everyone on the team the same speed. receivers/running backs would prob be some of the faster players while linemen would be slower.
Report, edit, etc...Posted by Demon_Devil on 2006-08-18 at 19:42:44
QUOTE(Zeratul_101 @ Aug 18 2006, 01:54 PM)
how about player speed? are you going to include that into your map or is everyone gonna be a generic speed.  i'm not sure how madden works, but the generic option would look pretty stupid.  no way is everyone on the team the same speed.  receivers/running backs would prob be some of the faster players while linemen would be slower.
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well, i might find a way to make them all have their own type of speed, im not sure how yet but ive thought about it. Im not sure how it would work for computers but ive got a way for human players to select certain attributes to a character such as agility, strength for breaking tackles and a few others, ill have to take another look at the game, i havent played it for awhile. I won't be worrying for this for sometime though as i have harder work to attend to such as setting up plays, tackles, and the yard lines. Its going to be a lot of work.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-19 at 00:49:38
i'm really curious at how you're gonna do this without mobile grids. i guess you may be able to accomplish this with a static grid, but that'd be alot more work with worse results.

also, i would think agility is for breaking tackles, while strength is for making tackles.

my reasoning is that no matter how strong you are, if someone is taking your legs out, you're gonna trip - that is unless you're agile enough to regain your footing.

a nice feature to implement is unit direction, if someone is jogging backwards, you're gonna be going slower than if you're moving forward(obviously).
Report, edit, etc...Posted by Demon_Devil on 2006-08-19 at 11:30:52
QUOTE(Zeratul_101 @ Aug 18 2006, 11:49 PM)
i'm really curious at how you're gonna do this without mobile grids.  i guess you may be able to accomplish this with a static grid, but that'd be alot more work with worse results.

also, i would think agility is for breaking tackles, while strength is for making tackles.

my reasoning is that no matter how strong you are, if someone is taking your legs out, you're gonna trip - that is unless you're agile enough to regain your footing.

a nice feature to implement is unit direction, if someone is jogging backwards, you're gonna be going slower than if you're moving forward(obviously).
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you might be right on the agility and strenght thing, im not sure, but i will be using a mobile grid for one thing like setting up the lines of scrimmage going up or down the field, but for the most part i dont think i need it yet.
Report, edit, etc...Posted by Raindodger on 2006-08-19 at 15:32:40
How do you plan on having a Offensive/Defensive line..like..realistc..
Report, edit, etc...Posted by Demon_Devil on 2006-08-19 at 15:40:29
QUOTE(Raindodger @ Aug 19 2006, 02:32 PM)
How do you plan on having a Offensive/Defensive line..like..realistc..
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well its not going to be realistic seeing how you cant do much with starcraft but ill be using triggers and whatever i thought up of to make the lines. That part will be pretty hard but i think i can do it.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-24 at 08:40:39
You seem to brag alot that this is better than SCV Football, and way different. Five times at least. We get the point once. No offense, but I don't like football...err...because I'm typically a non-sports person, and a chess-computer geek (ROFL, a nerd). Anyway, good luck on the map for people who DO like sports.
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