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Staredit Network -> UMS Assistance -> Virtual HP Help
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-21 at 19:42:45
That's player owners; not unit types. If you're trying to add VHP to an RPG you may or may not have the extra players to spare for effects. You might also have difficulty working with the P9-12 players, depending on what you want to do. You can't 'create' P9-12 units, for instance (but you can 'give' them, like after being 'created' for another player).
Report, edit, etc...Posted by Zeratul_101 on 2006-08-21 at 23:28:47
QUOTE(LegacyWeapon @ Aug 21 2006, 05:08 PM)
Or use P9 (everyone is hostile against him).
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legacy, what would be the point of that. in order to attack it, you'd need to see(detect) it. and when you try to detect other players' VHP unit, you'll advertently end up hitting your own.
Report, edit, etc...Posted by Kenoli on 2006-08-22 at 15:36:27
QUOTE(Tuxedo Templar)
That's player owners; not unit types. If you're trying to add VHP to an RPG you may or may not have the extra players to spare for effects.
Using the human players themselves dosen't require using any extra players.
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-22 at 16:10:15
Except the humans can simply unburrow their VHP units. tongue.gif You don't want them to be selectable or visable, preferably.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-22 at 16:26:37
QUOTE(Tuxedo Templar @ Aug 22 2006, 04:09 PM)
Except the humans can simply unburrow their VHP units.
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Not with this they can't...
Permanently Burrowed Lurker/Cloaked Ghost
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-23 at 02:49:39
Aha, forgot about that. I suppose if having player-based vHP is worth disabling burrow, then that might be a good solution.
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