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Staredit Network -> UMS Production -> Slap Jack
Report, edit, etc...Posted by Dada on 2006-09-01 at 11:36:59
How that would be an awsome idea! It would be VHP and slapping would cause the enemies to lose life...

Everyone is on a row... when the jack shows up, its the boss, whoever kills it gets alot more minerals to upgrade their weapon.
Report, edit, etc...Posted by Urmom(U) on 2006-09-01 at 16:15:24
You should make it so that instead of unseigeing a tank you burrow a zerg unit.
Report, edit, etc...Posted by Dada on 2006-09-01 at 16:21:12
Seiging is faster than burrowing... and the hypers are so fast that it doesnt even look like the tank ie seiging at all you just hear the sound of it.
Report, edit, etc...Posted by Urmom(U) on 2006-09-01 at 16:30:45
It is? You have to wait like a second for the tank to seige and then it is detected.
Report, edit, etc...Posted by Dada on 2006-09-03 at 14:40:01
meh... bleh.gif

Well... theres no way i can fix all the glitches without people to test this map with... unless i can find people to test, theres no way i can finish this map!
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-03 at 18:04:51
I thought you did....whyd you submit it in the DLDB then?????? Demo?
Report, edit, etc...Posted by Zell.Dincht on 2006-09-05 at 10:02:09
QUOTE(Mp)Dada @ Sep 1 2006, 09:36 AM)
How that would be an awsome idea! It would be VHP and slapping would cause the enemies to lose life...

Everyone is on a row... when the jack shows up, its the boss, whoever kills it gets alot more minerals to upgrade their weapon.

[right][snapback]554227[/snapback][/right]

Idea By: Zell.Dincht[xM]

biggrin.gif Well if you do go with that ill totally test the map out.
Report, edit, etc...Posted by Dada on 2006-09-05 at 11:17:22
Well theres one glitch that i can never fix... Sometimes the card text does not display right. Alos everyone once an awhile it displays 3 times. Another reason why i think was that there was no way to keep track of your cards... crazy.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-05 at 16:50:00
QUOTE(Mp)Dada @ Sep 5 2006, 11:16 AM)
Well theres one glitch that i can never fix... Sometimes the card text does not display right. Alos everyone once an awhile it displays 3 times. Another reason why i think was that there was no way to keep track of your cards... crazy.gif
[right][snapback]555785[/snapback][/right]

Is it overlap? Who cares, just take em off and just put colors lol.
Report, edit, etc...Posted by Dada on 2006-09-05 at 23:11:17
No it was when you place a card on the field it Displays text on the screen of what card you just placed! The glitch was that it would sometimes never show it or it would show up 3 times...

It couldnt be the lapping of the unit name cuz all my lapps are perfect and kick butt tongue.gif


ADDITION:
Also I have given an attachment of what i have so far! Please tell me if the text does not display and as an added bonus i placed in a unit counter to tell you how many cards you currently have... ( Brown's # = #of Cards )
Report, edit, etc...Posted by Zell.Dincht on 2006-09-09 at 16:33:21
QUOTE(Mp)Dada @ Sep 5 2006, 09:10 PM)
No it was when you place a card on the field it Displays text on the screen of what card you just placed! The glitch was that it would sometimes never show it or it would show up 3 times...

It couldnt be the lapping of the unit name cuz all my lapps are perfect and kick butt tongue.gif


ADDITION:
Also I have given an attachment of what i have so far! Please tell me if the text does not display and as an added bonus i placed in a unit counter to tell you how many cards you currently have... ( Brown's # = #of Cards )
[right][snapback]556300[/snapback][/right]

Or instead, you should use gas or minerals to keep track of the cards you have.
Report, edit, etc...Posted by Dada on 2006-09-10 at 01:12:27
OK so here is how I am gonna make the map glitch proof! It involves a crap load of triggering....

Like this for example:



Trigger
Description:
Card Trigger
Players:
¤ Player 8
Conditions:
¤ Player 6 Brings at least 1 of any unit to Location Ace 1
¤ Player 6 Brings at least 1 of any unit to Location Seven 1
¤ Player 6 Brings at least 1 of any unit to Location Eight 1
¤ Player 6 Brings at least 1 of any unit to Location Nine 1
¤ Player 6 Brings at least 1 of any unit to Location Ten 1
¤ Player 6 Brings at least 1 of any unit to Location Jack 1
¤ Player 6 Brings at least 1 of any unit to Location Queen 1
¤ Player 6 Brings at least 1 of any unit to Location King 1
Actions:
¤ The Random Triggers tongue.gif



Then all the combinations of that for each player.... I can not find a better way to do it!
Report, edit, etc...Posted by Dragoon-elf on 2006-09-10 at 03:25:53
Yeah if you need a tester I can log on real quick and help you out with testing...and it sounds like a killer idea....hope all goes well!
Report, edit, etc...Posted by Mp)Blu on 2006-09-11 at 11:10:00
I wish I had internet at my house so I could test! cry.gif
Gl with ur map Dada
Slap Jack is cool w00t.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-09-11 at 17:17:35
I would still test your map you stopped letting me tho sad.gif
Report, edit, etc...Posted by Dada on 2006-09-11 at 23:47:03
Ok i found a different way for randomness! biggrin.gif


Add 1 death for (some Critter)
wait 20 milliseconds
Peserve Trigger


when it reaches 8 (total of possable cards) it goes back to 0

Each death would be a Unit/Card

ex:
Ace = 1 Death
Seven = 2 Deaths
Eight = Etc..
etc..

I am 99.99999% positive this will work! If not then... back to the drawing board! sadwalk.gif

Added: Hi Blu... Hurry up on your internet


ADDITION:
Oh yeah my first map in production to reach 3 pages!!! uberwoot.gif
Report, edit, etc...Posted by UN-Rommel on 2006-09-12 at 03:26:35
I don't get the basis of the game slap jack. Do you siege when it is or isn't a jack or something?
Report, edit, etc...Posted by Dada on 2006-09-12 at 18:32:00
You siege when it is the jack! The basics of the game is to get all the cards to win!
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-12 at 21:01:46
Finally. Seems like this has been in the making for a long time. Idk why blink.gif
Report, edit, etc...Posted by Night on 2006-09-12 at 23:40:39
Why don't you just randomize 3 switches? (8 possibilities) and it's always going to be random.
With your method what can happen is someone puts an 7 down, then the next person quickly puts an 8 down, then a 9, then a 10, etc. (Slapping a card every 20ms would be kinda hard...) It won't be random.
Report, edit, etc...Posted by Dada on 2006-09-14 at 23:14:21
I just think my way for "randomness" works for me... happy.gif

btw i just dont like the random switch thing it just doesnt work right for me! biggrin.gif


ADDITION:
OK i have gotten all triggers to work! Need testers asap tomarrow... on USEast at 2:50Pm - 4:30 Pm Pacific Time
Report, edit, etc...Posted by UBCS on 2006-09-14 at 23:15:45
You better give me a dancing unit in the middle of the map with my name on it..

imean after all whats a slapjack map without a dancing Mp)3D?
Report, edit, etc...Posted by Cayden on 2006-09-15 at 08:22:34
^ what he said
Report, edit, etc...Posted by Eskimo Bob on 2006-09-19 at 11:00:57
I love real life slapjack, This is gonna be a GREAT Map im sure, this is a FOR SURE DL, Hands down.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-19 at 15:32:15
No kidding.

I might come on and test if i get the chance dada, so ^ you people up there go test. tongue.gif
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