Staredit Network

Staredit Network -> Terrain -> Rate meh Waterfall
Report, edit, etc...Posted by Zell.Dincht on 2006-09-12 at 18:15:42
I like those, but I wouldnt want to waste room on it. Trust me the new picture is way better than the first one.
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-12 at 18:20:15
Try not to use more than 15 of those white sprites... They begin to look rediculous(thats why I suggested rantent and escher). smile.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-12 at 18:21:27
0/10
Too blocky, too many sprites, looks nothing like a real waterfall youd see in the Hall of Fame.

Go to the tut Database to see a tut on how to make a waterfall if you need help.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-12 at 18:53:37
QUOTE(DoomStrike @ Sep 12 2006, 04:21 PM)
0/10
Too blocky, too many sprites, looks nothing like a real waterfall youd see in the Hall of Fame.

Go to the tut Database to see a tut on how to make a waterfall if you need help.
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I havent had time to updated the photo. Sorry.
Report, edit, etc...Posted by Syphon on 2006-09-12 at 19:03:31
That's it, I'm going to post the 50 sprite waterfall.
Report, edit, etc...Posted by Cloud on 2006-09-12 at 19:09:53
QUOTE(Syphon(MM) @ Sep 12 2006, 11:03 PM)
That's it, I'm going to post the 50 sprite waterfall.
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oh god.. At least I'll get to see a good example of a waterfall??
Report, edit, etc...Posted by JordanN_3335 on 2006-09-12 at 19:12:01
2/10. I was gona give it a zero but I can't be a hypocrite cause im gona try to make a waterfall soon. The Rushign water sprites are to spread out its like half water half stream. Also the water splashs (hallus) Are to grouped in, they need to be a bit spread out.

My recommondation: Continue working on this waterfall tutorial.
Report, edit, etc...Posted by Syphon on 2006-09-12 at 19:21:12
QUOTE(Cloud @ Sep 12 2006, 06:09 PM)
oh god.. At least I'll get to see a good example of a waterfall??
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50 is alot? I mean as few as possible.
Report, edit, etc...Posted by Cloud on 2006-09-12 at 20:38:29
QUOTE(Syphon(MM) @ Sep 12 2006, 11:20 PM)
50 is alot? I mean as few as possible.
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50 is alot for a real map??(isnt the max 255 like everything else?)
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-09-12 at 21:24:54
The terrain around it is a lot more blocky that than the waterfall... You might wanna touch up the terrain around the waterfall also... The mirrored underwater cave entrance it part of it... It blends really bad with the leafy underwater tile... And trees can exist in water... Maybe not huge ones the only reason I agree with the 'no-tree-in-water-idea' is because they are too random... If it was on the edge of the coast, it'd look better.
Report, edit, etc...Posted by Sopris on 2006-09-13 at 11:51:44
I think people are missing the big picture here. First of all, at least you can use it in a game without having a buttload of sprites put into it (and yes, you can make very good terrain and still put it into a game). Second, its better than you think! Sure its got some mashed tiles that could be redone but HEY! Have you seen the crap noobs like me are turning out! HAVE YOU!??!?! At least your not having to hurt your eyes and actually look at it and THEN type in your -9999/10 answer. I'd say its pretty good. It may not be as good as SOME waterfalls but it doesn't have to be perfect and in the Hall of Fame, seriously, give me a break! At least it pwns about 1500+ noobs!
Report, edit, etc...Posted by Syphon on 2006-09-13 at 17:30:13
QUOTE(Cloud @ Sep 12 2006, 07:38 PM)
50 is alot for a real map??(isnt the max 255 like everything else?)
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No, it's 1700.
Report, edit, etc...Posted by Gigins on 2006-09-13 at 17:33:06
I thought it's 1700 including unit sprites. Like if you would put like 1650 waterfall sprites on a map you couldn't spawn more than 50 units or something(each unit requires a sprite). Or units can't shoot(that also requires sprites). cursing.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-13 at 18:05:26
You can only place 255 in the editor.
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-13 at 20:06:01
QUOTE(Killer_Kow(MM) @ Sep 13 2006, 03:05 PM)
You can only place 255 in the editor.
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So how else are you planning on placing them? Last time I checked you can't place sprites in-game(unless you count making units as placing sprites) tongue.gif .
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-14 at 12:16:07
You could hex them in. Ever think of that? tongue.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-09-14 at 14:26:06
Z0mg! not hex!!!!
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-14 at 19:01:34
Whatever.
Report, edit, etc...Posted by Atreyu) on 2006-09-14 at 21:35:56
this is horrible
Report, edit, etc...Posted by Zell.Dincht on 2006-09-19 at 22:32:58
Alright, I have finally taken screenshots and posted it up. Tell me wat you think after.

ADDITION:
Anything? If you dont know I posted up the new SS.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-20 at 15:04:31
The after SS is still blocky...i just dontl like how you made the square terrain in the middle of it. ermm.gif
Report, edit, etc...Posted by Zell.Dincht on 2006-09-20 at 17:38:43
I see, ima see if I can fix it when I get everything back.
Report, edit, etc...Posted by WoAHorde2 on 2006-09-20 at 21:39:13
I belive having a waterfall ingame for an RPG might just add to the lag mellow.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-21 at 10:26:39
Not an rpg, but a massing game it would. tongue.gif Unless in this rpg, you command armies of 100+ , then I would worry about it smile.gif .
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