Ok... I love the mission briefing... the flashy text and the music are addicting
Add instructions to the mission objectives to make the briefing go faster, but don't delete the briefing
I love the island feature, but it needs to be made better
If you need help making the island feature better, I can do the triggering for it for you, but it will take quite a bit of locations and triggering.
I'm not sure if it's possible to reset the original game board after a game, but I might be able to do that too... depends on if the triggers let me place traps on the null using triggers. I can do the triggers for this if you want me to, if it's possible.
Also... you should put in game music that plays non-stop with an in game music on/off function.
Game Styles:
1. Normal (3 lives... revive at a random area after die and lose 1 life)
2. Sudden Death (1 life only)
3. Random Falling Tiles (No Disruption Web) (1 life only)
4. First To 3 A.K.A. Last Man Standing (see info below)
5. Falling Tiles Dodge (see info below) (No Disruption Web) (1 life only)
6. 1v1 Tournaments (1 game or best of 3)
7. Teams (choose your own teams or choose random teams function)
For 1v1 Tournaments... have it so that they can choose the style associated with it from the game styles 1, 2, 3, or 5 listed above.
(not 4, because it would be exactly the same as a sudden death 3 game tourney)
For Teams... have it so that they can choose the style associated with it from the game styles 1, 2, 3, 4, or 5 listed above.
First To 3 A.K.A. Last Man Standing Info:
Multiple games of sudden death... the winner of a game gets +1 points... the first player to 3 points wins.
If traps can't be created on the null using triggers, then create multiple boards... make these boards belong to a second computer player. Using multiple large locations, place 1 large location to completely cover each individual board that is not in use. Then after a game, move the locations from the old board to a new 1... see the bottom of this post.
Falling Tiles Dodge Info:
(If you can create traps on null using triggers)
(Might be able to use the same 1 board area that's already on the map for this)
Randomize floor trap creation area
Create a tile at the randomly selected area
Wait a certain amount of time
Move all already made tiles down 1 space
Wait a certain amount of time
Remove tiles/floor traps at the bottom row of the dodge field
Repeat the above
Center a location on each players corsair (make it preserved)
If player ? brings a tile/floor trap to a follow corsair location... kill their corsair
Last player alive wins
Do in this order... remove bottom... move down 1... create new tile... repeat
Locations on outside either kill players who leave the area or move them back
Using Multiple Boards:
Place 1 location over each trap... using a lot of triggers, you can get the island function to work properly then... then after a game do the following...
Center location Tile Number ? on floor trap for second computer player at Game Board Number ? (2 to whatever).
Wait a certain amount of time.
Give floor trap owned by second computer player at Tile Number ? to first computer.
Wait a certain amount of time.
Repeat this process until all of the tile locations have been moved... Note: set and clear switches at the end of triggers and move the tile locations 1 at a time... otherwise you might end up with 2 locations covering the same tile.
P.S.
You will need to put a points counter for lives and or points.
P.S. 2
If you need me to do any of the triggers for this stuff for you, then I will. If you need any help or have any questions... just ask
Oh... and yes... I am very well known for very long lengthed posts as you can see... hope you enjoy them
LOL