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Staredit Network -> Modding Assistance -> When i Make Custom grps sc crashes
Report, edit, etc...Posted by CommmanderMoo19 on 2006-10-03 at 10:11:45
well.if thats the problem it should be easy to fix.
Report, edit, etc...Posted by ShadowFlare on 2006-10-03 at 14:35:33
Hmm, I might have that simple GRP converter done as soon as today or tomorrow. It will only support converting between .grp and .bmp images. Hmm, what has been mentioned here has given me an idea for a feature. I'll make it so that the input .bmp files don't need to be the same size to be able to convert to a grp. smile.gif

BTW, it won't need any files other than the .bmp file(s) to convert it back to a grp.
Report, edit, etc...Posted by WoAHorde2 on 2006-10-03 at 15:18:37
DOn't we have RetroGRP for this? tongue.gif
Report, edit, etc...Posted by nirvanajung on 2006-10-03 at 20:18:51
QUOTE(ShadowFlare @ Oct 3 2006, 12:35 PM)
Hmm, I might have that simple GRP converter done as soon as today or tomorrow. [right][snapback]571261[/snapback][/right]

Miss SF~! While you are at it, if you feel like you gotta make like a GRP animating feature like as CV5

in CV5, there is feature which support animating GRP with scripts

So when write iscript, if could support that in ur GRP converter, preview animating feature would help

here go detail

if support preview animating by Script which like play frame order of iscript order
just like this
CODE

playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x55
wait 1
playfram 0x66


user have copy that iscript orders which about play frame sections into GRP converter
and GRP converter detect frame numbers and wait times
then preview animating with that script

So i say it's kind of simulate iscript
if u Comparison with WarCraft3 model viewer, u could understand what i do point
it might be more effective and useful for many things

Also i belive it wouldn't hard to materialize that feature 2 u
Report, edit, etc...Posted by ShadowFlare on 2006-10-04 at 14:26:10
QUOTE(WoAHorde2 @ Oct 3 2006, 01:18 PM)
DOn't we have RetroGRP for this? tongue.gif
[right][snapback]571276[/snapback][/right]

Yes, but isn't that program at least somewhat buggy? I seem to recall something being mentioned like that before. If the creator of this thread was using RetroGRP, then it is proof of that. In my experience, Starcraft only crashes with modified GRPs if it either does not have enough frames or is corrupt. I've never once seen a GRP related crash where the cause was something other than those.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-10-04 at 15:38:44
The only reason RetroGRP corrupts the GRP for that, is because the format isn't 'perfect', so it can't compile. tongue.gif

I suggest you fix up the image settings and save it, then try to re-compile the GRP.
Report, edit, etc...Posted by CommmanderMoo19 on 2006-10-07 at 11:32:18
Dude,when i use retroGRP i save every step of the process b4 i compile to grp.
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