QUOTE(PCfredZ)
Very nice use of the Diablo font in the expanatory screenshots!
Ty ty ^_^
QUOTE(PCfredZ)
Can't you make the Stat Points selection one single area for all 5 players? It'd save a lot of space.
THat was the first trigger work I did, but I made it so that you get 5 x-tra mana for each stat point you enter, because face it, doing spells that attk units around doesnt have alot of how should I say... variety, Lol so I made mana go up 5 but at certain level's, and it will be block'd off, so basicly, you gain mana by level if you choose to. and sence different players are going to be different levels, I had to redo the triggers, because, I need to block off the Mana. and also the upgrades, I like'd the idea that Zertual pointed out, but yha.
QUOTE(PCfredZ)
Mana should be able to regenerate slowly.
Im using Unit's for mana, ' drones ' at location. I don't want to go through the process of just adding mana regenerate slowly, to me it wouldnt make much of a difference.
QUOTE(PCfredZ)
How are you doing kills to cash? .
Kills to EXP, im using unused starship.
Kills to Minerals Is using the unit score, like
Hydra = 350
Current player kill score is 350
foe suffered atleast 1 death of hydra
then actions-
subtract 1 for hydra add minerals etc. etc.