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Staredit Network -> UMS Production -> Diablo I
Report, edit, etc...Posted by GTi on 2006-10-09 at 16:59:25
QUOTE(PCfredZ)
Very nice use of the Diablo font in the expanatory screenshots!


Ty ty ^_^

QUOTE(PCfredZ)
Can't you make the Stat Points selection one single area for all 5 players? It'd save a lot of space.


THat was the first trigger work I did, but I made it so that you get 5 x-tra mana for each stat point you enter, because face it, doing spells that attk units around doesnt have alot of how should I say... variety, Lol so I made mana go up 5 but at certain level's, and it will be block'd off, so basicly, you gain mana by level if you choose to. and sence different players are going to be different levels, I had to redo the triggers, because, I need to block off the Mana. and also the upgrades, I like'd the idea that Zertual pointed out, but yha.

QUOTE(PCfredZ)
Mana should be able to regenerate slowly.


Im using Unit's for mana, ' drones ' at location. I don't want to go through the process of just adding mana regenerate slowly, to me it wouldnt make much of a difference.

QUOTE(PCfredZ)
How are you doing kills to cash? .


Kills to EXP, im using unused starship.

Kills to Minerals Is using the unit score, like

Hydra = 350

Current player kill score is 350
foe suffered atleast 1 death of hydra

then actions-
subtract 1 for hydra add minerals etc. etc.
Report, edit, etc...Posted by PCFredZ on 2006-10-10 at 18:28:53
QUOTE(GTi @ Oct 9 2006, 04:59 PM)
Kills to EXP, im using unused starship.

Kills to Minerals Is using the unit score, like

Hydra = 350

Current player kill score is 350
foe suffered atleast 1 death of hydra

then actions-
subtract 1 for hydra add minerals etc. etc.
[right][snapback]573826[/snapback][/right]

You realize though that this method won't work when you get splash kills?
Report, edit, etc...Posted by GTi on 2006-10-12 at 00:36:59
I know, but theres not going to be an attk where you kill everything at once. =]
Report, edit, etc...Posted by EcHo on 2006-10-12 at 01:17:09
I like how you are supose to go into buildings to get into that area. But I hope you dont leave it plain.
Report, edit, etc...Posted by GTi on 2006-10-13 at 02:34:22
See thats what Im exactly stuck on, I suck at placing Units at correct places, and Now that you mentioned the fact not to leave it plain, I think you helped me alot kuz I think I will decorate it also, I changed it, the Level's are not going to be square, there going to be as big as I feel a Level should be so... that in mind, there might only be 3-5-8 Dungeon Levels give or take away a few, I dought I can fit all 16 + catacombs + cave ... vary unlikley and I dont want a small room to fight or else it wouldnt be fun... so imm do as I feel will make game play fun and exciting...
Report, edit, etc...Posted by Element-Nature on 2006-10-13 at 11:01:18
This game would have been better if you added items with vHp. Like, virtual items that is.
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