Staredit Network

Staredit Network -> Modding Assistance -> Updating IceCC
Report, edit, etc...Posted by ShadowFlare on 2006-10-30 at 14:45:05
I've already fixed that one in the source I have on my computer (DoA mentioned it to me).

Hmm, I may try putting in support for having these be put into separate external files rather than being hard-coded, like the author of the program mentioned in the comments in the source code.

ADDITION:
Heh, I've kind of started on an IDE (Integrated Development Environment) for IceCC. Like IceCCUI, this will not be an actual program for editing iscript.bin, just a GUI program to aid in using IceCC for decompiling/compiling iscripts, but then also for editing and testing IceCC scripts, unlike IceCCUI. I've started writing it in C#, since I otherwise wouldn't know how to implement a more complex UI for the program and also it may make it possible to run it on a Mac (using Mono or something similar).

BroodKiller:
Hmm, hopefully I'm not basically "taking over" one of your projects by doing this. laugh.gif
Report, edit, etc...Posted by BroodKiller on 2006-10-30 at 15:51:10
It's no big deal so I will say it 'officially': you already hijacked one of my project ideas (with SFGrpConv), so you doing the same with the other one is something I can live with tongue.gif

But seriously, in fact you ARE 'taking over' my project with this, but I don't mind you doing this at all. If you can produce a useful program faster than me, then the better for the community. All I care is that the community receives a new influx of working and useful software, and it doesn't matter who will do it. smile.gif

One thing I would like to ask you for is the concept draft for the features that you plan to implement, so that I can verify it against my own ideas, and hopefully propose something new and useful.
Report, edit, etc...Posted by ShadowFlare on 2006-10-30 at 16:28:23
Heh, if I do work on this, that will make it come to a total of 3 active projects (or 4 depending on how you count it) and one that I haven't worked on in a while but could still work on.

The projects I've been working on recently:

GRP converter
Updating IceCC and creating a new GUI program for it to replace IceCCUI
A map that makes use of mods, uses SCMLoader (preliminary name: Starcraft Maul)

Then there is SFMPQ, which I haven't worked on in a while, but probably should work on sometime...


QUOTE(BroodKiller @ Oct 30 2006, 02:50 PM)
One thing I would like to ask you for is the concept draft for the features that you plan to implement, so that I can verify it against my own ideas, and hopefully propose something new and useful.

Hmm, the ones I've thought of so far (and can remember at this moment) are auto-completion of names, syntax hi-lighting (possibly), script tester/debugger, conversion from old opcode or animation names to new ones, and any features that are already in IceCCUI.
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-30 at 16:54:21
Code folding would be nice too.
And Ian, IceCC compiles for OSX (and linux smile.gif ).
Report, edit, etc...Posted by ShadowFlare on 2006-11-03 at 21:58:26
Code folding?

ADDITION:
I updated the lists in the first post to the ones in the updated IceCC version ([topic=35993]Topic: IceCC Update[/topic])
Report, edit, etc...Posted by ShadowFlare on 2006-11-28 at 21:14:02
Changed "InitTurret" animation name to "StarEditInit" in the list. I will update the program on my site with this soon. I will also be including a list of the animations along with brief descriptions of them, just like I did with the opcodes.
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