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WarCraft III was the best thing that ever happened to WarCraft. It actually updated the gameplay.
Depends what you mean by 'updated'. They did try something new, certainly. The something new was very bad and failed to make it a good game. If you call this 'updated', then okay, the gameplay was updated. I feel that the one thing we can hand Blizzard is that it was an experiment no one had done before, so perhaps they didn't realize how bad it would turn out. Unfortunately, they don't seem to have learned their lesson, and it is likely that StarCraft II, when it comes out, will be an massive multiplayer FPS/RTS hybrid, and bad.
But there's no denying that WarCraft III was the
worst thing that ever happened to the WarCraft series. I mean, it lags so incredibly much even in singleplayer, never mind multiplayer, that it hardly even matters what the gameplay is like, it's just unplayable anyway. If only it hadn't been for the lag, I would have at least commended it for its UMS mapping, but as it is there is
nothing that can make that game good until someone gets rid of the lag.
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As long as they make SC2 with enhanced 2D graphic I want it. If not, forget it.
I don't really know why, but units seems to be a lot stupider in 3D RTSs than the good old 2D RTSs.
Well, Age of Empires III and Armies of Exigo appear to look okay (I've never actually played either of them), but you're right that WarCraft III looked like crap. So yeah, unless they can do 3D
and get rid of the lag
and make it look nice, I'd prefer to go with 2D. Unfortunately, it looks like Blizzard is so obsessed with 3D that they probably don't even understand how 2D works anymore. And I'm sure they'll be the first gaming company to go 4D when that becomes viable.
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They trashed it with warcraft III? What the hell are you talking about. Warcraft III looks good, game play is awesome, and it simply rocks.
Looks good? On the contrary, it's so ugly it's painful. Thank goodness for the ability to import new models. Good gameplay? Again, adding the heroes in that style was about the worst decision Blizzard could have made. To paraphrase some guy on the Battle.net Forums, 'StarCraft has micro, macro, resource management, strategic thinking, multitasking and psychological analysis. WarCraft III has micro.' And even after implementing the heroes, they had to add insult to injury, and put in mountains of autocast and no ships. I mean,
no ships? You can tell right there something's gone wrong.