Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-11-13 at 15:39:51
Hm...that's what the setfldirection is for. It should tell it to only use the specificed frame and not go over...
Report, edit, etc...Posted by TheNomad on 2006-11-13 at 16:24:57
QUOTE(Lord_Agamemnon(MM) @ Nov 13 2006, 11:39 PM)
Hm...that's what the setfldirection is for. It should tell it to only use the specificed frame and not go over... [right][snapback]588487[/snapback][/right]
it crashed even with it sometimes.
Report, edit, etc...Posted by ShadowFlare on 2006-11-13 at 17:19:42
Try removing or commenting out the lines between GhostInit and GhostWalkingToIdle and see if it still crashes or not.
Report, edit, etc...Posted by TheNomad on 2006-11-13 at 17:30:12
I did, and it didn't crash. Or at least it didn't with the original grp (but same should apply since the first frames are identical)
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-11-13 at 21:47:49
Drat. I can't make the init work, but the death animation goes fine. Ah well, I'll proceed without it...