Staredit Network

Staredit Network -> UMS Assistance -> Perfect grid unit?
Report, edit, etc...Posted by Kenoli on 2006-11-16 at 00:22:31
And by normal mobile grid I mean air unit displacement.
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-16 at 05:54:37
Hmm. I'd always wondered if you couldn't load a bunker with units, then move the bunker, and center locations on the units that were in it (which due to game glitch are able to shoot from the original spot the bunker was in when they loaded into it, so they might still be treated like they're still there by the triggers). Dunno if that'd work for a grid, though (or for your purposes for that matter).

Yeah, edge-location grids are probably your best bet. Just suck it up and learn 'em. tongue.gif
Report, edit, etc...Posted by spinesheath on 2006-11-16 at 11:17:52
Hey, that's a nice idea, tux biggrin.gif But I especially wonder if you are able to change the owner of a unit in a bunker when the bunker actually is somewhere else tongue.gif

And it would be pretty hard to get the 2x2 grid he wants with bunkers wink.gif
Report, edit, etc...Posted by Urmom(U) on 2006-11-16 at 11:27:42
It would be easier and save more space to just use an edge location grid though.
Report, edit, etc...Posted by Gigins on 2006-11-16 at 12:24:59
QUOTE(Kenoli @ Nov 16 2006, 08:22 AM)
And by normal mobile grid I mean air unit displacement.
[right][snapback]590018[/snapback][/right]

Read my responses. They float off the original location if an air unit comes close.
Report, edit, etc...Posted by spinesheath on 2006-11-16 at 12:54:40
Well, I rather guess he didn't mean preplaced air units, but some "place 9 air units and center a location on one of them"-grid. I wonder if this would be accurate enough for buildings, btw... Never tried...
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