I have a suggestion. Can you make computer controlled mechs with special spawns? All the computers deployables are easy to take out even in mobile mode, a computer controlled mech spawn would be really cool.
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That comes later. I have some ideas for that in the gameplay progression stage (Mk.2).
While you are shopping with hints off (lurker egg) and buy a unit that is too expensive, then switch lurker egg off to view the price, MCing only tries to buy the unit. You have to leave the room and re enter again to get the price to show for that unit. Somewhat annoying minor bug.
Also, personal opinion, but the cost of the best armor (factory) is quite cheap and makes it too easy to build massive defense.
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Actually you can just select a new unit then re-select the purchase you want (after help off) and you'll go back to normal. I know why it's doing that and I'll try to fix it later. Thanks for pointing it out.
nerf the factories too.
i dont know exactly how i did it, but i had the bug that i had no mech matched and my civ was then in the left upper room with an Overlord (the escape unit)
and i had many times the txt msg that no mech matched or sth in that way (green text), I was in my friendly lower base...
all in all i couldnt do sth after that..... I was p1 (red)
i tried to refund before, maybe that was the reason.....
i try to recreate the bug...
but u should better have a look on it....
ok, here the bug:
I (p1 and maybe other players too) can't use the wheeld chassi (duke tank) as a cockpit.....
what I had to do:
-civ pilot
-refund goon cockpit
-exit, buy wheeled chassi (duke's tank)
-exit
-walk a bit to a empty area in the base, so i was alone and had enough room to enter the mech mode without problems
-recall (the mech entering funktion) (unloaded the ling, left upper in ovi)
-had to wait till gas is at 0
- got many sounds and txt msgs that no mech was found
- duke tank was destroyed in left upper area, txt msg
- I got a civ and an overlord in that region, lost my civ in friendly base
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Nice going. Never had that problem before. Sounds to me like the cockpit was being cached as some part of the triggers and the follow location decided to move with it. I can probably fix that by adding a failsafe to the follow location triggers not to follow when the cockpit is inside the cache (or refund or other non-playing areas).
Thanks for pointing that out.