Lol...
Chronophobia just tells me he'll try...
We'll see
ADDITION:
Who did asked for a list of the spells to start making them? HERE THEY ARE!Ok... there... I found my Diablo II guide... in french
I'll try to traduct the best as I can!
COOL... I just found a site that wrote them... I copy/paste :
QUOTE
Amazone :
[Javelin Skills]
Jab - Level 1
A very fast attack inflicting 3 sharp blows.
Power Strike - Level 6
Adds lightning damage.
Poison Javelin - Level 6
Applicable both at close and long range (javelin held or thrown).
Impale - Level 12
Inflicts major damage by impaling her foes.
Lightning Bolt - Level 12
Ranged lightning attack!
Charged Strike - Level 15
Inflicts both lighting and direct damage.
Plague Javelin - Level 18
Creates a cloud of poison that drifts slowly poisoning foes along its path.
Fend - Level 24
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.
Lightning Strike - Level 30
Similar to chain-lightning, does both lightning and direct damage. Very deadly for throngs of monsters because it hits all monsters on its path.
Zeus Bolt - Level 30
Similar to Call Lightning in AD&D, it delivers huge amount of lightning damage.
[Bow/Crossbow Skills]
Magic Arrow - Level 1
The standard magic arrow (uses mana).
Fire Arrow - Level 1
Magic arrow delivering some fire damage to a single target (uses mana).
Cold Arrow - Level 6
Magic arrow delivering some cold-based damage but more importantly, freezing the opponent to slow him down (uses mana).
Multiple Shot - Level 6
Multiple arrows are fired simultaneously at a 120-180 degrees sector.
Exploding Arrow - Level 12
Magic arrow delivering more fire damage to a single target and nearby monsters.
Ice Arrow - Level 18
Magic arrow that freezes an opponent instantly (uses mana).
Guided Arrow - Level 18
Fire-and-forget arrow that delivers damage to multiple opponents.
Strafe - Level 24
Allows arrows to be fired sideways (left and right).
Immolation - Level 24
Magic arrow delivering massive amounts of fire damage to a single target and nearby monsters (uses mana).
Freezing Arrow - Level 30
Magic arrow delivering massive amounts of cold damage and freezing a single target and nearby monsters (uses mana).
[Passive and Magic]
Eye of Zeus - Level 1
Improves night vision by highlighting enemies in the dark. It will also decrease the armor class of the targeted monster.
Critical Shot - Level 1
Increases the chance of a critical hit (double damage).
Dodge - Level 6
Increases chance of dodging a melee attack while standing still.
Hand of Athena - Level 12
Slows down all ranged attacks. Also reduces the AC of enemies.
Avoid - Level 12
Increases chance of avoiding a ranged missile attacks while standing still.
Penetrate - Level 18
Increases chance of hitting with ranged attacks.
Dopplezon - Level 24
Creates a stationary decoy that lures monsters.
Evade - Level 24
Increases chance of evading an attack while moving.
Valkyrie - Level 30
Summons a Valkyrie, an ally that assists you in combat.
Pierce - Level 30
Increases chance that an arrow will pierce its target and continue to inflict damage to those standing behind it.
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Assassin :
QUOTE
Barbarian :
[War Cries]
Howl - Level 1
Scares off affected monster making the flee the battlefield.
Find Health Potion - Level 1
Identifies health potions in fallen enemies?
Taunt - Level 6
Attract monsters to fight close range.
Shout - Level 6
Increases the armor class of the Barbarian and the members of his party.
Find Item - Level 12
Identifies items in fallen enemies?
Battle Cry - Level 18
Improved version of Howl, it will scare off monsters and reduce their armor class.
Battle Orders - Level 24
Enhance battle tactics for party members or hireables?
Grim Ward - Level 24
Creates a totem out of a corpse to scare off monsters.
War Cry - Level 30
Injure and stun nearby enemies.
Battle Command - Level 30
Increases the skill level of your party members.
[Combat Actions]
Bash - Level 1
Increases the damage delivered in melee.
Double Swing - Level 6
Ability to use two weapons.
Leap - Level 6
Leap over small obstructions as well as escape when surrounded by enemies.
Double Throw - Level 12
Ability to use two throwing weapons at once.
Stun - Level 12
Ability to stun the enemy and inflict more damage.
Concentrate - Level 18
Ability to launch uninterruptible attacks?
Leap Attack - Level 18
Ability to end a leap with attack or attack while leaping?
Frenzy - Level 24
Increases the speed of attack with each successful hit.
Whirlwind - Level 30
Ability to swing around very fast and create a non-magical whirlwind?
Berserk - Level 30
Ability to deliver multiple hits at increased speed?
[Masteries]
Sword Mastery - Level 1
Increases damage and chance to hit wielding a sword.
Axe Mastery - Level 1
Increases damage and chance to hit wielding an axe.
Mace Mastery - Level 1
Increases damage and chance to hit wielding a mace.
Polearms Mastery - Level 5
Increases damage and chance to hit wielding a polearm.
Spear Mastery - Level 5
Increases damage and chance to hit wielding a spear.
Throwing Mastery - Level 5
Increases damage and chance to hit wielding a throwing weapon.
Increased Stamina - Level 10
Increases stamina to allow you to run longer.
Iron Skin - Level 15
Increases armor class.
Increased Speed - Level 20
Increases speed of movement as well as attack.
Natural Resistances - Level 25
Increases resistances to fire, cold, poison, and lightning.
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Druid :
QUOTE
Necromancer :
[Summoning]
Skeleton Mastery - Level 1
Increase a skeleton's hits points, attack damage, and armor (passive skill).
Raise Skeleton - Level 1
Raises a Skeleton from a corpse to serve the caster (uses mana).
Clay Golem - Level 6
Summons a clay golem to serve the caster (uses mana, no reagent required).
Heal Minion - Level 12
Restores hit points to summoned monster(s).
Raise Skeletal Mage - Level 12
Raises a Skeleton with magic ability from a corpse to serve the caster (uses mana).
Blood Golem - Level 18
Summons a golem that shares the caster's health and damage (uses mana, no reagent required).
Summon Resistance - Level 24
Imbues the summoned monster(s) with additional resistance (passive skill).
Iron Golem - Level 24
Summons an iron golem to serve the caster (uses mana, requires an iron item).
Fire Golem - Level 30
Summons a fire golem to serve the caster (uses mana, requires an iron item).
Revive - Level 30
Resurrects a monster to fight alongside the caster. Bosses cannot be "revived" (uses mana).
[Curses]
Amplify Damage - Level 1
Doubles the damage you deliver to your foes (limited period of time).
Dim Vision - Level 6
Reduces the line of sight of opponents (limited period of time).
Weaken - Level 6
Reduces the damage your opponents can inflict by half (limited period of time).
Iron Maiden - Level 12
Reflects part of the damage you receive back to your enemies.
Terror - Level 12
Causes affected monsters to flee the battlefield.
Confuse - Level 18
Causes affected monsters to attack each other.
Reverse Vampire - Level 18
Classic vampire skill that rewards you with HP based on the damage you deliver to your opponents.
Attract - Level 24
Causes affected monster to be attack by its fellow monsters.
Decrepify - Level 24
Slows affected monster(s).
Lower Resist - Level 30
Lowers the magic resistance affected monster(s).
[Poison and Bone]
Teeth - Level 1
Sends a handful of teeth toward opposing foes (uses mana).
Bone Armor - Level 1
Creates a temporary bone armor protected you from physical damage (uses mana).
Poison Dagger - Level 6
Imbues a dagger with poison to inflict addition poison damage (uses mana).
Corpse Explosion - Level 6
Makes a corpse to explode inflicting damage to nearby enemies (uses mana).
Bone Wall - Level 12
Creates a difficult to destroy wall that bars the way for monsters (uses mana).
Poison Explosion - Level 18
Makes a corpse to explode inflicting poison damage to nearby enemies (uses mana).
Bone Spear - Level 18
Launches a bone spear that can pierce its target and deliver damage to multiple enemies (uses mana).
Bone Prison - Level 24
Completely surrounds a monster with bone walls (uses mana).
Poison Nova - Level 30
Creates an expanding poison ring the poisons affected monsters (uses mana).
Bone Spirit - Level 30
Inflicts heavy damage to affected monster but will inflict some damage to the caster as well.
QUOTE
Paladin :
[Combat Skills]
Sacrifice - Level 1
Melee skill that sacrifices HP to boost damage and accuracy.
Smite - Level 1
Knocks back and stuns enemies (uses mana).
Holy Bolt - Level 5
Magic arrow affecting mostly undead monsters (uses mana).
Zeal - Level 10
Repeatedly strike adjacent targets (uses mana).
Charge - Level 10
Knocks back and stuns enemies. Possibly increase damage delivered (uses mana).
Vengeance - Level 15
Adds fire, lightning, and cold damage to all attacks (uses mana).
Blessed Hammer - Level 15
Launches a spinning hammer that affects mostly undead monsters (uses mana).
Conversion - Level 20
Converts a monster to fight alongside you. Apparently, some monsters will be more difficult or even impossible to convert (uses mana).
Holy Shield - Level 20
Magically enhances the shield to absorb more damage (uses mana).
Hand of God - Level 25
Casts a lightning bold that affects mostly undead monsters (uses mana).
Fist of Heavens - Level 30
Inflicts huge amounts of lightning and "holy" damage to a single target.
[Offensive Auras]
Might - Level 1
Increases the damage delivered by the Paladin and the nearby party members.
Holy Fire - Level 6
Inflicts affected monsters with fire damage.
Thorns - Level 6
Reflects part of the damage you take.
Blessed Aim - Level 12
Improves the chance to hit a target for the Paladin and the nearby party members when aiming.
Concentration - Level 18
Improves that chance that an attach will not be interrupted.
Holy Freeze - Level 18
Freezes monster(s) affected by the aura to allow you to delver some extra damage.
Holy Shock - Level 24
Monsters affected by the aura will suffer heavy lightning damage.
Sanctuary - Level 24
Undead monsters will not be able to penetrate through the aura.
Fanaticism - Level 25
Increases the attack speed of the Paladin and the nearby party members.
Conviction - Level 30
Reduces the armor class and resistances of affected monsters.
[Defensive Aura]
Prayer - Level 1
Heals the Paladin and the nearby party members.
Resist Fire - Level 1
Increases the fire resistance of the Paladin and the nearby party members.
Defiance - Level 6
Increases the armor class of the Paladin and the nearby party members.
Resist Cold - Level 6
Increases the cold resistance of the Paladin and the nearby party members.
Cleansing - Level 12
Increases the poison and curse resistance of the Paladin and the nearby party members.
Resist Lightning - Level 12
Increases the lightning resistance of the Paladin and the nearby party members.
Vigor - Level 18
Increases the stamina of the Paladin and the nearby party members enabling them to run longer.
Meditation - Level 24
Increases the rate at which the Paladin and the nearby party members regenerate mana.
Redemption - Level 30
Retrieve both health and mana from corpses.
Salvation - Level 30
Increases the cold, fire, lightning, and poison resistances of the Paladin and the nearby party members.
QUOTE
Sorceress :
[Cold-Based Skills]
Ice Bolt - Level 1
The ice bolt damages and slows your victim.
Frozen Armor - Level ?
Gives a defense bonus and freezes any melee attacker that hits you.
Frost Nova - Level ?
Creates an expanding ring of ice and frost that damages and slows enemies.
Ice Blast - Level ?
Creates a bolt of ice that completely freezes a target.
Shiver Armor - Level ?
Defense bonus; any melee attacker that hits you will be slowed and will take damage.
Glacial Spike - Level ?
A shard of ice that inflicts massive cold damage and explodes to freeze all enemies in the spell range.
Blizzard - Level ?
An ice storm rains deadly ice shards onto your enemies.
Chilling Armor - Level ?
Boosts defense rating and launches an ice bolt against all ranged attackers hitting you.
Frozen Orb - Level 30
A pulsating orb that shreds an area with ice bolts.
Cold Mastery - Level 30
Pierces the cold resistance of your enemies.
[Lightning-Based Skills]
Charged Bolt - Level 1
Magic attack delivering some lightning damage to a single target.
Static Field - Level 6
Charges of electricity inflict lightning damage to foes in close quarters.
Telekinesis - Level 6
Use/collect items from a distance (line of sight limitations).
Nova - Level 12
Creates an expanding ring the delivers lightning damage to affected monsters.
Lightning - Level 12
Magic attack delivering heavy lightning damage to a single target.
Chain Lightning - Level 18
Magic attack delivering heavy lightning damage to multiple targets.
Teleport - Level 18
Ability to teleport within a certain distance (line of sight limitations).
Thunder Storm - Level 24
Similar to Call Lightning in AD&D, it delivers multiple bolts of lightning to affect all foes in a certain area.
Energy Shield - Level 24
Similar to the mana shield in Diablo, it absorbs both magical and physical attacks.
Lightning Mastery - Level 30
Reduces the amount of mana you spend on lightning type spells.
[Fire-Based Skills]
Fire Bolt - Level 1
Magic attack delivering some fire damage to a single target.
Warmth - Level 1
Increases mana recovery rate (passive skill).
Inferno - Level 6
Close-range magic attack delivering fire damage continuously as you hold down your mouse button.
Blaze - Level 12
Leave a burning trail as you move thus giving your enemies a hard time following you.
Fire Ball - Level 12
Magic attack delivering heavy fire damage to a single target and the nearby foes.
Fire Wall - Level 18
Creates a wall fire that delivers heavy fire damage to all passing through it.
Enchant - Level 18
Imbues a weapon with a fire attack to deliver additional fire damage.
Meteor - Level 24
Magic attack delivering heavy fire damage to a single target and the nearby foes by means of falling meteor.
Hydra - Level 30
Summons a Hydra minion to attack your enemies.
Fire Mastery - Level 30
Increases the amount of fire damage you deliver with your fire spells.
There...
Source :
http://www.maxfreak.com/diablo2/sorc_skills3.shtmlI didn't found the information in this site for the Druid and the Assassin... I'll search more later.