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Staredit Network -> UMS Production -> Monopoly by T-a-r-g-e-t
Report, edit, etc...Posted by DevliN on 2007-01-22 at 16:00:10
I suppose it could go either way... Target, what were you talking about? If they land on a tax and don't want to pay it, they take a chance, or if they're already in debt they can take a chance? Actually the more I re-read that post, it seems like iHaveNoRegrets was right. My mistake. biggrin.gif
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-22 at 17:57:35
Hehe. Well we all make mistakes.

I am just as confused on that topic myself, but confusion as a result of confusion is not so confusing.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-22 at 18:19:18
QUOTE
Well, it all depends on the players point of view. It can be a newb who only plays defense and wouldnt know wat to do. You can either A, have a special tutorial for that kind of player or B explain advanced things an advanced player would want to know.


QUOTE
Write a tutorial on how to play Monopoly with your modifications. The tutorial for advanced settings isnt really neccesary, just say its for the advanced player.

For the tutorial, is it going to be accesible while other players are performing their turns? Such as, any text you would normally recieve during another player's turn is removed while you read the tutorial until your turn comes up. (it would "bookmark" your place until you accessed the tutorial again and resume from where you left off.

And, if u havent already, make a "Classic Game... Are you sure? Y/N" When people pick a game style, before any voting.


okay thanks for the useful feedback guys. ive made a few decisions. once the game settings have been established, there will be a main menu that lasts for a maximum of 2 minutes, which looks something like this;

What would you like to do?

[1] Play a tutorial
[2] Read the official rules
[3] Talk to another player
[4] Start the game


if the player selects option 1, an interactive tutorial is fired. option 2 opens another menu, which has a list of topics, such as Mortgages, Dice, Salary, Selling Property, Auctions, etc. I will use the official rules book as a reference. option 3 allows you to interupt a specified, or all players, and they are displayed a menu which asks them if they want to accept your talk request. if they deny it, they return back to their previous menu. option 4 allows you to start the game if all other players are ready. also, you can exit any menu at any time.

and yes, all of the menus use a bookmark system.

QUOTE
I personally think thats a dumb idea...This game just has to be a good working monopoly and nothing else. That will be a hit on battle net with other stuff people will think its dumb and wont truely be monopoly


QUOTE
...Cheats? In Monopoly?

And also, alot of people would evade the tax & pay $50 to get out of jail. I know I would, besides, its too funny when someone lands on taxes already, they dont need to start going to jail too.


ive made the decision of leaving it out. i think the gameplay will be good enough without it anyway.

QUOTE
I don't think you quite understood what he said. He's saying that if a player is in debt and has to pay a tax, there would be a 50% chance that they are thrown in jail or get away without paying. What you're thinking is that a player has an option to pay some sort of tax or just $50 to get out of jail.


nono you were right devlin. that was the original idea, but im leaving it out. ive been thinking of something else however. maybe there is a password you get when you win a game, that allows you to change the version of the board. currently, im using the original london version, using pounds. its possible i could create a password entry that changes the version to america, using dollars. so all the names of the properties change, and all the £s turn to $s. anyway, im still not 100% about the whole idea of having a password. i just thought it would add a bit of mystery to it. you know how great it feels when you reveal a secret in a game!
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-22 at 18:27:50
Thanks for clearing up that whole tax issue.

It is a great thing to find a secret in the game, but changing the money sign would mean you would have to double all the text... Boo. That means delays.
Delays are bad.

And a question I forgot, how will the lights work when there is more than one player on a square?
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-22 at 18:50:03
ah hah, im pleased you asked. i dont think i mentioned how the lights work in the first place? okay, there is a computer player with a hidden spider mine on each square of the board. there is also a system for the human players which determines their current position on the board, and temporarily gives them the spider mine. if there is more than 1 player on 1 square at a time, the spider mine changes player in 1 second intervals. there is a (death count) timer for each possibility. so, lets suggest there are 2 players on the Go square. it would react timer 2, which counts 2 seconds, then resets;

time (in seconds) 0-1 = red player
time (in seconds) 1-2 = blue player

lets suggest there are 4 players on the Free Parking square. it woudl react timer 4, which counts 4 seconds, then resets;

time (in seconds) 0-1 = red player
time (in seconds) 1-2 = blue player
time (in seconds) 2-3 = orange player
time (in seconds) 3-4 = yellow player

i dont understand what you mean about the delays. all id have to, when triggering, is double every string of text that uses a property name or £. im estimating to use around 2000 triggers. ive already made 116 so far biggrin.gif and before you ask, yes, im recycling them every chance i get!
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-22 at 19:05:02
Oooooh, I understood most of that and the stuff I didn't sounded cool... so cool.

As for the delays... meh. I'm just scared, you dont understand the ammount of rises of anticipation for a Monopoly map I have had... and then got crushed. There have been ALOT. There were a few good UMS mappers that have quit production out of stress because of the ammount of triggering (properties) it required.

I am very, very, very, very, very in love with Monopoly and would love one that I didn't have to clean up. I mean, even the computer and VG ports suck.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-22 at 19:19:19
ok wel u can trust me. i truly enjoy the triggering process. ive spent well over 1000 hours in the last year in starforge, and im capable of triggering for up to 36 hours straight. dont ask me how i do it, i dont know myself, but im determined, yet well paced at finishing this map. the most dificult part of it is the planning and structuring, not the actual triggering itself. however, ive thought the concept through so many times, i really cant see myself going wrong. this map will happen. soon.

UPDATE:

ive triggered the text system that shows the other players a summary of what settings the host has set, which then proceeds to the pre-game menu.
Report, edit, etc...Posted by Felino on 2007-01-23 at 00:07:47
if you want white in your terian there is white blocks in badlands. For the board. As well as brown, purple, green. Although ice terrain rocks!
Report, edit, etc...Posted by MicAarZur on 2007-01-23 at 00:31:09
I think each player should have a 1 minute and a 5 minute break at his/her disposal.
Report, edit, etc...Posted by DevliN on 2007-01-23 at 05:52:53
QUOTE(Felino @ Jan 22 2007, 10:07 PM)
if you want white in your terian there is white blocks in badlands. For the board. As well as brown, purple, green. Although ice terrain rocks!
[right][snapback]617286[/snapback][/right]

And yellow and orange and the two shades of blue.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-23 at 09:07:36
ok then i think im going to use badlands, as devlin suggested. however, im saving the terrain until last, as its probably the last of my priorities at the moment. right now, im working on the tutorial and rules, yet im also thinking ahead before i implement the system. i have to think about the following situations;

1. what if you are playing a tutorial, and a player sends you a talk request?
2. what happens if a player leaves the game? how will i prevent it from crashing the game? what happens to the player properties?
3. what if a player walks away from the game, and is in dept of a fine? (kick the player?)

QUESTION;

how far should i take the menu system? so far, this is what i have in mind for the business round;

What would you like to do?

[1] Mortgages
[2] Houses and Hotels
[3] Sell/Trade Properties
(between players only)
[4] Make a bet (if password is valid. however, im still not 100% sure about this idea)
[5] More options
[6] Start the next round

What would you like to do?

[1] Request player chat
[2] Property statistics
[3] Tutorial
[4] Rules
[5] More options
[6] Start the next round


any other ideas? maybe i should add a biography? contact details? personal evaluation of the map? FAQs? comments from this topic!? (you guys are actually to thank for the progress and potential success of my map)
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-23 at 10:51:04
QUOTE(T-a-r-g-e-t @ Jan 23 2007, 09:07 AM)

What would you like to do?

[1] Request player chat
[2] Property statistics
[3] Tutorial
[4] Rules
[5] More options
[6] Start the next round

[right][snapback]617325[/snapback][/right]


What is with the whole "Start the next round". I dont know if this is the between turn menu, but it looks like it. If so, isnt it available while other players take their turns? The reason I ask is because while other people take their turns, you just need to watch the minimap to see whats going on while you learn about everything, chat with people or double-check property info.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-23 at 11:08:58
okay, this is what i had in mind, but tell me if you think there is a better way of doing it...

the game has 2 main parts, the player round and the business round. in the player round, you get to roll the dice, sell and mortgage property or sell houses. if another player is taking their turn, you can talk to other players, or just watch what is happening, but you can't access the menu, as the player round, most of the time, doesn't last very long. however, you will see the tokens move around the board, and the game will update you every time the active player does something. for instance;

[Update] Player 1 rolled a 4 and a 5

or

[Update] Player 3 bought the Electric Company

once the player round is over (once all of the players have rolled the dice and taken their turns) you go in to the business round, where you have a maximum of 2 minutes to browse the menus, and do whatever you have to do. if you select, Start next round, the next round will start either when all players have selected that option, or when the time is up. it basicaly exits you from the menu, and tells the system you are ready and waiting to take your next turn.

the structure of the game looks like this;

1. host sets the game settings
2. pre-game menu (includes tutorial and rules)

3. player 1 takes turn
4. player 2 takes turn
5. player 3 takes turn
6. player 4 takes turn
7. business round
8. cycle back to step 3


understand?
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-23 at 13:19:39
QUOTE(T-a-r-g-e-t @ Jan 23 2007, 11:08 AM)
okay, this is what i had in mind, but tell me if you think there is a better way of doing it...

the game has 2 main parts, the player round and the business round. in the player round, you get to roll the dice, sell and mortgage property or sell houses. if another player is taking their turn, you can talk to other players, or just watch what is happening, but you can't access the menu, as the player round, most of the time, doesn't last very long. however, you will see the tokens move around the board, and the game will update you every time the active player does something. for instance;

[Update] Player 1 rolled a 4 and a 5

or

[Update] Player 3 bought the Electric Company

once the player round is over (once all of the players have rolled the dice and taken their turns) you go in to the business round, where you have a maximum of 2 minutes to browse the menus, and do whatever you have to do. if you select, Start next round, the next round will start either when all players have selected that option, or when the time is up. it basicaly exits you from the menu, and tells the system you are ready and waiting to take your next turn.

the structure of the game looks like this;

1. host sets the game settings
2. pre-game menu (includes tutorial and rules)

3. player 1 takes turn
4. player 2 takes turn
5. player 3 takes turn
6. player 4 takes turn
7. business round
8. cycle back to step 3


understand?
[right][snapback]617351[/snapback][/right]


Yes, I understand it. Pretty good looking system all in all. I think that it would be able to stand pretty good.

Another topic I would like to bring up: Will this game be 8 players?
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-23 at 14:37:14
no, its a 2-4 player game at the moment. its not too late for me to add another 2 players, but i think any more than 4 players, the game would get crowded and too messy. players would get lost in the game, forget which player did which transaction, get bored from waiting to take their turn, and are players more likely to leave? the rules in the official monopoly book state a maximum of 6 players, but have you ever played a monopoly game with 5 other people? if so, was it more fun than playing with 3 other people?
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-23 at 15:09:51
I have played with 10, it was a two day game. We had four sets of cash.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-23 at 15:57:45
ok wel i can always add 2 more players at the end. it wont take long, as all the players share the triggers from Force 1, which is cool, because i only have to trigger everything once.

UPDATE;

ive decided to add a password. it doesnt allow you to cheat, but allows you to unlock a casino game in the business round. you can't bet against other players, only against the casino. also, other players will not have access to the minigame, unless they have also entered passwords. this is what i had in mind;

idea 1 - pairs

you see a string of text cycling random digits, 0-9. when you select the hit button, it adds that number to a list. you do this 5 times, and eventually you have a list of 5 digits, right? if 2 of the 5 digits are the same (a pair in other words) you win double the money you initially bet.

idea 2 - roulette

i think the name says it all? i could easily create a roulette game in less than 100 triggers.

idea 3 - high

okay, a pack of cards. shuffle them, take out the card. if you bet a number, and your card is a number, you win 150% of your intial bet. if you bet a jack, queen, king or ace, you win 300% of your initial bet.

the chances of winning a number card are 69%, which is why the winnings are low.
the chances of winning a court card are 31%, which is why the winnings are high.

however, if you guys dont like the idea of a password/gambling game, please tell me, and i will leave it out.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-23 at 18:22:54
If your really good @ pairs, you could probrably get a couple hundred/grand ahead and easily win though. You have to consider fairness.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-23 at 19:23:02
nono, theres a limit as to how much you can bet each turn. il make it like £200 bet maximum each round. im estimating an entire round to last about 3-4 minutes. besides, there is no skill to it. just luck. i'll generate the code by randomizing it.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-23 at 22:46:52
well alrighty then. I guess thats... somewhat fair.
Report, edit, etc...Posted by Felino on 2007-01-23 at 22:54:36
QUOTE(DevliN @ Jan 23 2007, 09:22 PM)
And yellow and orange and the two shades of blue.
[right][snapback]617309[/snapback][/right]



How could I forget! wink.gif
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-24 at 14:15:26
QUOTE
How about a system that fires every hour, and allows players to take a 5 minute break? I think this is necessary for the players who choose to play the classic style.


You should make the option before the game even starts. Before any mode even starts, it should display "Allow breaks?" and you get the option of say: "Every Hour", "Voted Only" or "No". The last two I guess could be the same.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-26 at 05:47:58
ah, i dont think its too important at the start, because the host may set a time limit. im just going to offer players a break once every hour. if at least 50% of players request a break, then they get an added 5 minutes on to the business round. i was going to finish off the tutorial last night, but i went out instead and got drunk. going 2 work on the map loads this wkend!
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