Staredit Network

Staredit Network -> Concepts -> Algorythm
Report, edit, etc...Posted by Zell.Dincht on 2007-01-29 at 10:08:07
QUOTE(purple100 @ Jan 28 2007, 03:01 PM)
Or simplify the variables saved.  For example, instead of saving 100 levels, just save every 10 or so.  Then the password doesn't need to hold as much information.  It can be done with one character or unit.
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Bad thing is, it would had to be manditory to get to a level 10 to save. AND if you save before reaching level 10 you probably will have to restart over as a level 1.
Report, edit, etc...Posted by spinesheath on 2007-01-29 at 10:46:35
Level is not the thing you need to cut. 99 really is nothing. Status Points and Ability Points are what causes problems.
Report, edit, etc...Posted by purple100 on 2007-01-29 at 11:56:29
So save all 100 levels as a 2-4 digit code and base ability points off of that. Then they can re-spend the ability points when they reload. That seems to be the way that many WC3 maps work.
Report, edit, etc...Posted by payne on 2007-01-29 at 13:10:08
You meen... let the player reattribute their own abilities and attributes?!
That was my original idea...
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