QUOTE(retardedwhale @ Feb 7 2007, 01:41 AM)
that would work best for me
BUT im still confuzzled @_@
now dcs are more confusing to me @_@
ADDITION:
@_@ this is hard to understand @_@
[right][snapback]623790[/snapback][/right]
Alright basically this is how it would work in a nutshell. If you have say 4732 minerals and you use 4 death counters
4 - 3 - 2 - 1
When you subtract 1000 from 4732 with this trigger...
mins at least 1000
mns at most 9999
---------------
subtract 1000 mins
add 1 to dc4
You will end up with 3732 with the number 1 stored in the 4th digits dc. Since your still over 1000 and using hyper triggers the trigger will fire again subtracting another 1000 and adding 1 to the 4th dc. Thus leaving you with 2732 minerals and the number 2 in the 4th digit.
Eventually you will end up with 4 in the 4th digit (same as the first number) and you must go to the 100s.
Subtracting 100 from 732 leaves you with 632 and 1 in the 3rd digit. Overall at this point you still have 4 in the 4th digit and now you are adding 1 to the 3rd digit for every 100 you can subtract.
after the original 4732 is broken into, 4 - 7 - 3 - 2, you can use a certain code to recall each of the digits. For instance If you are using the a gateway and 1 unit is worth 1 and another is 5 and another is 12 or something, 1 will always be subtracting and 5 is adding and 12 doesnt apply at the moment. But you'd buy the first unit = 5, then you would buy another unit = -1. Youd be left with 4.
However you will not want to name the units the actual numbers because then they can just set their minerals to whatever they want. You must devise some form of alteration to the numbers so they are unguessable. Perhaps use 10 Combinations, 0-9 in the 4th, 3rd, 2nd, and 1st so they would have to build 10 units per digit in the right order.
Hopefully this helped more than just the trigger work.
[Edit]
If you use the 10 unit code for each digit at say a gateway and use only 3 of the units thats 3^10 =59049, so long as you mix up the combinations so people cant guess them it will take a verrrry long time to guess with 59049 possible inputs.
Death Counters are basically a switch that can be set in positions from -2million-something to positive 2million-something. Basically a 4 million positioned switch. Basically they are like hidden custom leaderboards that the player will never see. How do you know its working? Well usually you don't unless the trigger your using has a tangible action. In any case, you use the DC to store data that can be re-used at a later point in the game. Like... keeping track of what level you are on, or what spells you have. While using DC's its possible to store a leaderboards data, then use the leaderboard of the same score type to show something else, and then re-enter the original data from the DC it was moved to. Its a verrrrry large variable instead of the limited On/Off Switch.