Staredit Network

Staredit Network -> Concepts -> Terran Building Anti-Lifting
Report, edit, etc...Posted by Liryc87 on 2004-12-29 at 23:59:56
happy.gif That's what I use for my no lift stuff. except, it's backwards with the ground/air activated.

This is what I have. The (Location) is activated for only all ground, no air.
This will only work if you have one of the building on your map.


Trigger
Description:
Anti-Lift
Players:
¤ Player __
Conditions:
¤ Current Player Brings At Most 0 (Building) to (Location)
Actions:
¤ Kill All (Building) for Current Player at Anywhere
¤ Create 1 (Building) at (Location) for Current Player
¤ Preserve Trigger
Report, edit, etc...Posted by LegacyWeapon on 2004-12-31 at 12:15:13
QUOTE(Robi @ Dec 25 2004, 07:03 AM)
I don't like ugly cocoons ! smile.gif
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At least give devilesk credit for making that method. You pretty much stole it and used an observer instead of a cocoon. It has the same triggers... The switches are useless.
Report, edit, etc...Posted by MapUnprotector on 2004-12-31 at 23:16:10
QUOTE((U)Bolt_Head @ Dec 27 2004, 05:56 AM)
I hate it when people use Kill instead or Remove without justification.
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There's no difference in this situation. Some prefer the look of the building exploding, some don't. Personally, I liked killing the building wink.gif
Report, edit, etc...Posted by yeow on 2005-01-01 at 02:42:03
Or if your in the midst of Backstabbing its fun to kill off all the buildings, especially when they only building is a Bay or something wink.gif
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