Staredit Network

Staredit Network -> Concepts -> Personality System
Report, edit, etc...Posted by Mp)3 on 2005-01-20 at 01:18:19
QUOTE(Red2Blue @ Jan 19 2005, 11:58 PM)
=X

Eh...

Gl with making it more complex...
ADDITION:
=X

Eh...

Gl with making it more complex...
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Ain't doing the impossible fun?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-20 at 01:44:48
Alot of times making something more complex saves on the work because the complexity saves repetitive work. As long as the complexity doesn't confuse you and slow you down.

Complex doesn't mean more triggers.

QUOTE(Mp)3 @ Jan 20 2005, 12:18 AM)
Ain't doing the impossible fun?
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Thats my best modivator right there, if some one says its impossalbe and i think it can be done, I'll work really hard to prove them wrong.

lol only if it would work by having people say it is impossable that I actually finish a map.
Report, edit, etc...Posted by Moogle on 2005-01-20 at 01:50:26
Hehe, Bolt told us his secret so now we know how use " bolt " make a map happy.gif

nothing is impossible, If you set your mind on the task im sure it can be done, maybe few hassles along the way about it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-20 at 01:52:00
QUOTE(Moogle @ Jan 20 2005, 12:50 AM)
nothing is impossible...
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Except the things that can't be done.
Report, edit, etc...Posted by MapUnprotector on 2005-01-20 at 01:55:56
QUOTE((U)Bolt_Head @ Jan 20 2005, 02:52 AM)
Except the things that can't be done.
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Then it is impossible, so things are impossible.
Report, edit, etc...Posted by Mp)3 on 2005-01-20 at 02:14:08
QUOTE(devilesk @ Jan 20 2005, 01:55 AM)
Then it is impossible, so things are impossible.
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This is turning philosiphical. Anyways, I'll send it out soon. In the mean time, I'll explain a few things.

Basically, there will be a marine, by using death counters we will gauge the degree of an emotion. Our base emotion is, of course, Happiness and Sadness. We will use represent these emotions with symbols to easily identify them as the base emotions using + and - respectively. The other emotions, nervousness, agitation, boredom, fear, and anger will all differentiate the amount of Happiness (+) or Sadness (-) the AI is experiencing, including causing the other factoral emotions to react. Here is an example:

If you get too close to the marine, it will start to get nervous: causing boredom to go down, - to elevate, and the gauge for rising nervousness will go up. When the nervousness gauge hits a certain level, it will also eventually cause the fear emotion gauge to elevate. Fear, nervousness, and sadness will compel the marine to do a certain action, in this case, what would you if someone was getting too close to you for a long time? you move. When the marine moves away enough, the boredom gauge is set to 0, because it is doing something; nervousness, fear, and sadness, also begin to go down because things are evening out.

Complex, yes, but actually only about 8 triggers.
Report, edit, etc...Posted by SA_Max71 on 2005-01-20 at 10:08:26
hmmm... 3 years ago I had thought of that system but wasn't very succsesful with it. ( I didn't know how to center a location on a unit).
Report, edit, etc...Posted by KrakenZero on 2005-01-20 at 21:46:05
ermm.gif Ive all thought about doing this before and i was wondering...
confused.gif Do the oldold versions of staredit give you unlimited string even if you get only 64 locations. What i mean is you could have like allthe text alrdy created but when you re-edit ity all you have to dois link it up with triggers eventhough you cant name anything.
Report, edit, etc...Posted by SA_Max71 on 2005-01-21 at 11:04:44
what???? dontgetit.gif confused.gif

...

The string limit in the new version of starcraft is 1021. (In other words, you have 1021 strings at your disposal with the new version of starcraft.) If I recall correctly, the original starcraft didn't have the comment features.

You can link triggers together using death counts, how much resource a player has, even switches.
Report, edit, etc...Posted by Bringer on 2005-01-24 at 01:44:49
Using your two feet and being able to jump into space from earth from where your at with out any technical machines is impossible. Same here void but rather I call mine a respect system w00t.gif . And its based on choices you make. Of course if you make a choice like to steal a diamond ring from a store and no one is around then hey I won't be like fable and give you bad points b.c hey no one saw you and its just one time right? LOL. But some things are impossible sadly. But good Idea tempers and other pyschos.
Report, edit, etc...Posted by Red2Blue on 2005-01-27 at 00:29:41
What Mp)3 mentioned wasn't necessarily part of this system.

You cannot make this system more advanced then it is.

Mp)3 described a brand new system, which is pretty good =).


This system is like describing what a square looks like...
You can only describe the square in so many different ways and forms...
and make the description of the square complex to a certain point,
but not beyond that.


The max complexity has been reached in this system.


(adding 400 different outcomes isn't making this system more complex, or even adding different moods... its just adding to what has already been described.)



(ps)[My post was interesting back there. I didn't know that you could do that... I posted twice without allowing the page to refresh.. giving the "ADDITION:" thing. Wierd.]
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