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Staredit Network -> Modding Assistance -> How To Write a Starcraft MOD
Report, edit, etc...Posted by DT_Battlekruser on 2006-10-29 at 01:11:18
You can't neglect these steps either tongue.gif

QUOTE
1. Open Arsenal III. Go to Unit Editor>Terran Units>Ground Units>Terran SCV.

2. Go to the "Advanced" tab and check "Detector", "Spellcaster", and "Permanent Cloak".

3. Go to the "Miscellaneous" tab and change "Sight Range" to 8.

4. Save your units.dat file to C:\Program Files\Starcraft\testmod6

5. Go to "Technology Editor".

6. Go to Terran Technologies>Scanner Sweep.

7. Change Energy to 0.

8. Go to Terran Technologies>Lockdown.

9. Change Energy to 0.

10. Check "Researched".

11. Go to Protoss Technologies>Maelstorm.

12. Change Energy to 0.

13. Check "Researched".

14. Save your file as techdata.dat in your testmod6 folder.


In general, it just sounds like you have some steps missing here and there. Be very thorough and don't skip anything.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-29 at 09:06:46
Ah man IceCC isnt working for me for some reason. I managed to get the compiler and decompiler mode working but the other part wont start up. I went through the whole of the installing instructions part and It still wont load up. I also replaced the iscripts the both of them with the new updated ones but it still wont run.
Report, edit, etc...Posted by Laser_Dude on 2006-10-29 at 12:32:14
I went back and redid all that, then I deleted the old techdata.dat in eye.mpq, then put the new one in, I got exactly the same results as before.

I'll attach the mod

Damn, error

QUOTE
The requested file upload failed because suitable permissions have not been enabled on the 'uploads' directory. Please contact the board administrator and inform them of this error.


Maybe I could e-mail the mod...

EDIT: I created a map with those spells researched, and a ghost, a dark archon, a comsat station, and some SCVs. The SCVs spells were no longer greyed out, but it was still missing scanner sweep. Both of the spells crashed SC, which was somewhat expected,(you even said it yourself) but I still have the problem of them not being researched by default. And I triple checked the techdata.dat all the spells do say researched.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-29 at 12:55:41
Laser_Dude, it sounds like you haven't set up the Tech Use requirements properly. Can you tell us what the Scanner Sweep's entry looks like?

It should be something like this:

CODE

Current unit must be
Terran Comsat Station
OR
Current unit must be
Terran SCV
Report, edit, etc...Posted by Laser_Dude on 2006-10-29 at 13:03:53
hmmm, this is weirding me out, I opened up tech use requirements for scanner sweep. The code looked like it's a stim pack or something. The units are all like "terran marine" "Terran Firebat" Gui Montag, SCV is at the end... but the scanner sweep was working on the comsat station when I loaded the mod.

EDIT: wait a second, there are two entries labeled scanner sweep, I don't know why. The second one looks right, comsat station, I'll change that one.

EDIT: I think I might have accidentally changed stim packs to scanner sweep.(Maybe by using the list under the tabs instead of the list at the left blushing.gif ) Upon changing it back the way I think it was before, and changing scanner sweep to allow SCVs to use it, scanner sweep worked perfectly, and I tried to kill a zerg base with my SCVs.(Stupid overlords!!) scanning all over. Unfortuneately, my lockdown and mealstrom were still greyed out, even though it was checked researched in stargraft. Perhaps I should take another look at it.

EDIT AGAIN: I changed the req types to always, and they seemed to go fine, but there's still the matter of making techs pre-researched, which I need to learn to do.

EDIT, I HOPE THIS IS THE LAST ONE: your hotkey for scanner sweep doesn't work, since it uses the same hotkey, "s", as the stop command.
Report, edit, etc...Posted by DT_Battlekruser on 2006-10-29 at 13:52:59
Yeah well, Comsat Stations don't have Stop commands and wasn't into the hotkey business. That's a bug I'll admit.
Report, edit, etc...Posted by Laser_Dude on 2006-10-29 at 14:01:52
And the req var and action var links don't work, could you (or someone else) please explain what they are, what they are for or what they do? If someone wants to try modding they're going to get stuck here.
Report, edit, etc...Posted by StAr_MaStEr_001 on 2006-11-27 at 19:18:41
Excuse me, but i have a Q on modding.

I followed your directions to play a mod, but SC keeps crashing and saying something like "problem w/ flingysomething"

PLZ HELP ME IM GETTING REALLY CONFUSED confused.gif helpsmilie.gif
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-11-27 at 19:20:06
Sigh...be more specific. That number that you're not including (the filngy number) is the most vital part.

I reiterate the mantra of people who try to help new modders:

We can't help you if we don't know what your problem is

So please be more specific.
Report, edit, etc...Posted by StAr_MaStEr_001 on 2006-11-28 at 17:34:17
ok this is the complete error mesage i get every time i try to load the mod:


Starcraft was unable to open a required file. If this problem persists, try uninstalling and reinstalling Starcraft using the program "SETUP.EXE" on the Starcraft CD-ROM.


(now the part u wanted from me in the first place)


The problem occurred while trying to load a file

unit\thingy\dbl
The system cannot be specified.


i hate my comp....

plz helpsmilie.gif me
Report, edit, etc...Posted by Samppa on 2006-12-15 at 15:18:34
Tutorial is good and works... but i can't download UED77's listfile from sc.org

Where i can find UED77's listfile?
Report, edit, etc...Posted by Pie_Sniper on 2006-12-15 at 19:30:35
http://www.zezula.net/download/listfiles.zip

Someone should update the tutorial so people who are new to modding don't spend forever looking for outdated listfiles.
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