10 secs on a 500 Mhz K6 proc.....not bad, although I'd like more something around 8 secs....:/ Can you try stopping all the other programs and then checking?
ADDITION:
As promised ages ago - I give you the source code as well
http://www.staredit.net/index.php?download=4978I found a bug, not a very importaint bug...but still a bug
in the "Credits..." box, you can scroll down on the support/testers list making the people at top dissappear (should be easy to fix, just remove the \n (newline) function at the end of the list)
ADDITION: I just noticed that the support/testers list are both text files that you can edit, I tested this by removing all the testers then adding them back

QUOTE
Hmm...weird. Can you tell if it happens for all TBLs or only for a specific one file?
It adamantly refuses to load ANY .tbl's, period. Other than the default, of course. But, regardless:
*Arsenal III have been BALEETED from Lord_Agamemnon's computer.*
Odd... it loaded stat_txt for me.

All right. Let's make sure I'm doing this correctly. I go into "Options", then click "Custom TLBs". I click the button next to "stat_txt.tbl", find my custom file, click "Open", click "OK", and...nothing happens. The path to the file is correct--that much I've checked. I suppose I can do without, but it would be nice to load tbls into this...
Hmm....I don't get it....it should work this way. Hokay - create a new stat_txt and change the Gauss Rifle line to "aaaaaaaaaa" (or something like that). Then run DatEd->Options->Custom TBLs->(...) and locate that file. Then go to Weapons Editor and check what is the "Label" property for the Gauss Rifle.
I can't find anything being wrong with the code (even less since it works for other people), so I presume the reason is somewhere in your comp maybe?
maybe... he thought that's not showed custom Tbl's text in unit list form on left side ?
Arsenal III make show custom Tbl but Datedit just show in the fine parts
i was edit all text file in Data folder then made show custom names
maybe he didn't know that so he thought like that ? isn't it ?
Brood killer,
I dont know if you fixed this or if it just happened but the problem regarding drop menues and hitting a letter to go to the next choice entilted with that letter is gone totaly works perfectly. THANKS
Oops. My bad. I thought the custom names would appear in the list on the left side instead of the "Label" part. Hey, there's a new feature for you to add if you feel like it...
Just so you know...
Flingy Id # 121 = Unused Independent Starport
Flingy Id # 147 = Extra Lockdown Fire (Unused)
Sprites Id # 282 = Unused Independent Starport
Sprites Id # 344 = Extra Lockdown Fire (Unused)
Images Id # 353 = Unused Independent starport
Images Id # 360 = Extra Lockdown Fire (Unused)
Iscript Id # 207 = Independent Starport
Iscript Id # 244 = Extra Lockdown Fire (Unused)???
ADDITION: I was doing a little more testing and I noticed that if you go through the subterranean spines graphics, datedit claims it uses the zerg beacon (or zerg flag beacon, not sure which) as its grp file, and the Data Disc iscript...is that accurate or is it mislabelled?
Dunno about that, but I was wondering if I ought to post "unknowns" that I believe I've deciphered... I will begin doing so... I spend a lot of time looking at sprites and images

.
Oh, on a side note.... in the ISCRIPT.BIN there are some entries that list .grp files as being used, but I can't locate them anywhere.
Example: "thingy\NukeHit.grp" I've looked in every .mpq I can and I can't locate this. It obviously is used, but where does it live?
QUOTE(Straynger @ Feb 28 2006, 09:25 AM)
Oh, on a side note.... in the ISCRIPT.BIN there are some entries that list .grp files as being used, but I can't locate them anywhere.
Example: "thingy\NukeHit.grp" I've looked in every .mpq I can and I can't locate this. It obviously is used, but where does it live?
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In StarDat.mpq there is a unit\thingy\nukehit.grp and theres also a unit\thingy\lowm\nukehit.grp......
TerrainFighter is right, back when i was tinkering to see if you could detect where ghosts mark or where nukes hit i found there were those two files in the stardat.mpq, though i never did figure out a way to detect ingame but alas they are there.
Im wondering now days if there is a EUD that can detect nuclear strike, that would be really really helpful in the map im making. Probably take a ton of triggers to actaully know where exactly it is but it would be worth it!!
QUOTE(TERRAINFIGHTER @ Feb 28 2006, 03:26 PM)
In StarDat.mpq there is a unit\thingy\nukehit.grp and theres also a unit\thingy\lowm\nukehit.grp......
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That's funny... when I open stardat.mpq, all I see is:
~unknowns\unknown_00000000 (the number on the end changes though...)
Thats because you need a listfile...heres the one I use
[attachmentid=17624]
It only has 4 unknowns in stardat, 2 in brood war's install, 11 in regular install
QUOTE(TERRAINFIGHTER @ Feb 28 2006, 03:52 PM)
Thats because you need a listfile...heres the one I use
[attachmentid=17624]
It only has 4 unknowns in stardat, 2 in brood war's install, 11 in regular install
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Ahhh... many thanks. Should I put this listfile in my Stardat.mpq?
If you're using WinMPQ go to Options->File Lists->Add List File-> then open the listfile and click ok when you're done
If you're using WinMPQ just go to Options, then click File List and find your listfile.
QUOTE
I thought the custom names would appear in the list on the left side instead of the "Label" part. Hey, there's a new feature for you to add if you feel like it...
Hmm...why not, but this would be completely arbitrary, since there is no property for a units' name, right? I'll see what I can do about it...
QUOTE
ADDITION: I was doing a little more testing and I noticed that if you go through the subterranean spines graphics, datedit claims it uses the zerg beacon (or zerg flag beacon, not sure which) as its grp file, and the Data Disc iscript...is that accurate or is it mislabelled?
I don't think there is any error with this. Starcraft data is organized in a weird way, and sometime you just have to accept that it behaves differently to what the Hex is saying. For example - the Subterranean Spines weapon has the Maelstorm spell effect selected (WTF???) or the Consume tech has the Plague Icon (or something like this).
Keep in mind this - DatEdit DOES NOT affect or reinterpret in any way the DAT files - it only reads what is in there and gives you an easy and friendly interface to work with them. Sometimes you just have to accept that SC is a game that was released about half-a-year sooner than it should be (read: than it would take for it to be complete and stable.)
Woah, something went crazy. I saved the file as something OTHER than the default name, and datedit has these HUGE numbers in the editing slots. :eek:
Be more specific, please? Did you try to open the file again with DatEd or what?
You should add a way to select several entries at once for quicker editing. Some things I want to give to large groups of units and it gets annoying putting the same number in the same field every time.
Sugguestion: add nuke option...
basically, you select a Id # to nuke and it changes everything to blank...
example: nuke marine...it sets its health to 0, its build time to 0, its weapon to none, etc
QUOTE(O)FaRTy1billion @ Mar 5 2006, 02:16 AM)
You should add a way to select several entries at once for quicker editing. Some things I want to give to large groups of units and it gets annoying putting the same number in the same field every time.
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You have the Copy/Paste Tab and Paste Mixed option, what do you want more?
QUOTE(TERRAINFIGHTER @ Mar 5 2006, 04:15 AM)
Sugguestion: add nuke option...
basically, you select a Id # to nuke and it changes everything to blank...
example: nuke marine...it sets its health to 0, its build time to 0, its weapon to none, etc
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What for? It may cause more problems than bring benfits because if someone nukes the wrong entry, he may lose all the precious changes he did to it. There is no Undo/Redo in DatEd (yet), mind you...
QUOTE(BroodKiller @ Mar 5 2006, 07:35 AM)
There is no Undo/Redo in DatEd (yet), mind you...
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Actually, thats where you're wrong...
If you change something and you have the thing you changed selected, you can press alt+z and undo one change

also...if you press alt+z again it will redo the change...unless you changed it again after the undo