#####DatEdit v0.95 Update#####
It is my pleasure yet again to present to you a new version of DatEdit. As always, I prepared some new toys for you people to play with (yeah, I know - I'm too good for ya...

), which you can check out and enjoy after you're finished reading this.
As far as I can tell, this version is the most probable candidate to become the official and public "v1.0" release, after necessary bugfixing. So, get your ass and get moving: there is a lot of testing work to do, aye?!

Fixes:
-Units Editor: the Basic tab has changed a little - I separated the previously "Others" properties and put the appropriate property pairs into their own boxes. It looks better this way.
-Also in the Basic tab - the Provided and Required Supply has been changed to display the raw hex value, which is TWO TIMES more than the supply used in-game. This fixes the Zergling and Scourge supply bug. Appropriate note was added to the hint as well.
-In the StarEdit tab the "Player Settings" and "Special Effect" options have been exchanged, because their function turned out to be wrongly labeled.
-Again in the StarEdit tab of the Units Editor, the Sublabel dropdown menu has been changed into a display-only text box, to eliminate the errors produced by the old control.
-Portraits Editor: the Unknown2 property is now called "SMK Change". Read the hint for explanation.
-Repositioned the ID# from the status bar to the interface. Should be more accessible now.
-Images Editor: Added a "Check ->" button for the GRP property. You no longer have to reselect the entry in order to get back its GRP (more specifically - an images.tbl pointer

)
-Images Editor: Added a "Check ->" button for the Shield property, as well as a text box displaying the raw hex value (pointer to images.tbl). This will allow you to use your custom shield overlays. The dropdown box is still there with shield overlay 'templates'.
-Images Editor: Verified some of the Palette options. Should be more clear now.
-Sprites Editor: Added a text box for the Selection Circle property, which displays the raw hex value (a 561-based pointer to images.dat). This will allow you to use your custom selection circle graphics. Of course, the dropdown box is still there to provide you with the standard options.
-Weapons Editor: Changed the labels for the different Splash types. Radial Splash = Splash (Radial), Line Splash = Splash (Enemy), Air Splash = Splash (Air).
-Renamed all "Afterburners" to "Engines", not to create confusion when speaking of the Valkyrie's Afterburners tech.
New in DatEd v0.95:
-
Search for NameBelow the listings you'll find a new textbox and a button. Just type in the entry name (or just a part of the name) you're looking for, and you'll be taken directly to it! This is an alternate way of getting to a particuliar entry to the "Jump to ID" feature.
Pressing the ENTER key will work the very same way as pressing the "Search" button.
IMPORTANT:
The search is case-sensitive!!!(which means typing in "zealot" will do you no good)
-
Hints (finally!)
Self-explanatory, I guess. I tried my best but at the current state they're far from satisfactory. They will be updated in the incoming updates, but if you feel like there is something important missing in any of them, then contact me ASAP.
-
Splash screenNot a thing of high importance, but it looks cool

. No, it ain't one of those posted here,
-
Last Opened FolderDatEdit now remembers the last folder you opened (its path is stored in the INI file, if you're curious)
-
Reload DefaultWant to start a new mod from scratch after some long editing? This option loads the appropriate default DAT file right away, without even launching the "Open File" box.
-
More jumpingAdded the Jump buttons for the Sounds in Units Editor.

Download:
http://www.staredit.net/index.php?download=4668Source Code:
http://www.staredit.net/index.php?download=4978You know what to do....
