The patch is a welcome one in my book, slightly annoying, but welcome none the less. Oh yes! Before I forget, I was testing triggers out and you cannot have any more than 5 burrowed or stacked units on top of each other in the same location via trigger creation.
A good example:
QUOTE(Trigger Conditions)
- Always
QUOTE(Trigger Actions)
Create 5 lurkers for current player at location 0. Apply properties (burrowed)
The five lurkers stacked on each other will be made with no problems.
A bad example:
QUOTE(Trigger Conditions)
- Always
QUOTE(Trigger Actions)
Create 6 lurkers for current player at location 0. Apply properties (burrowed)
The five lurkers stacked on each other will be made with no problems however the sixth one will be unplaceable.
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Hey that sucks. There was a nice timer system based on stacked burrowed units. I wonder why is this taken out?