QUOTE(DiscipleOfAdun @ Jul 12 2006, 03:38 AM)
Create a function that compares against the default, and only highlight the name of the entry if it is changed, and only when the user does an action to activate that.
Hmm...this doesn't sound so bad, when I thik of it. However, if it is to go into in-depth comparisons, then it WOULD cause a slowdown, especially when you browse through many entries (just presing the Down Arrow). But I like this idea on the "entry" level. I might put something like this into DatEd.
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Something like that would require the compare function, and an OnCustomDraw function for the TTreeView(I've got one if FG, I'd be glad to share if you want to see it). It'd probably need a variable to tell you that you are displaying the edited ones. Something like that would be really helpful when looking at another modder's *.dat files, or even on big projects when you want to know what entries have been changed.
Yeah,I'd gladly see it, I don't have much time to invent everything on my own

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Also, if, before you leave, you need to do anything tailored to my talents(for your 'project idea'), PM me...I'd like to help in my free time away from FG(I can only take so much at once you know...)[/color]
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Thanks for your assistance, but I don't think that I'll start its development before I leave. I'll call for your services when I'm back, if you don't mind? And don't get distracted from FG - it is certainly a much more needed and useful application

QUOTE(TF)
I got a sugguestion similar to DoA's, make unused ID slots highlighted in grey so it's easier for the user to find
I could implement this, but define "unused ID slots", please. Do you mean those that are unused inthe original game or in a current mod or what?