I said I would add an option to convert the doodad into terrain, not to place terrain over it. there is a small but significant difference even if the end result is the same.
Yell at me for bein noobish, im somewhat new to SEN, but in SCMD i would like a plugin for mouse-based trigs, like SCXE, and i was wondering whether it is possible to make SCMD be able to mix two different tilesets, e.g have one part of a map jungle and another part desert.
I am not going to make one, however the point of the plugin interface is so that someone who wants that and can program can make one.
Starcraft will not allow you to mix multiple tilesets short of making a mod, and even then the palettes have to be compatible.
Don't worry Dr-Sh0tgun i'm looking into a plugin for GUI TrigEdit, but it'll be some time...
Tilesets are extremely difficult to play with, create or edit, and any changes require a MOD.
ya ur right, i should have known, itz the only thing that they dont let u do in nething, but u c i wuz sorta hopeful bc i have a haunted haus map im makin, and i wanted to have installation be interior and badlands as they approach the house
Another thing i thought would be kewl and possibly very simple would be something, not affecting game, that lets u choose a "layer" for loactions. This would be useful in my current map, where i have invenory at bottom and game-space in the rest, i am forced to make a huge loc called "game area" and it makes it a
if i want to create new locations. What i was thinking would be an option under view location layer that lets you view only a certain layer, so loc "game area" i could create in layer 1 of locs, and i could then switch to "view layer 2" and create locs there
you should be able to create locations inside of larger locations just fine, just deselect the large location and click and drag to create. I know staredit didn't let you do that but this aint staredit
make an in-game view kind of like the fog of war preview. make it so that when you choose the mode, it formats the program screen to the sc screen size and uses starcraft functions but leaves the menus at the top. be able to select your unit and everything.
Basically, create Starcraft inside the SCMDraft window...
the other reason i would want a standalone trigedit would be so that i could stick it on a floppy and work on my map anywhere... including school
just by popping in a floppy or my flash drive, since it wouldnt require StarCraft for the images, ect.
trigedit still needs some of the SC data files tho such as aiscript.bin, stattxt.tbl, etc
What about Locations? Changes to Unit Names? How would TrigEdit make sure not to either, fail to connect these with the map, or replace them? Seems a difficult line.
well the size of the whole rez and script folders together is only 200kb so you could just put those in the folder and it would still fit on a floppy.
EDIT: and to you, coko it would edit the map file, not a trg file or other trigger only file. so it would still be able to look up the locations and unit names
I dont know if my suggestion is possible but you shud add a overlap previewer and a mission briefing previewer so u don't have to create a game and see if ur overlap is perfect or your breifing is good^^
QUOTE(Cloak(U) @ Apr 2 2005, 04:45 PM)
I dont know if my suggestion is possible but you shud add a overlap previewer and a mission briefing previewer so u don't have to create a game and see if ur overlap is perfect or your breifing is good^^
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yes it is possible but that would probably have to be a separate program/run off of starcraft
or he could just add it on and make the scmdraft 2 file even bigger
QUOTE(Cloak(U) @ Apr 2 2005, 05:45 PM)
I dont know if my suggestion is possible but you shud add a overlap previewer and a mission briefing previewer so u don't have to create a game and see if ur overlap is perfect or your breifing is good^^
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we have thought about the mission briefing previewer before, not sure if we will implement it, depends on how much time we have.
SI, you HAVE to add the previewer in there plzzzzz! i HATE having to go back and forth, back and forth, its very annoying.
why not put a map viewer while your at it?
j/k.
Can you allow like 2 peopel to work on a map at once, though it migth be a bit weird, sicne you see the other person changing stuff lol. it'd be great for like teams of mapmakers, like one can make triggers while the other 2 go terraining, and aonther does the briefing...
im not using SCM yet, only SF cause i dunno what SCM can do, and it isnt betetr than SF yet, and im more used to SF, sorry.
QUOTE(axblader @ Apr 2 2005, 11:22 PM)
why not put a map viewer while your at it?
j/k.
Can you allow like 2 peopel to work on a map at once, though it migth be a bit weird, sicne you see the other person changing stuff lol. it'd be great for like teams of mapmakers, like one can make triggers while the other 2 go terraining, and aonther does the briefing...
im not using SCM yet, only SF cause i dunno what SCM can do, and it isnt betetr than SF yet, and im more used to SF, sorry.
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he could add that but that would be hard for him to add and it would be a VERY bad option cause once someone adds a trigger or location or something someone could remove the units it requires and mess the other guy up...
I dont see much point to a multi user scmdraft, and the current architecture would only support adding that if it limited it to 1 person editing at a time, while the other watches.
if enough people ask for it I would think about adding it in a future version... right now its not worth it for 1 or 2 ppl.
wow u can reeally add previewer? damn im smart
when animate unit death is checked, and placing a building then destroying it, the rubble seems to stay there forever, is this supposed to happen, or should i just uncheck animate unit death?
QUOTE(pimpinelephant @ Apr 3 2005, 07:18 PM)
when animate unit death is checked, and placing a building then destroying it, the rubble seems to stay there forever, is this supposed to happen, or should i just uncheck animate unit death?
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it stays as long as it does in SC, which is like 5 or 10 minutes
ok thanks, lol, i never really took the time to wait that long.
EDIT- and when will the mission briefings and string editors be working? just wondering.
An actual suggestion:
Have a detailed unit list that you can view and edit. Something like SCMToolkit's only way better. Allows you to move units around the list and go to their properties from the list.
Oh oh, go to a unit's settings (name editting settings place) from a unit placed on the map.