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None of you guys put more than ten minutes of effort on these ramps
How do you know this? I know I spent at least twenty minutes on my ramp, and it still came out blocky. I believe that the most important thing in designing terrain should be that the tiles match up to the ones next to each other. I saw several that came pretty close to this. And they all pretty had the same function. I'm not sure if you have a different persepctive of the function of ramps, but I think that it's to bring high dirt to low.
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the ramps need to be stratigically similar to blizzard's ramps and no one really delivered on that
I don't know what your talking about here, the basic strategy for a ramp is to give an advantage to the person on high ground, but players on the low ground have a chance to get up. I saw this in most of the ramps as well...
Please explain, at least to me, why people did not meet the requirments?
