Staredit Network

Staredit Network -> Terrain -> Backwards Ramp Contest
Report, edit, etc...Posted by Incinerate_IV on 2005-03-23 at 17:38:16
Sorry if my ramp didn't meet your requirments tempar, but you can always make it wider/shorter, if thats the thing you are not happy about.

By the way I put in a good 60 min into that ramp. I tried to make it as unblocky as possible.
Report, edit, etc...Posted by Chef on 2005-03-23 at 17:55:41
The reason I didn't like it lies in the last post of the poll =-O
Report, edit, etc...Posted by Commanda_Panda on 2005-03-23 at 19:04:50
I didn't get around to posting my "revised ramp" cuz haven't been on sc for a while.
Report, edit, etc...Posted by Rantent on 2005-03-23 at 19:06:14
QUOTE
None of you guys put more than ten minutes of effort on these ramps
How do you know this? I know I spent at least twenty minutes on my ramp, and it still came out blocky. I believe that the most important thing in designing terrain should be that the tiles match up to the ones next to each other. I saw several that came pretty close to this. And they all pretty had the same function. I'm not sure if you have a different persepctive of the function of ramps, but I think that it's to bring high dirt to low.
QUOTE
the ramps need to be stratigically similar to blizzard's ramps and no one really delivered on that
I don't know what your talking about here, the basic strategy for a ramp is to give an advantage to the person on high ground, but players on the low ground have a chance to get up. I saw this in most of the ramps as well...

Please explain, at least to me, why people did not meet the requirments? confused.gif
Report, edit, etc...Posted by Chef on 2005-03-23 at 20:37:28
Play about 100 games on pgt and find out ;D
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