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Staredit Network -> Portal News -> MapDori.com
Report, edit, etc...Posted by Entropy on 2005-04-18 at 09:10:34
Its extended. Thanks a lot sckor for the translation! More?
Report, edit, etc...Posted by -BW-Map_God on 2005-04-18 at 09:23:58
Yea... more... like the whole site? tongue.gif I tried putting half of it into the google translator with somewhat limited success blink.gif .
Report, edit, etc...Posted by FaZ- on 2005-04-18 at 11:46:51
Thanks a lot sckor, I think everyone appreciates it. Sadly he doesn't mention the extended terrain. cry.gif
Report, edit, etc...Posted by MapUnprotector on 2005-04-18 at 15:55:05
Uh, players: 1? Only one player on that map?
Report, edit, etc...Posted by pekkel_the_duck on 2005-04-18 at 18:34:46
Thanx a lot for translations sckor. smile.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-18 at 19:16:53
QUOTE(-BW-Map_God @ Apr 18 2005, 09:23 AM)
Yea... more... like the whole site?  tongue.gif  I tried putting half of it into the google translator with somewhat limited success  blink.gif .
[right][snapback]190612[/snapback][/right]
Try using the site translator that translate the page tongue.gif

You can get the gist of it happy.gif
Report, edit, etc...Posted by FaZ- on 2005-04-18 at 21:32:06
Nah, it's better to put every other word into the translator. That's what smart people do anyway. tongue.gif
Report, edit, etc...Posted by best.sock on 2005-04-19 at 01:45:15
thanks a bunch entropy.

but i guess you have to have a korean residencey # to register for the site, thats what i got from the trasnslated registration page. so sad.

Of those three maps up on the pg site that last one is very nice.
Report, edit, etc...Posted by sckor on 2005-04-20 at 05:29:40
You want more translation? which page?
Report, edit, etc...Posted by SI on 2005-04-20 at 06:47:20
anyone know why all these korean sites dont permit nonkoreans to register?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-20 at 07:56:06
Language barrier is enough to pwn most people...

Rest is probably even more pushed critism than we do here :/
Report, edit, etc...Posted by chuiu on 2005-04-20 at 08:56:40
QUOTE(SI @ Apr 20 2005, 05:47 AM)
anyone know why all these korean sites dont permit nonkoreans to register?
[right][snapback]191965[/snapback][/right]

Racism? tongue.gif
Report, edit, etc...Posted by Yenku on 2005-04-20 at 11:23:56
Ok, I am sorry I did not post in here earlier, I wish I had.
carl, Dont be racist.

Whoever thinks that melee is simple and easy and UMS is much harder and takes skill, then listen to this.

Try and make a melee map. Pass it through the melee forum and see how it does.

There are MANY things you have to keep in mind including even terrain, expansions and all that stuff. Then after that, you have to think of balance. Here are the things you have to keep in mind:
Would there be any advantages between diffrent races?
PvT
PvZ
PvP
TvT
TvZ
ZvZ
Report, edit, etc...Posted by Entropy on 2005-04-21 at 19:25:17
Let me quote myself again:

"Btw anyone that needs a Korean Registration number Send me a PM if you need one and I will help you out."

SI~

They do it to avoid endless pathetic smurfing that goes on in the western sites. It also and offshoot of part of their internet laws.



ADDITION:
It has nothing to do with racism.
Report, edit, etc...Posted by Loser_Musician on 2005-04-21 at 20:34:03
QUOTE(Clokr_ @ Apr 17 2005, 03:38 PM)
Carls, you are really wrong. Make a melee map is harder and requires more skills than making an UMS map. Make the terrain feel real, and give to all the players the same posibilities without using simetry wich doesnt look natural is quite hard. Make a bunch of triggers is way simpler. If you don't believe so, make a melee map, with doodads and all that things and (without looking at the equilibry between players) I'll tell you if the terrain is worth a good melee map.
[right][snapback]190263[/snapback][/right]


LMAO, I'm laughing too hard, I need to breathe. LMAO!!

sorry for using the acronym "LMAO", but I was seriously laughing my ass off.

Technically, all u need for a melee map is just...well...2 start locations. And all u need for a ums maps is 2 start locations AND 1-2 units. Let me ask you this:

In a melee map, can you have music?
In a melee map, can you have a storyline?
In a melee map, can you change the stats?
In a melee map, can you have your own CUSTOM gameplay?
In a melee map, can you have mods?
In a melee map, can you have spells?
In a melee map, can you have items?
In a melee map, can you have day/night time?
In a melee map, can you have the ability to walk into buildings? (other than bunker of course)
In a melee map, can you have a password system?
The list goes on.

And ALSO, I've seen people take 6-11 months to make 1 UMS maps. I've never heard of any melee guy doing that. And the melee maps made today, are maybe I'm guessing half as good as they can be period. maybe 1/4 or 1/5 for the sake of arguement. UMS have such a larger limit, you're able to make a PW RPG that can be so big, that it takes like 50 hours to beat it, and it spreads up into like 5 diff maps.

I got some respect for Melee map makers, but don't dare compare it to UMS like that. Ums has no limit, except the human limit.
Report, edit, etc...Posted by Lithium on 2005-04-21 at 20:40:15
I will make a point in this, for I am also korean.
The best way to make a Melee map is to do step-by-step procedure.

1. Pick your map type, island, ground assault, river, combination, etc.
2. Plan out your map, brainstorm.
3. Use best efficiency using terrains that are beautious and tactical maneuverable.
4. Recheck over the terrain to see if any alternation must be made.
5. Use variations in terrain, too much use of unsettleable terrain just might not suffice.
6. Recheck over the terrain.
7. Add UMS triggers "Add 50 Minerals, Defeat to whom who has no building left"
8. Add neutral mineral patches and gas. Do not alter variables in resource patches.
9. Use the minerals using a "Start Location" to make resource patch accurate.
10. Revise your melee map.
11. Test the map with other melee experts, about 5 to 6 people, if you score 4 out
of 5 or 6, your map suffices, if not, it is a failure.

Melee Map Making Step-By-Step Procedure
Not Copywritten, All permission granted, all credit goes to "FiberLighT-"
You here by are granted permission to edit, post on others, but giving yourself
credit, If you hereby make a procedure or anyother guidance protocole, you must
give me, 15% credit, or higher, no less, unless good reasons are verified.

EDIT: You can't join Korean sites because most official korean sites require a Korean Social Security number to join, which in otherwise, they are just paranoids.
EDIT: Also, in my logic. UMS and Melee are whole different section, and therefore cannot be compared because melee does not use any triggers other than core-melee triggers, and melee situation is different everytime.
- In a rpg, its all preset, therefore, you do not want to play it over and over again.
- In melee, it's all different, different players, different stratagy, harder stuff.
[ Thus, those two cannot be compared over, end of the story, get along with the topic ]
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-21 at 23:15:24
entropy,

you're doing a great job exposing different SC communities together. please keep it up.

if it hadn't been done so, i'd recommend sending an introductory email representing the SEN community to the mapdori community. perhaps send a PM to uhjoo from teamliquid.net since he's had a lot of success contacting and introducing TL to the most famous Koreans.

SEN has great innovations that could greatly increase the aestheticity of Korean pro-gaming melee maps. those pics entropy posted on TL and wgtour of the waterfalls, rivers, trees on ramps, etc.. are just a few of them.

It's also great that the whole SEN community, with an exception of Carl, are very warm and welcoming to the Korean melee community. and Carl (as well as everyone else who are for or against melee maps), the ums vs. melee debate is irrelevent to this thread. if you think ums are great, why not play a role in introducing it to the Korean melee community? a waterfall in a melee battle played as "ums" would be very eye-pleasing, wouldn't you think (Korean maps are played as UMS on korean TV to have observer slots)?

I can't wait until there are better interactions between these two exceptional communities. I would be in no surprise if the Mapdori team will be in awe of SEN's innovative maps and triggers as the SEN's response are.

ADDITION:
and yes it's a shame that the Koreans implimented Korean SS#'s in their registration. it's a good benefit for them to end smurfing and Korean net crime, however, this further isolate Koreans from the non-Korean community (which I bet they would of never had the slightest clue that non-Korean's would have an interest in reaching into their community.
Report, edit, etc...Posted by sckor on 2005-04-22 at 05:32:07
Hiya Chaotics! another korean!

anyways, many of you people are saying the UMS is a harder map because there are more stuff to do! (sounds, triggers, forces, units such and such)
then, it would make it harder to make a great melee, because there is such limited things to do!
Report, edit, etc...Posted by Clokr_ on 2005-04-22 at 07:50:25
QUOTE(Alpha(MC) @ Apr 22 2005, 01:34 AM)
LMAO, I'm laughing too hard, I need to breathe. LMAO!!

sorry for using the acronym "LMAO", but I was seriously laughing my ass off.

Technically, all u need for a melee map is just...well...2 start locations. And all u need for a ums maps is 2 start locations AND 1-2 units. Let me ask you this:

In a melee map, can you have music?
In a melee map, can you have a storyline?
In a melee map, can you change the stats?
In a melee map, can you have your own CUSTOM gameplay?
In a melee map, can you have mods?
In a melee map, can you have spells?
In a melee map, can you have items?
In a melee map, can you have day/night time?
In a melee map, can you have the ability to walk into buildings? (other than bunker of course)
In a melee map, can you have a password system?
The list goes on.

And ALSO, I've seen people take 6-11 months to make 1 UMS maps. I've never heard of any melee guy doing that. And the melee maps made today, are maybe I'm guessing half as good as they can be period. maybe 1/4 or 1/5 for the sake of arguement. UMS have such a larger limit, you're able to make a PW RPG that can be so big, that it takes like 50 hours to beat it, and it spreads up into like 5 diff maps.

I got some respect for Melee map makers, but don't dare compare it to UMS like that. Ums has no limit, except the human limit.
[right][snapback]192868[/snapback][/right]


I tell you the same that I told Carl. Make a GOOD (note the word GOOD) melee map and then we'll talk again.
Report, edit, etc...Posted by Loser_Musician on 2005-04-22 at 12:20:58
QUOTE(Clokr_ @ Apr 22 2005, 06:50 AM)
I tell you the same that I told Carl. Make a GOOD (note the word GOOD) melee map and then we'll talk again.
[right][snapback]193070[/snapback][/right]


So what you're saying is, I got to make a good melee map before I can say they don't compare to good UMS maps?
Report, edit, etc...Posted by Lithium on 2005-04-22 at 18:16:53
yes, alpha, its not simple to make a melee map, i've seen a person whos surveyed 500 people and tested its melee map with atleast 50 people, go over it about 19 times,

ADDITION:
unofficial korean sites do not have social security requirements, oh yea, and when you try random shit and succeed into that site? That site is a prank... they just want a social security number to get the money.
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-22 at 21:14:16
You know, I'm all for this, but I will personally castrate anyone WITH MY BARE HANDS who says ANY melee map is harder to make than this bastard of a map I call Rush that I'm doing right now. Four months and counting, and I'm barely even half way!!!

And to think I was naive enough to think I'd have it done in a day... lol
Report, edit, etc...Posted by sckor on 2005-04-22 at 21:15:08
I don't think you can detect where a person lives just by the KSSN,

Edit- Let's hope Rush is a greaat map then!
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-22 at 21:26:47
It censored.gif ing better be!!!1



wink.gif
Report, edit, etc...Posted by chuiu on 2005-04-22 at 21:33:24
It's only 2 players ... and 1 of them is troublesome. I dont know ...
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