QUOTE(Kenoli @ May 1 2005, 08:29 PM)
I wouldn't be surprised if someone made a anti-trigger-viewer thingy, because people are retarted that way.[right][snapback]199362[/snapback][/right]
There is nothing retared about that. It would allow people who wanted to have codes in their map have those codes secret. It would be a specialized program though, making it so that most people wouldn't bother to dl it, unless they had codes in their map. I would think that most people wouldn't dl it or use in with their protected maps, but then...
QUOTE(Mini Moose 2707 @ May 2 2005, 03:58 PM)
I laughed out loud at this one. If I can VIEW the triggers, what stops me from copying them one by one in StarEdit?
I don't know what you're talking about "this can't be used to steal maps", because I consider the triggers that heart and soul of most UMS maps.[right][snapback]199656[/snapback][/right]
There will be people who will be afriad that people will copy their triggers one by one in order to steal their maps. People can be parinoid that way. Also, when someone genius and greedy discovers a new method that makes it so they can do cool things with triggers, and they want to keep it all to themselves, they might also use it. I don't support that becuase I think that the informantion would help everyone.
QUOTE(Desperado @ May 2 2005, 02:51 PM)
You guys give LegacyWeapon far too much credit for uberation. That's the kind of thing you write in about 10 minutes, and the fact that it's in Visual Basic only adds to the horror. Mainly I am a bit pissed because I told him how to solve the problem and I told him not to make that program and he did anyway.
Red2Blue is absolutely right, the issue he brought up about password systems is something that no one had the foresight to think about, and it's a big problem. Also Red2Blue is a jackass and I hate his guts. I am very passionate on the issue but the words I enjoy most are banned ;;[right][snapback]199643[/snapback][/right]
So here you say the Red2Blue is absolutly right, and that he has foresight. Ok nothing wrong with that, but you saying you hate his guts confuses people so you might want to complain about Red2Blue in a seperate post, perferably in the garbage forum.
About the passwording issue some more. It is possible to use methods of passwording that can fool the trigger viewer. Here is an example:
- Conditions:
CurrentPlayer brings exactly 5 civilians to password 1
CurrentPlayer brings exactly 6 civilians to password 2
CurrentPlayer brings exactly 3 civilians to password 5
CurrentPlayer brings exactly 1 civilians to password 6 - Actions: Display text "You got the password right"
- Conditions: CurrentPlayer puts in any combination of civilains but the one above
- Actions: End scenerio in defeat for CurrentPlayer
Someone viewing these triggers can figure out the password. But in this example:
- Conditions:
CurrentPlayer brings exactly 5 civilians to password
CurrentPlayer brings exactly 6 civilians to password
CurrentPlayer brings exactly 3 civilians to password
CurrentPlayer brings exactly 1 civilians to password - Actions: Display text "You got the password right"
- Conditions: CurrentPlayer puts in any combination of civilains but the one above
- Actions: End scenerio in defeat for CurrentPlayer
Here each of the locations called password is a seperate location. In an unprotected map the person could change the names of the locations and figure out the passwords. But using the trigger viewer the veiwer can't change the names of the locations, so they would know the quantity of civilans they had to bring to each location, but not the locations to bring them to.
So, concluding this very long post, I fully support the trigger viewer, just like Yoshi does.