QUOTE(DevliN_ @ May 28 2005, 10:56 PM)
Here's the thing. Most melee players have accustomed to the way maps have been made and how they are played. There's a "specific" way you have to do everything a certain way for it to be accepted by the general melee players. If you don't, most people won't play it since you haven't followed the guidelines in which they're used to.
It's just like how someone could be use to eating hamburgers all their life, and you try to serve them something else, naturally, they'll deny it, since they're so used to hamburgers, they aren't going to try something new. It'd also be telling everyone to start walking instead of driving, some people wouldn't mind, but the majority would have a problem with it.
If some melee players could open up to new ideas and innovations to melee, it'd be easier to apply changes to the current way everything has to be played. Example, if judges of a tournament allowed in a certain map everyone hated, the players would eventually get used to it, and wouldn't be annoyed by it as much, as if it weren't to be accepted. This could happen with new ideas, such as ones suggested by Kenoli. Their opinions are based off of good maps they like and the melee players have accepted as good, so everyone has to base maps off the basic rules of that particular map.
You act like the strategies for playing and the rules for map making were chosen arbitrarily. You seem to think that the only reason we don't want to change is because we have "mental inertia", in that we don't want to do something different.
Well, you know what? Sometimes things are the way they are because an evolution took place. In starcraft's case, that evolution was 7-8 years of playing, observing, and testing. There are televised games, as you may know, and tons of scrutiny and analysis go into every single one.
The game and it's strategies have matured. Players have discovered what works, what doesn't, what is fair in maps, what isn't, what needed to be changed, what didn't, etc. If we try to undo that evolution, the only thing we are donig is shooting the starcraft community in the collective foot.
So much is on the line every day over starcraft. Not only gamers' enjoyment, but millions upon millions of dollars in proffesional contracts, TV deals, etc. Forgetting all that we have learned about balance and fairness would destory the competitive atmosphere in the wildly populary pro scene, and would undoubtably kill it.. Once that behemoth is gone, much of the interest in Starcraft would vanish, and the game would finally go the way of nearly every other game before it.
Change can be good, and Starcraft
has gone through change. Not haphazard change like you are suggesting, but careful, refined, gradual change that has made the game what it is today.
Instead of undoing evolution for change's sake, let's embrace it. Let's try to
refine the well-proven rules, instead of throwing them out of the window.
I have the flu, so I hope I was able to convey myself clearly.