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Staredit Network -> Portal News -> SEN Summer 2005 Tournament
Report, edit, etc...Posted by Parthx86 on 2005-07-20 at 05:56:03
Any chance for change on that 128x128 limit? You can either give no room to the players, or leave no room between bases.
Report, edit, etc...Posted by Ultimo on 2005-07-20 at 06:07:51
God damnit, do any of you actually even play real melee?
Report, edit, etc...Posted by AqoTrooper on 2005-07-20 at 08:19:27
QUOTE(Ultimo @ Jul 20 2005, 01:07 PM)
God damnit, do any of you actually even play real melee?
[right][snapback]266175[/snapback][/right]

I played like, 20 melee games, won in 3.

QUOTE(Ultimo @ Jul 20 2005, 12:01 PM)
Aqo, please, learn how to melee before posting more comments. A well timed zealot rush will own a terran if there is no choke, the terran needs to rely on the fact that they are blocking the choke and can repair while the marine attacks.[right][snapback]266161[/snapback][/right]

Or... if there is no choke, Terran can simply build two bunkers on the sides of the base and fill with marines.
If the zealots get out of the bunkers range, the marines go out and shoot them, if they run after the marines they go back into the bunkers.

QUOTE(Ultimo @ Jul 20 2005, 12:01 PM)
in Heat Runners, the base is extremely cramped, there is no building space at all. Protoss would be lucky to fit in a gateway there.maps.[right][snapback]266161[/snapback][/right]

user posted image
Lucky to fit a gateway?
Report, edit, etc...Posted by Lithium on 2005-07-20 at 09:40:46
i wanna join =( i wanna join, i dont care if i dont get the 40 for that, i wanna join cause i havent visited staredit for a while and the deadlines past -_- i wanna join moosey - fiberlight
Report, edit, etc...Posted by Ultimo on 2005-07-20 at 10:24:15
QUOTE
I played like, 20 melee games, won in 3.

Proving my point.
QUOTE
Or... if there is no choke, Terran can simply build two bunkers on the sides of the base and fill with marines.
If the zealots get out of the bunkers range, the marines go out and shoot them, if they run after the marines they go back into the bunkers.

By the time you manage to pump out one or two marines, he'll have zealots in your base, and without a choke, there's nothing stopping them from attacking you.
QUOTE
Lucky to fit a gateway?

Unless you plan on pumping your whole army out of two stargates and a gateway, you're going to need more gateways and stargates. And I forgot to mention there is absolutely no room for protoss to flank. Terran will be unstoppable. Also, your resource placement is horrible.
Report, edit, etc...Posted by AqoTrooper on 2005-07-20 at 11:31:49
QUOTE(Ultimo @ Jul 20 2005, 05:24 PM)
Unless you plan on pumping your whole army out of two stargates and a gateway, you're going to need more gateways and stargates.[right][snapback]266242[/snapback][/right]

That was just an example to prove that you can fit a decent amount of buildings there, and there's more area out of the screenshot to build on.

QUOTE(Ultimo @ Jul 20 2005, 05:24 PM)
And I forgot to mention there is absolutely no room for protoss to flank. Terran will be unstoppable. Also, your resource placement is horrible.
[right][snapback]266242[/snapback][/right]

Wait... first you say Terran will have no chance against Protoss, than you say Protoss will have no chance against Terran? I'm confused.

QUOTE(Ultimo @ Jul 20 2005, 05:24 PM)
Also, your resource placement is horrible.[right][snapback]266242[/snapback][/right]

LOL!
This is creative, how is my resource placement horrible?

Actually, why not just you make a map yourself so that I can see what do you consider to be perfect?
The only thing that can be 100% balanced is the attachment below, but I don't think players will be interested to play in such a map.
Report, edit, etc...Posted by wesmic da pimp on 2005-07-20 at 14:19:50
Zealots destroy bunkers pretty fast, plus, even if you hold off the zealots, by the time you can actually get to tier two and get a factory, the protoss should have dragoons, since the terran will be behind building defense and recovering from the zealot rush. There's still only a slim chance the terran would survive.
Report, edit, etc...Posted by Ultimo on 2005-07-20 at 15:38:16
QUOTE
Wait... first you say Terran will have no chance against Protoss, than you say Protoss will have no chance against Terran? I'm confused

"Assuming" your terran survives the intial rush and they tech to metal, the push will be unstoppable. There is no room for the Protoss to flank the tanks and vultures, and will eventually be contained.

QUOTE
LOL!
This is creative, how is my resource placement horrible?

Since, the gas nodes are horribly placed, requiring you to place more workers to get more optization on the same node which could of been placed closer. All your gas nodes at the expo are far away. The minerals are very uneven, since some are closer then others, and some are COMPLETELY inaccessible.

QUOTE
Actually, why not just you make a map yourself so that I can see what do you consider to be perfect?
The only thing that can be 100% balanced is the attachment below, but I don't think players will be interested to play in such a map.

I'll just point you to a pro map like LunaTheFinal or Nostalgia? Those are how maps should be, or Paranoid Android for 1v1. Your poor try at a joke is sad. The map isn't even balanced at all. The terrain doesn't look nice, and terran can just turtle itself in with it's expo, and will suffer no consquences, since there is no other expos.
Report, edit, etc...Posted by AqoTrooper on 2005-07-20 at 15:52:07
QUOTE(Ultimo @ Jul 20 2005, 10:38 PM)
"Assuming" your terran survives the intial rush and they tech to metal, the push will be unstoppable. There is no room for the Protoss to flank the tanks and vultures, and will eventually be contained.[right][snapback]266439[/snapback][/right]

So you're saying that either the Protoss will definitely win, or the Terran will definitely win... ugh... yeah guess my map is rigged.
By the way, what about Zerg?

QUOTE(Ultimo @ Jul 20 2005, 10:38 PM)
Since, the gas nodes are horribly placed, requiring you to place more workers to get more optization on the same node which could of been placed closer. All your gas nodes at the expo are far away. The minerals are very uneven, since some are closer then others, and some are COMPLETELY inaccessible.
[right][snapback]266439[/snapback][/right]

Right... well, you're probably unaware that when I make expos I first place nexuses and only than place the resources around them, and make sure the difference in distance between different is as small as possible.
The geysers in both starting bases and nearest expos have the same distance in both sides of each map if you place your main correctly, which should take no more than 2 seconds of thought during the game.

I don't know if you hate my maps so much because you're simply angry because I made maps before everybody else... or because I didn't work on them too much and you want to prove a point that maps have to be worked on for hours... or you just want to play LT... or you were bored, I don't know.

But I'll say that again - make better maps yourself, post them, prove they're perfectly 100% balanced like you apparently expect anything to be, and only than say my maps suck.

--edit--

QUOTE(Ultimo @ Jul 20 2005, 10:38 PM)
I'll just point you to a pro map like LunaTheFinal or Nostalgia? Those are how maps should be, or Paranoid Android for 1v1. [right][snapback]266439[/snapback][/right]

No no, make the maps yourself, I wanna see how perfect can you make them, since you're the one claiming my maps totally suck.
Report, edit, etc...Posted by FaZ- on 2005-07-20 at 18:12:13
QUOTE(AqoTrooper @ Jul 20 2005, 02:52 PM)
So you're saying that either the Protoss will definitely win, or the Terran will definitely win... ugh... yeah guess my map is rigged.

...

But I'll say that again - make better maps yourself, post them, prove they're perfectly 100% balanced like you apparently expect anything to be, and only than say my maps suck.

--edit--
No no, make the maps yourself, I wanna see how perfect can you make them, since you're the one claiming my maps totally suck.
[right][snapback]266453[/snapback][/right]


If Protoss rushes zealots Terran dies. Otherwise Terran wins. Is that simple enough for you?

He isn't claiming to be able to make a balanced map. You, on the other hand, think that all 3 of the maps you have made and posted are balanced, while they are clearly flawed in many of the ways aforementioned.

Even the one "100% balanced..."da_crap..." is clearly screwing Zerg who can't rush a single choke that is the entire length of the map away and dropping with overlords is pretty much covered by any stationary defense of either Terran or Protoss.
Report, edit, etc...Posted by exo6yte on 2005-07-20 at 20:05:39
QUOTE(AqoTrooper @ Jul 20 2005, 02:52 PM)
So you're saying that either the Protoss will definitely win, or the Terran will definitely win... ugh... yeah guess my map is rigged.
By the way, what about Zerg?


He's saying that in certain sutuations, the Terran has an abusable advantage and in other ones, the Protoss has one. In the Terran's case, it's easier for them to abuse the fact that Protoss units have low mobility. In the Protoss' case, they can win because it's easy to get into the Terran base with a few zealots early on.
Report, edit, etc...Posted by sckor on 2005-07-20 at 21:15:21
another tournament...
Should I compete>>>???
Or shouldn't I???
Report, edit, etc...Posted by Lithium on 2005-07-20 at 22:08:14
... i pretty much dont get what these map makers has to say.
- dude! bunkers WEAK. and TAnks are TOO!
- Protoss may seem slow and weak, but they are strong as hell
( because they got storm, and halu, can wreak havoc if used well )
( specially to one of those bc noobs who make 12 bcs and attack all at once. )
- Terran's "Tank" is good if you know how to use it well, but if you think its
"Invincible" well its not, it can easily be killed by a lot of things, ( more than you
think ).
- one more thing i'd like to add dragoons are strong, you ppl have hard time learning that. 2 dragoons can kill a battlecruiser.
zergs good too, no 128x128 map has ever been so cramped for any race.
64 x 64 maybe...
Report, edit, etc...Posted by iamandragon on 2005-07-21 at 00:29:56
Also you forgot to give the players 50 minerals in the beginning...
Report, edit, etc...Posted by exo6yte on 2005-07-21 at 00:33:01
Also, the mineral patches are pretty far away and observers don't have sharevis triggers.
Report, edit, etc...Posted by MillenniumArmy on 2005-07-21 at 01:13:34
Who is going to be picking out which maps are going to be played on? Minimoose2707?
Report, edit, etc...Posted by AqoTrooper on 2005-07-21 at 02:52:14
Why not just make the whole tournament in LT?
Report, edit, etc...Posted by iamandragon on 2005-07-21 at 03:06:56
QUOTE(AqoTrooper @ Jul 21 2005, 01:52 AM)
Why not just make the whole tournament in LT?
[right][snapback]266901[/snapback][/right]


Oh common, all tourneys have new maps, and if not new maps, at least not only 1 map. LT is too old. Besides, this is a site for map makers, so I think we should feature some map making in the tourneys?
Report, edit, etc...Posted by Mini Moose 2707 on 2005-07-21 at 10:31:22
The last tournament was played on a selection of 4 maps... most people used LT. I'm rather tired of that. Plus, a lot of people here are not melee players... giving them the chance to make maps lets those people involved for prize minerals.
Report, edit, etc...Posted by iamandragon on 2005-07-21 at 10:48:16
Oh Grouty thanks so much for sponsering me! Moose I'm entering the tourney!

QUOTE
You can ask Grouty for the minerals, he promised.


ADDITION:
QUOTE(MiLlEnNiUmArMy @ Jul 21 2005, 12:13 AM)
Who is going to be picking out which maps are going to be played on? Minimoose2707?
[right][snapback]266801[/snapback][/right]


We can do it the pro way:
We have a 3 round match, and for the first 2 round the players choose the map they want, then if neither gets 2 wins they move onto a 3rd round on LT

Well, I don't know how it's like in the past, so I'm just randomly speaking here.
Report, edit, etc...Posted by AqoTrooper on 2005-07-21 at 11:40:34
Well, crappy or not, here they come (more map/s).
Report, edit, etc...Posted by Grouty on 2005-07-21 at 15:09:34
yaya im sponsoring dragon. Apparently i suck nuts all the sudden, i havent won a game in my last 10+ tries and im playing blamty people sad.gif
Report, edit, etc...Posted by iamandragon on 2005-07-21 at 23:50:36
Yay.
No you don't suck all of a sudden, everyone who played me suffer a syndrom of 'lack of confidence' due how annoying I am.
Report, edit, etc...Posted by Deathknight on 2005-07-22 at 10:47:41
QUOTE(whoever)
ZOMG TERRANS CAN NOT DEFEND RUSH ON NON-CHOKE MAP OMG!!111111


BLIZZARD STRATEGY 101.
user posted image

QUOTE(Summary)
The Terrans have the most expensive "ground tower", but it's also the most versatile and in many ways the most powerful. Able to attack both air and ground, fully repairable, and with 350 Hit Points, even a single Bunker isn't to be taken lightly.


Blizzard made all races balanced, and they never used "walls".
Report, edit, etc...Posted by Mini Moose 2707 on 2005-07-22 at 11:10:40
Let's do some math. Bunker has 350 hp. Zealot has 60 shields plus 100 HP. Considering they have armor and Marines do 6, they technically have 120. So, Zealot = 180.

Bunker + 4 marines = 300 minerals with 350hp.
300 minerals = 3 Zealots with a total of 540hp.
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