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Yes, the No-CD hack is bad. It allows even people without the game to play it.
It's not necessarily bad, especially for those who did not have access to their BW CDs, and only wish to have fun with people they knew on Battle.net. But for the most part, I think it's used irresponsibly but the public who use it becuase they are too lazy to spend ten dollars on a game you can find almost anywhere.
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My friends account got banned becuase his site had hacks on it. If this is considered a hack, then im not sure we should use it! Also, blizzard might be able to track this like heim said people can run stuff on your PC. So blizzard does the same thing and sees if your usign it then maybe ban your account.
If you manually disconnect yourself, or if you disconnect from a random occurence, Battle.net does not recognize as you being signed off. It takes Battle.net a full five minutes to detect the status of a disconnected person who DIDN'T use the "Quit" option, or any of the keyboard shortcuts to disable them and free up the CD-key again for those who wish to log back on. This downtime could give people the time to get away before Blizzard could detect EUDEnabler settings. And also, Blizzard is unlikely to have a dedicated team of hackers who hack into someone's computer simply to expose the slight possibilty of that person being a hacker. It would be hypocritical of the EULA, and also far too expensive. To focus on exposing potential hackers instead of looking out for the best interest of the people is NOT responsible for the game of Starcraft, Battle.net, and its map making community. They rather wait until a hacker exposes himself to ridicule and CD-Key disabling. And also in the recent posts, evolipel and I were discussing the validity of the arguement of somethig that is or is not considered a hack. People will always use "hacks" that violate the Starcraft EULA but sometimes not consider it anything malicious to Starcraft: SCXE, Starforge, etc. And they will also use actual hacks and cheats that spur the game towards their favour.
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Battle.Net people control alot. During the time when all keys were unvoided, a friend of a friend loaded his op channel and there were 2 reps in the channel with us. Reps go invisible in private channels but if the channel says 38 people in it, but you can't join the channel then there is a rep in there. The reps couldn't ban the keys or anything so they resorted to make the 35 loadbots in there rejoin rapidly to try and kill the proxies while we were laughing at them and after 5 or so minutes they left.
Blizzard also went after Stealth and the Stealthbot to try and shut that down, but after about 5+ generated emails, Stealth replying to them and a petition to not shut down the Stealthbot project, Blizzard finally left them alone.
This is true. I also followed the communications between Stealth and Blizzard after Blizzard Anti-Piracy Team allowed the communications to be published on Stealthbot.net.