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Staredit Network -> Portal News -> MEMGraft 1.13e Release
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-11-16 at 12:44:31
I think I found a actual bug this time...

Whether or not you make any changes with memgraft if you run your mod then try to burrow then unburrow a unit it opens a select target option and will refuse to unburrow no matter what
Report, edit, etc...Posted by DiscipleOfAdun on 2005-11-16 at 14:27:07
Burrow/Unburrow. No changes, just running Memgraft. Got it. I think I know what might be wrong. I'll look at it. Expect me to figure it out by 9:00 MST.

EDIT

It's 8:32 on my clock right now. I mistyped another offsets, fyi. Only one digit again. Here you go.
Report, edit, etc...Posted by mc_Smurf on 2005-11-19 at 14:34:56
hhmmm ranting.gif when ever I try to do a modification to it, it never works!!! I've followed tut's on how to make a civ trainable from supply depot but it never works at all!! can ne on help me? helpsmilie.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-19 at 16:45:16
I'm not sure, but I think that Blizzard restricted the Train Unit action after patch 1.13 something, that could be your problem.
Report, edit, etc...Posted by Rikimbo on 2005-11-20 at 16:04:50
Um.... hmm... I mustn't have the most recent version... even though I just downloaded it now... because it crashes when I select multiple units of different types (with a MemGraft patch that does no changes to the game). And from what I read here, that bug has been fixed. So, where can I get the latest version...?

Also, it seems as if MemGraft is crashing whenever I try to load a MemGraft project... don't know if that's been fixed or not.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-20 at 16:09:42
The latest MemGraft version can be found here: http://www.staredit.net/index.php?showtopi...ndpost&p=357289
Report, edit, etc...Posted by Rikimbo on 2005-11-20 at 16:12:59
Whoa, that was fast! I was just about to leave the computer, haha. And now I have to check this out. Thanks! biggrin.gif

Edit: WOOT! It doesn't crash when I select unit groups now! Yay, now I can focus on my mod's real problems happy.gif (and it's got some MAJOR problems, hehe)
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