Staredit Network

Staredit Network -> UMS Assistance -> Gas 2 Cash
Report, edit, etc...Posted by IIDragonII_Bard on 2005-11-30 at 17:13:17
Just do this.

Trigger
Players:
¤ Any player
Conditions:
¤ Countdown timer is 0 seconds
¤ Player accumalates 50 gas
Actions:
¤ Subtract 50 gas
¤ Add 1 deaths of {w/e unit} for player 12
¤ Preserve trigger



Trigger
Players:
¤ Any player
Conditions:
¤ Player accumulates 0 gas
Actions:
¤ Subtract 1 death of {w/e unit} for player 12
¤ Add 50 gas for player
¤ Preserve trigger


You can do different amounts of gas, if everythin isn't a mulitple of 50 for income.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 19:08:56
Slayer you don't need to quote everyone above you. Okay, i don't see why you can't do a very simple trigger like this.

-Player 1 accumulates at least 1 gas.

-Set Resources for player 1 to subtract 1 gas.
-Set Resources for player 1 to add 1 ore.
-PreserveTrigger

Obviously, you can have other conditions and actions that you want to put in there.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-12-01 at 21:17:06
QUOTE(Oo.Turin.oO @ Dec 1 2005, 08:08 PM)

-Player 1 accumulates at least 1 gas.

-Set Resources for player 1 to subtract 1 gas.
-Set Resources for player 1 to add 1 ore.
-PreserveTrigger


That won't work. He's making it so that after the gas is converted into mins, you get the same amount of gas back. This doesn't give ANY gas back.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 23:20:32
So why don't you do it backwards too. You would obviously need other conditions but the wire-frame would simply be -

-Current Player accumulates at least 1 ore.

-Subtract 1 ore for current player
-Add 1 gas for current player
Report, edit, etc...Posted by Slayer_dt_ on 2005-12-03 at 22:34:06
QUOTE(Oo.Turin.oO @ Dec 2 2005, 08:08 AM)
Okay, i don't see why you can't do a very simple trigger like this.
[right][snapback]369129[/snapback][/right]

Why don't you try it happy.gif
QUOTE(Oo.Turin.oO @ Dec 2 2005, 08:08 AM)
-Player 1 accumulates at least 1 gas.

-Set Resources for player 1 to subtract 1 gas.
-Set Resources for player 1 to add 1 ore.
-PreserveTrigger
[right][snapback]369129[/snapback][/right]

QUOTE(Oo.Turin.oO @ Dec 2 2005, 12:20 PM)
-Current Player accumulates at least 1 ore.

-Subtract 1 ore for current player
-Add 1 gas for current player
[right][snapback]369346[/snapback][/right]

I don't see the point here... if you add both of these triggers it'll still end up with the same gas and minerals...
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