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Staredit Network -> UMS Production -> Resident Evil : The Forgotten Story
Report, edit, etc...Posted by Capt_Stiles on 2006-03-06 at 14:09:42
Hooray for no more lag! I think your map is very fun, the only problem I ran into was aimlessly roaming around trying to find out where to go, and the quest of zombies taking the main street! Bah! Have you tried that part dude? Its impossible! By the time you get uptstairs to look at the numbers in the different rooms, then go downstairs to put in the numbers in the pictures and locker opens, zombies ALWAYS take over way to fast and its game over. mad.gif

Also: have you got a new demo up and running with out the lag?
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-06 at 14:22:56
QUOTE
I think your map is very fun, the only problem I ran into was aimlessly roaming around trying to find out where to go, and the quest of zombies taking the main street! Bah! Have you tried that part dude? Its impossible! By the time you get uptstairs to look at the numbers in the different rooms, then go downstairs to put in the numbers in the pictures and locker opens, zombies ALWAYS take over way to fast and its game over.

Man u are doing it wrong ...
The 4 paintings puzzle isnt in Apple Inn ...
The puzzle is even optional ...
Ok so il write a speed walkthru for demo:
(My personal record - 9 minuts)
- Get every item from ur hause
- Go to J's bar , get 1 f kay open doors
- Go to 2F , get 2 f kay open doors
- Go to rooftops , take the elvator to streets
- Go to main street
- Go to by the starirs till u see apartment building (the place where paintings puzzle is)
- Go thru apartment building (to east)
- Enter the aplle Inn.
Ok so then u must figure it out urselfs.

QUOTE
Also: have you got a new demo up and running with out the lag?

Not yet.
I need to repair some glitches , make it easier , add more things ...
Report, edit, etc...Posted by Capt_Stiles on 2006-03-06 at 15:52:10
D'oh! I always went upstairs into the apartment (wasnt that where the bombs to blow up main street were...?). I dont remember. Anyway, I thought the quest item to do that objective was in the apartments...maybe thats why I always loose, the apartments dont even solve the puzzle! Ill go play it right now...
Report, edit, etc...Posted by JoJo. on 2006-03-06 at 16:28:09
i take way to much time in the map... the main street always gets flooded before i even get to the painting puzzle or the explosive and thats normal blink.gif

CLASS IDEAS:
(you have)
Archer type,
Warrior type,
Priest type,
Mechanic type,
(new types)
Thief type, weak archer with special abilities...maybe can have a special action trigger?
Special warrior type, normal warrior with the ability to use a rage ability or something extra armor and damage but cannot get to some of the endings (earliest ending being only ending?) or special missions the idea is once they win or get close with special warrior they'll want to go own as the security gaurd get it? wink.gif

anyway each character would have an opposite counter character like..
Archer - Warrior
Priest - Mechanic
Thief - Special Warrior

SPECIAL ABILITIES: (ideas)

Archer - Temporary long range bonus
Warrior - Dark swarm or close range bonus
Priest - Psi Storm or Hallucination
Thief - Run away/Dodge and mission or ending bonuses
Mechanic - Dist Web or weak grenade abilities.
Special Warrior - Rage or strong upgrades or Unlimited pipe durability

I hope these ideas can mix with yours and you can get something good
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-06 at 18:25:49
A R.E rpg... WoW! this is just... is it even possible??
Report, edit, etc...Posted by UBCS on 2006-03-06 at 20:04:42
LAG GONE?

&dances

This will make your map alot better. When i played it i always wondered why it was laggy..

Your quest idea inspired me to include a simular system in my map. Don't worry though, my quests will be nothing like yours and i plan to give u credit for giving me the idea of putting mini quests. I really enjoy the unique'ness and creativity in this map, i hope upon release it is a big hit amoungst bnet.
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-07 at 15:37:59
QUOTE
Your quest idea inspired me to include a simular system in my map. Don't worry though, my quests will be nothing like yours and i plan to give u credit for giving me the idea of putting mini quests. I really enjoy the unique'ness and creativity in this map, i hope upon release it is a big hit amoungst bnet.

... Thats the thing i was most worried abaut ....
Peapole stoling my ideas ...
Not that i didnt saw that coming but ...
Im feeling mugged ...
QUOTE
CLASS IDEAS:
(you have)
Archer type,
Warrior type,
Priest type,
Mechanic type,
(new types)
Thief type, weak archer with special abilities...maybe can have a special action trigger?
Special warrior type, normal warrior with the ability to use a rage ability or something extra armor and damage but cannot get to some of the endings (earliest ending being only ending?) or special missions the idea is once they win or get close with special warrior they'll want to go own as the security gaurd get it? wink.gif

anyway each character would have an opposite counter character like..
Archer - Warrior
Priest - Mechanic
Thief - Special Warrior

SPECIAL ABILITIES: (ideas)

Archer - Temporary long range bonus
Warrior - Dark swarm or close range bonus
Priest - Psi Storm or Hallucination
Thief - Run away/Dodge and mission or ending bonuses
Mechanic - Dist Web or weak grenade abilities.
Special Warrior - Rage or strong upgrades or Unlimited pipe durability

I hope these ideas can mix with yours and you can get something good


Man u got that wrong.
do it like:
-*Occupation*(*what RPG class is similiar too*) *Skills*
example:
-Police officer(Archer) and some skills


ADDITION:
MAJOR UPDATE -
Finaly...
I got rid of the major bug with inplacible virtual HP.
I think i removed all the bugs that demo contains biggrin.gif
Ok so since i alredy finished Fire Department im starting working on RPD or Racoon Hospital.
Report, edit, etc...Posted by JoJo. on 2006-03-07 at 15:48:41
QUOTE(ToCoolToBeTrue @ Mar 7 2006, 07:23 AM)

... Thats the thing i was most worried abaut ....
Peapole stoling my ideas ...
Not that i didnt saw that coming but ...
Im feeling mugged ...
Man u got that wrong.
(Tc2bt quoted me right here)
do it like:
-*Occupation*(*what RPG class is similiar too*) *Skills*
example:
-Police officer(Archer) and some skills
[right][snapback]441035[/snapback][/right]


well your system was always thought of but never implemented on a finished map or one that any1 ever knows about to play, the idea can't be stolen since nobody knows who actually created the very first, we don't know if some1 a long time ago had a map that only got 30% done had the same system tongue.gif

Ok for the listing of skills and stuff in the way Tc2bt's wanted it,

IDEAS:

Police Officer(Marksman) Temporary long range bonus or multi shot (multi shot might be a lurker becuase you don't want units getting displaced you no)

Security Gaurd(Fighter) Temporary Invincability.

Doctor(Healer) Depends on how this person will be able to fight, if medic, try an air unit, cloaked wraith, or maybe Psi Storm and Hallucination.

Mechanic(Formerly Unused Type) Weak grenades and ability to build special grenades and other thing..Dist Web flash grenade would be PiMp

NEW
Young Man/Civilian(Theif) Ability to Dodge or run away, weaker than archer maybe extra ammo ability.

NEW
Convict/Former [ENFORCEMENT ORGINIZATION] Agent(Supreme Fighter) Able to use a temporary rage, Unlimited Pipe Durability, easy to play with so can only get to one of the earliest ending. (promotes people to RM and play through with the other characters happy.gif )

I hope that works for you
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-08 at 08:37:00
QUOTE
NEW
Young Man/Civilian(Theif) Ability to Dodge or run away, weaker than archer maybe extra ammo ability.


I had an idea for a Thief but i had to little skills ideas for him.
Occupation - Jurnalist.
Skills - (very thiefish) Lock Pick , Play Dead .
Only 2 ...
For others i got 6+ ...
Maybe if u give some ideas...(but not created in 1 minut of thinking)

QUOTE
NEW
Convict/Former [ENFORCEMENT ORGINIZATION] Agent(Supreme Fighter) Able to use a temporary rage, Unlimited Pipe Durability, easy to play with so can only get to one of the earliest ending. (promotes people to RM and play through with the other characters happy.gif )

And u still with ur RAGE idea tongue.gif
But the Unlimited Pipe Durability idea is nice , maybe il add it for Security Guard Thanks.
Mechanic have alredy Repair ability that max ur durability but still it is a nice idea.

ADDITION:
UPDATE -
Added Scissor Tails - Gigant Scissor Worms. They dont atack but if the are close to u , they change ur status to poison(every few secs 1 HP will be substracted)
Finaly started working on occupations system(now the game will be much easier coz of skills)
Report, edit, etc...Posted by Dark_Marine_123 on 2006-03-08 at 17:25:57
The diffuculty of the map isn't the problem, its the time you have to hit the detonator, it is friggen impossible. I was in the middle of the Apple Inn, and BOOM, everything falls. Um who cares about the main street anyways? It would just make the game HELL OF A LOT HARDER if it fell. Not make you lose O.o.

I wonder what made the map lag in the first place XD
Report, edit, etc...Posted by JoJo. on 2006-03-08 at 17:52:14
anything else you need ideas for PM me
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-09 at 09:08:27
QUOTE
Um who cares about the main street anyways? It would just make the game HELL OF A LOT HARDER if it fell. Not make you lose O.o.

U lose becouse if the main street is taken there is nothing left to do in demo.
In the full ver if main street falls u can still get other 4 endings.

Ok so im back to working on the map coz yesterday i add almost nothing.
Report, edit, etc...Posted by Arfenhizzie on 2006-03-09 at 11:21:29
So far I like it but I find the backpack system really annoying. In fact I find any item system in which you have to manually move every unit to a beacon annoying. It's practically impossible to use in a time of crisis such as switching to another weapon or heal when you're being attacked by a handful of inescapable enemies. I would suggest condensing the amount of units used for items so you could make a dropship item system or a mind control system. Making every single key have a different name is not necessary. You could have a maximum of 3 units reserved for keys and have the same effect. And on another note, if you're not good with English then ask someone to proofread your map for you before you release it.
Report, edit, etc...Posted by UBCS on 2006-03-09 at 18:51:27
whens the updated demo coming out?
Report, edit, etc...Posted by JoJo. on 2006-03-09 at 22:20:23
arfin made a really good point, try a back pack for key items and herbs, and everything else you really need, weapons so on
Report, edit, etc...Posted by TheDaddy0420 on 2006-03-09 at 23:10:53
I just played the demo and its very nice and detailed. It could be a little laggy but this map sure reminds me of the RE map I tryed to make. Spelling errors were kind of annoying and the farking lings are too. I was kind of annoyed how the NPCs would not defend themselfs. I was running away from some zombies and led them to an NPC that had a weapon and all he did was die....
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-10 at 05:19:17
QUOTE
arfin made a really good point, try a back pack for key items and herbs, and everything else you really need, weapons so on

No he hasnt.
He is complianing abaut realistizm.
In a real life when your are escaping from zombies (lol) u cant watch what you are doing and grab things from back pack at the same time.
If i made the dropship backpack system or removed the kay system my map wouldnt be so original too.
I made that system coz no one ever made 1 (as far as i know)
The dropship system is alredy inplaced in tonz of maps.
Im not that kind of guy who copies eveything from other maps.
I always want to make something revolutionary in every way.
QUOTE
It could be a little laggy

The lag is removed in newsest version.
QUOTE
Spelling errors were kind of annoying and the farking lings are too

The unplaceble lings bug is removed.
Im from Poland.
English isnt my home language.
QUOTE
whens the updated demo coming out?

That is the gazilion dolar question.
I can post newest version today without the lag or bugs and with Fire department and new items and npcs and quests (lol)
But still the main goal of the demo will be the same...
Detonate the main street.
So far i did only 1 new location but it is option to go there.
So i think it will be better to wait when im done with 1 full ending.
It will take some time but it will be worth it.
And besides im in the middle of creating the occupation system.
So for now try to beat the demo.
It will take u some time beacouse its hard.
By the way anyone here ever made to the 1 and only Boss of the demo??

Report, edit, etc...Posted by UBCS on 2006-03-10 at 07:27:15
QUOTE(ToCoolToBeTrue @ Mar 10 2006, 05:18 AM)
No he hasnt.
He is complianing abaut realistizm.
In a real life when your are escaping from zombies (lol) u cant watch what you are doing and grab things from back pack at the same time.
If i made the dropship backpack system or removed the kay system my map wouldnt be so original too.
I made that system coz no one ever made 1 (as far as i know)
The dropship system is alredy inplaced in tonz of maps.
Im not that kind of guy who copies eveything from other maps.
I always want to make something revolutionary in every way.

The lag is removed in newsest version.

The unplaceble lings bug is removed.
Im from Poland.
English isnt my home language.

That is the gazilion dolar question.
I can post newest version today without the lag or bugs and with Fire department and new items and npcs and quests (lol)
But still the main goal of the demo will be the same...
Detonate the main street.
So far i did only 1 new location but it is option to go there.
So i think it will be better to wait when im done with 1 full ending.
It will take some time but it will be worth it.
And besides im in the middle of creating the occupation system.
So for now try to beat the demo.
It will take u some time beacouse its hard.
By the way anyone here ever made to the 1 and only Boss of the demo??
[right][snapback]442570[/snapback][/right]


I'm still having the same miniquest glich. This time when i accept or decline teh quest nothing happends and my units all continue to be frozen. And with the lag i lose interest very quickly thats why i wanted the newer version & hopefully theres justa huge delay between teh accepting of missions and or the decline'ing of them. You could just send it to me, so i would have a map to play rather then be stuck on the laggy one. o_O
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-10 at 09:13:49
QUOTE
I'm still having the same miniquest glich. This time when i accept or decline teh quest nothing happends and my units all continue to be frozen. And with the lag i lose interest very quickly thats why i wanted the newer version & hopefully theres justa huge delay between teh accepting of missions and or the decline'ing of them. You could just send it to me, so i would have a map to play rather then be stuck on the laggy one. o_O

Told u.
The new ver isnt ready yet.
Report, edit, etc...Posted by JoJo. on 2006-03-10 at 12:12:15
QUOTE(ToCoolToBeTrue @ Mar 10 2006, 04:18 AM)
No he hasnt.
He is complianing abaut realistizm.
In a real life when your are escaping from zombies (lol) u cant watch what you are doing and grab things from back pack at the same time.
If i made the dropship backpack system or removed the kay system my map wouldnt be so original too.
I made that system coz no one ever made 1 (as far as i know)
The dropship system is alredy inplaced in tonz of maps.
Im not that kind of guy who copies eveything from other maps.
I always want to make something revolutionary in every way.

The lag is removed in newsest version.

The unplaceble lings bug is removed.
Im from Poland.
English isnt my home language.

That is the gazilion dolar question.
I can post newest version today without the lag or bugs and with Fire department and new items and npcs and quests (lol)
But still the main goal of the demo will be the same...
Detonate the main street.
So far i did only 1 new location but it is option to go there.
So i think it will be better to wait when im done with 1 full ending.
It will take some time but it will be worth it.
And besides im in the middle of creating the occupation system.
So for now try to beat the demo.
It will take u some time beacouse its hard.
By the way anyone here ever made to the 1 and only Boss of the demo??
[right][snapback]442570[/snapback][/right]


why would you care about originality if your basing it on a movie series and why sacrifice originality for fun gameplay? BTW if you had a gin on your belt and yuor running i think you'd be able to grab it..
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-10 at 13:16:09
QUOTE
why would you care about originality if your basing it on a movie series and why sacrifice originality for fun gameplay?

Please dont tell me you dont know what is Resident Evil...
Movie series?? LoL
RE had 2 movies but they where shame to RE.
Im making this map base on Resident Evil 2-3 and Outbreaks GAMES not movies.
And if u wanna Dropship backpack system go play some of the milions of maps made alredy.
Report, edit, etc...Posted by Lyon on 2006-03-10 at 14:42:29
I Tried out the demo..its ok Except it lags way to Bad, RPGs that lag no matter how good they are. it makes em bad tongue.gif
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-10 at 16:07:26
Please dont remind me...
The lag is no more in newst version so be happy!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-03-10 at 16:33:11
QUOTE
Resident Evil: Afterlife coming soon!  biggrin.gif! (2006/7 reliase date)

Starring:
Alice - Milla Jokavich (Shes like nemesis in this one  O.o)
Jill - Sienna (I can only remeber her first name  xD)
LJ - Mike Epps
No word on Carlos Olivera returning to the third.
Wesker WILL BE in this one.
Leon may make a cameo appereance, but is DEFENTALY signed on for the forth movie.
Chris Redfield may star in this.
Claire Redfield may start in this.
No word if brad will ever make it to the films.
Forth movie already being written!  O.O


;D

There's gonna be a lot more than 2 buddy XD
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-03-10 at 16:49:59
You actually thought that i didn't know that there will be more than 2 movies?
By the way u didnt mention that main monster in afterlife seems to be Mr.X Tyrant.
I hate the movies but they are related to RE so its a must watch for me.
The thing that pisses me off in them:
- They maked Nemi a w00se
- Non RE climat beacouse of the super powers Mila Jovovich has @_@
- They maked Jill a w00se (pompared to Mila Jovovich)
- Story line
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