Staredit Network

Staredit Network -> UMS Assistance -> Display message to multiple players.
Report, edit, etc...Posted by Gigins on 2006-04-17 at 04:58:12
Actually, apparently Farty's method has only 1 possible weakness. It, can't show up multiple messages* in 1 trigger cycle. That can be fixed with a condition that makes sure that no other message has been triggered in current cycle. By doing so messages will queue and shoot in next cycle. With 12 cycles per second, it will be unnoticeable. There problem solved. smile.gif

*we are talking about messages not kill to cash wink.gif
Report, edit, etc...Posted by PCFredZ on 2006-04-17 at 14:33:05
What if in the next trigger cycle the condition changes and a needed message will not be displayed? It's very possible, unless you take painstaking caution in your trigger system.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-04-18 at 17:25:46
I told you how to fix the not displaying multiple messages... I'll put together something to show what I mean.

EDIT:
If you go on Display and Set M1 you will see the message, go on Display and Set M2 and you will see another message. Go on Display, Set M1, and Set M2 and you see both messages. It all uses one death count (of Acadamy wink.gif), but it still shows both messages. <3 Trigger Reordering.
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