Staredit Network

Staredit Network -> StarCraft Editing Related -> OSMAP proof map
Report, edit, etc...Posted by Carlsagan43 on 2006-09-17 at 21:10:47
QUOTE(CaptainWill @ Sep 17 2006, 06:14 PM)
Sounds pretty useless to me. It looks like map protection has, for the time being, lost.

I won't voice my opinions here though.
[right][snapback]562624[/snapback][/right]



I wouldnt say that until my other methods have been broken
Report, edit, etc...Posted by MasterJohnny on 2006-09-18 at 02:30:55
sigh...LW made OSMAP because he thought the map making community was dieing and it is...he thought OSMAP would make the community grow back...i'm not so sure its growing back...it almost seems unfair that LW was stripped away of his power...however its most likely sens fault that LW lost power because it doesn't stay neutral about topics...sen somehow got opinions
Report, edit, etc...Posted by Mp)Excalibur on 2006-09-19 at 06:41:14
QUOTE(MasterJohnny @ Sep 18 2006, 01:30 AM)
sen somehow got opinions
[right][snapback]563069[/snapback][/right]


(On a side note, ....-ing every sentence is annoying.)

Johnny actually said something intelligent for the very first time. Or atleast the first time ive seen him do it anyway. The fact is SEN is a site. It doesnt feel or have opinions. Moose however does. The policy that governs SEN is under Moose and IP's thumbs but its not the policy that is SEN. Its the members. And as previously stated if OSMAP was supported alot of SENs members would hit 100% as many times as moose would let them if that happened. So lets just let it be folks.

-Ex
Report, edit, etc...Posted by Zeratul_101 on 2006-09-19 at 10:37:47
ya, i feel the same way Leon, this has jsut gone on for way too long and its obviously not doing any good. for the most part, no one will change their opinion.

and its not like theres anything we can do about OSMAP and LW has received enough punishment. although i disagree with LW selfish actions, it doesn't mean he isn't still a mapper and he should be welcomed back into the community(as in people should stop hating/despising him).
Report, edit, etc...Posted by Carlsagan43 on 2006-09-19 at 19:32:55
QUOTE
and its not like theres anything we can do about OSMAP


Clods like you are like candy to LW.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-19 at 19:44:04
QUOTE(Carlsagan43 @ Sep 19 2006, 05:32 PM)
Clods like you are like candy to LW.
[right][snapback]564058[/snapback][/right]


for any method to work, it has to be well-known. if its well-known, then LW will know about it. LW will then proceed to fix the bug.

just having a small band of people(or in some cases, just one person) know anti-OSMAP techniqes doesn't count as countering OSMAP.

As an additional side effect, for people to have the counter to OSMAP, they have to learn about OSMAP in the first place. essentially doing what LW wants, advertising his unprotector.

just for the record, i support protection.


ps the more we keep talking about OSMAP, the more map stealers/riggers who lurk here will find out about it.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-24 at 08:37:15
QUOTE(Zeratul_101 @ Sep 19 2006, 04:43 PM)
for any method to work, it has to be well-known.  if its well-known, then LW will know about it.  LW will then proceed to fix the bug. 

just having a small band of people(or in some cases, just one person) know anti-OSMAP techniqes doesn't count as countering OSMAP.
[right][snapback]564070[/snapback][/right]


Not necessarily. Moose and a number of others hex edits their maps as a means of protection.

QUOTE(Zeratul_101 @ Sep 19 2006, 04:43 PM)
As an additional side effect, for people to have the counter to OSMAP, they have to learn about OSMAP in the first place. essentially doing what LW wants, advertising his unprotector.
[right][snapback]564070[/snapback][/right]


It is undefined what fractions of the users of OSMAP will do with it, as virtually no map makes know about it, let alone who uses it.

QUOTE(Zeratul_101 @ Sep 19 2006, 04:43 PM)
just for the record, i support protection.
ps the more we keep talking about OSMAP, the more map stealers/riggers who lurk here will find out about it.
[right][snapback]564070[/snapback][/right]


It won't matter. We have two HUGE OSMAP threads in the portal news.
Report, edit, etc...Posted by Kohan on 2006-09-26 at 23:34:42
Uhm, I just want to throw in my two cents, and maybe a buck or so.

1. I could open the map in the first place error-free (SCMDraft 2).
2. I could open and save it using OSMAP error-free.
3. I could open the resulting file error-free (SCMDraft 2).
4. If OSMAP is made the way I think it is, there is no way that you can get around it. If you get around OSMAP, you get around Starcraft, and the map cannot be played. OSMAP uses the same interpretation methods as Starcraft, and simply allows you to output them as the equivalent in an uncorrupt file. You stop one, you stop both.

Note that number four was based upon assumption; I could be completely wrong.
Report, edit, etc...Posted by Pie_Sniper on 2006-09-26 at 23:41:37
» OSMAP uses the same interpretation methods as Starcraft
Myth.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-27 at 16:22:50
Why is it when i made a test map and protected it with Proedit 1.4.2, and then tried to unprotect it with my OSMAP, OSMAP gets an error and crashes? im even using the latest osmap version.

Is OSMAP weak?
Report, edit, etc...Posted by Carlsagan43 on 2006-09-29 at 23:35:35
The reason is because you dont know.


why dont yo try playing with it?
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-30 at 00:12:54
QUOTE(Kohan @ Sep 26 2006, 08:34 PM)
4. If OSMAP is made the way I think it is, there is no way that you can get around it.  If you get around OSMAP, you get around Starcraft, and the map cannot be played.  OSMAP uses the same interpretation methods as Starcraft, and simply allows you to output them as the equivalent in an uncorrupt file.  You stop one, you stop both.
[right][snapback]568637[/snapback][/right]
QUOTE(Pie_Sniper @ Sep 26 2006, 08:41 PM)

» OSMAP uses the same interpretation methods as Starcraft
Myth.
[right][snapback]568639[/snapback][/right]

False. It was Moose that started that myth.

OSMAP doesn't use storm.dll, therefore, it does not open maps the same way as StarCraft does.
Report, edit, etc...Posted by Cole on 2006-09-30 at 09:20:45
QUOTE
False. It was Moose that started that myth.

OSMAP doesn't use storm.dll, therefore, it does not open maps the same way as StarCraft does.

Heres what you lack in understanding.
Protection does not alter MPQ releated information. Now when people say "OSMAP reads the same way Starcraft does" it really doesn't matter if it uses storm.dll, sfmpqapi, stormlib, or any other way to open MPQ's.

Heres what does matter, the CHK. The CHK has the actual map information. Protection alters the CHK. It is how you decode the CHK that matters.

OSMAP's idea is to decode the CHK file exactly like Starcraft decodes the CHK file. Of course it doesn't read it just like Starcraft.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-30 at 09:54:26
QUOTE
Heres what you lack in understanding.

Everyone lacks in understanding to a certain degree.
QUOTE
Protection does not alter MPQ releated information. Now when people say "OSMAP reads the same way Starcraft does" it really doesn't matter if it uses storm.dll, sfmpqapi, stormlib, or any other way to open MPQ's.

Of course it is irrelevant whether or not OSMAP uses a horribly named file to read maps, it is the method. The difference between OSMAP and StarCraft is that StarCraft doesn't have to create the map based on the .chk within the MPQ, while OSMAP does, minus LW's and MA's faulty programming.

Heck, If I wasn't so lazy and depressed, I'd learn the .chk format, MPQ format, and programming and create a counterprotection method from OSMAP, create the perfect map editor, and mod the best StarCraft mod into existance. But of course, I don't care enough to even try as I don't have the time and it is pointless.

QUOTE
OSMAP's idea is to decode the CHK file exactly like Starcraft.

No. It is OSMAP's igoal to decode the .chk file just like StarCraft does. OSMAP's idea (and goal) is to promote "open source" mapping.

QUOTE
Of course it doesn't read it just like Starcraft.

At least you are one of the few people who understand the issue.
Report, edit, etc...Posted by BroodKiller on 2006-09-30 at 13:27:51
I wanted to post this in the Portal News forum, but the two OSMAP threads are locked, so I decided to do this here. It's just a thought, nothing more, but I just wanted to speak up - If OSMAP is really about "open-source", then why isn't it open-source itself?
Report, edit, etc...Posted by Cole on 2006-09-30 at 15:14:46
QUOTE
Of course it is irrelevant whether or not OSMAP uses a horribly named file to read maps, it is the method. The difference between OSMAP and StarCraft is that StarCraft doesn't have to create the map based on the .chk within the MPQ

Both Starcraft and Osmap have to extract the CHK from the mpq. Then they have to read the CHK.
How the CHK is read is the only real difference.

I also don't understand what you mean by "horrible named file to read maps". Maps are read by taking apart each section and putting the data into buffers(that's one way to do it at least). There is no API to do this of any kind that's been released(not including Starforge's Dll, but that hasn't really gotton used).

Storm.dll only extracts the CHK. Taking apart the CHK and reading the CHK is done by Starcraft not Storm.dll.

I know the CHK, I know quite a bit about taking apart MPQ's, I know C# and C++. Hell i'm writing my own editor. I know how this works.

QUOTE
No. It is OSMAP's igoal to decode the .chk file just like StarCraft does. OSMAP's idea (and goal) is to promote "open source" mapping.

They are both Osmaps idea and goal. Promoting open source mapping(which I do fully agree with, just not with OSMAP), and reading the CHK just like Starcraft does.

QUOTE
I wanted to post this in the Portal News forum, but the two OSMAP threads are locked, so I decided to do this here. It's just a thought, nothing more, but I just wanted to speak up - If OSMAP is really about "open-source", then why isn't it open-source itself?

It's about Open Source Maps, not Open Source Programs.

QUOTE
At least you are one of the few people who understand the issue.

I don't see Osmap as a threat. It really hasn't caught on. SCU didn't hit big, OSMAP wont.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-09-30 at 16:05:05
QUOTE(BroodKiller @ Sep 30 2006, 12:27 PM)
then why isn't it open-source itself?
[right][snapback]570187[/snapback][/right]


Because it was made by hippocrits tongue.gif
Report, edit, etc...Posted by exo6yte on 2006-09-30 at 23:26:32
QUOTE(Lakai @ Sep 30 2006, 03:04 PM)
Because it was made by hippocrits tongue.gif
[right][snapback]570253[/snapback][/right]


It's spelled "hypocrite". Also, it's because they don't want people like you stopping the OSMAP movement. The key to salvation doesn't have to be open source.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-09-30 at 23:40:10
QUOTE(exo6yte @ Sep 30 2006, 10:26 PM)
It's spelled "hypocrite". Also, it's because they don't want people like you stopping the OSMAP movement. The key to salvation doesn't have to be open source.
[right][snapback]570442[/snapback][/right]


I dont care how its spelt shouldnt a project for open source have open source codes too? seems fair to me its not like you can stop it Legacyweapon posted a way to stop it already
Report, edit, etc...Posted by MindArchon on 2006-10-01 at 02:20:57
Okay. I am going to explain exactly why OSMAP cannot read maps "like Starcraft does" (a myth that Moose made up).

Obviously, how would repairing the map based on how Starcraft reads it help at all? Protection alters the map so that it can only be read by Starcraft, so editing it based on Starcraft's reading method would accomplish absolutely nothing.

Actually, it would make more sense to alter the maps so they are read the way Staredit reads them. Technically, I guess you could say that's a more accurate way OSMAP is coded.

Also, by the time you disassembled Starcraft to find the information, nobody would be playing the game anymore tongue.gif. It took SI almost one year to figure out the ISOM algorithms.

In the end the only practical way to unprotect maps is to look for and repair these elements found in the CHK:
  • Unexpected sections
  • Extra sections
  • Missing sections
  • Invalid offsets
  • Invalid values
Report, edit, etc...Posted by Carlsagan43 on 2006-10-01 at 10:36:59
In my opinion, if you want to open up a map, you need to be smart enough to do it by hand.


Thats what protection is: Its a challenge to the opener that offers a deal. The deal is if the opener is smart enough to break into the map, then he should be allowed to, since he has proven himself worthy.

Report, edit, etc...Posted by exo6yte on 2006-10-01 at 19:03:12
QUOTE(Lakai @ Sep 30 2006, 10:39 PM)
I dont care how its spelt shouldnt a project for open source have open source codes too? seems fair to me its not like you can stop it Legacyweapon posted a way to stop it already
[right][snapback]570448[/snapback][/right]


No. If it were open source, the map censorship committee could stop the OSMAP revolution.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-02 at 14:43:23
QUOTE(exo6yte @ Oct 1 2006, 06:02 PM)
No. If it were open source, the map censorship committee could stop the OSMAP revolution.
[right][snapback]570695[/snapback][/right]


so? OSMap stopped the Map protection revolution
Report, edit, etc...Posted by Carlsagan43 on 2006-10-02 at 16:40:18
QUOTE
so? OSMap stopped the Map protection revolution


so? OSMap stopped the credit revolution
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-02 at 16:42:23
QUOTE(Carlsagan43 @ Oct 2 2006, 03:39 PM)
so? OSMap stopped the credit revolution
[right][snapback]570793[/snapback][/right]


So your saying you support OSMap even tho you made a topic about a way to supposivly stop it?

I liked the credit revolution more than the DL thousands of the same map revolution
Next Page (3)