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Staredit Network -> UMS Production -> Mechnogears
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-23 at 02:54:42
Which one? lol.

Yeah, I found a lot of bugs already (and still have a lot more left :/). I'm making progress, though.



One of the things I'm trying to work out is a way for different cockpits to affect the power or capacity of your mech. I was thinking of doing a sort of "supply" limit with cockpits, but that makes it too rigid I think and I want people to be able to use cockpits late into the game that might not necessarily in the higher ranges (providing more "supply", in other words). Note you can only have one cockpit at a time, unfortunately (too complicated to trigger more than one at the moment).

The solution I came up with was to make the deployment time longer or shorter depending upon the cockpit, such that if you have a large mech (lots of parts) and a weak cockpit it takes longer to deploy. That way you can still use it, but the tradeoff is that it takes longer to bring into the field. But I think I might want more than that to make cockpits have greater affect on the mech. Like increasing power or speed or whatever (though without interfereing with what units the player selects for their mech).

Any ideas?
Report, edit, etc...Posted by Niu on 2006-10-23 at 05:45:11
QUOTE(Tuxedo Templar @ Oct 22 2006, 07:31 PM)
Ok, I'll have a copy of the map skimmed down for playability ready... oh, let's say in a few days (to be safe).  I'll PM you later when I do.
No not really.  Only when I'm bored out of my mind.  I play all kinds of crappy bnet stuff when I'm bored/procrastinating. tongue.gif
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Yeah, I try to stop him..
(BTW, you should check out Tux's LoOnY Defense map, it's pretty hip. wink.gif )
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-24 at 21:22:59
Progress report: Just finished adding refunds, fixed an annoying bug creating hundreds of overlords in your mech inventory, and updated the purchase information texts to reflect actual costs (finally). Also fixed a purchase bug where more of one purchase for a given type were ignored when mech was being deployed.

Now I need to add in the player-buildable spawners, finish the spawner systems, add the money gaining system (still not sure how this'll work for the players), and set up the initial events progression timeline base. After that, I'll have the first minimally playable beta ready.
Report, edit, etc...Posted by Laser_Dude on 2006-10-26 at 18:15:02
If you want another tester I'd be glad to help, I tend to be "bored out of my mind" a lot.
Report, edit, etc...Posted by hinoatashi on 2006-10-27 at 01:07:32
Hey, I'm not exactly the most active guy on this board, but I've definitely have the experience you're looking for for an Event Planner, if that job is still available. I mostly work with scripts for RPG maps, but I have quite a bit of experience with AoS styled games (although honestly, most of them ended up being cancelled... for no fault of my own though pinch.gif ).

P.S. If you guys are wondering, I joined in March 2006... but never found need to post in the forum.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-27 at 03:56:53
Progress report: Finished spawners and the missile lock bug. Yay for me.


hinoatashi, I have someone helping with event planning, but if you want to help you're more than welcome. Right now I'm just brainstorming ideas though, as everything is awaiting completion of the minimally playable version.

When I can get the rest of the bugs and tweaks finished and add the money system, I'll be ready to start tackling all the team elements properly (finally). Sorry for the wait, guys.
Report, edit, etc...Posted by Marandule1 on 2006-10-27 at 08:48:57
ey tux.. are you still allowing testers for the map cause im soo bored i just have to test sumin.. and from what i saw the first time i tested this, this map is gonna rock smile.gif
hope the rest of the map goes well for you.
Report, edit, etc...Posted by hinoatashi on 2006-10-28 at 02:51:44
QUOTE
hinoatashi, I have someone helping with event planning, but if you want to help you're more than welcome. Right now I'm just brainstorming ideas though, as everything is awaiting completion of the minimally playable version.


Well, I'm available anytime. If you guys start running out of ideas, I can definitely provide some.
Report, edit, etc...Posted by EcHo on 2006-10-28 at 12:53:07
QUOTE(hinoatashi @ Oct 28 2006, 01:51 AM)
Well, I'm available anytime. If you guys start running out of ideas, I can definitely provide some.
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Tuxedo-Templar is the maker of this map, not the other people in this forum.

Also Tuxedo-Templar, what do you think the estimate % of the map is? When do you think it would be done by?
Report, edit, etc...Posted by hinoatashi on 2006-10-28 at 17:01:25
QUOTE(EcHo @ Oct 28 2006, 08:52 AM)
Tuxedo-Templar is the maker of this map, not the other people in this forum.

Also Tuxedo-Templar, what do you think the estimate % of the map is? When do you think it would be done by?
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Err... I kinda know that. What I meant by "you guys" is him and whoever it is that's helping him as an event planner...
Report, edit, etc...Posted by Urmom(U) on 2006-10-28 at 23:31:20
Hey tux, tomorrow I'm free so I'll continue thinking of events and we can playtest some more.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-29 at 01:15:32
Great. I might be using the wrong term with 'events', as I should probably say side-missions or something instead. But some brainstorms for events in the sense of reinforcements and other plot twists and things would be helpful too.
Report, edit, etc...Posted by hinoatashi on 2006-10-29 at 01:25:50
QUOTE(Tuxedo Templar @ Oct 28 2006, 10:15 PM)
Great.  I might be using the wrong term with 'events', as I should probably say side-missions or something instead.  But some brainstorms for events in the sense of reinforcements and other plot twists and things would be helpful too.
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I think we all knew what you meant by events, so don't sweat any term usage issues.

If you can give me a slight outline of a story, then I can start working.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-29 at 01:37:39
Well, there's not much of a story. If you can get on bnet (and don't have lat issues like me as well) I can show you the intro. It's as close to a story as there really is for the map tongue.gif
Report, edit, etc...Posted by Marandule1 on 2006-10-29 at 01:48:04
QUOTE(Tuxedo Templar @ Oct 29 2006, 08:37 AM)
Well, there's not much of a story.  If you can get on bnet (and don't have lat issues like me as well) I can show you the intro.  It's as close to a story as there really is for the map tongue.gif
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ahhhhh!!! you cut the intro out when i played it happy.gif
no biggy.. ey tux. if u want any overlappings on units or text.. im more than willing to help you out with that..
Report, edit, etc...Posted by hinoatashi on 2006-10-29 at 18:13:58
QUOTE(Tuxedo Templar @ Oct 28 2006, 10:37 PM)
Well, there's not much of a story.  If you can get on bnet (and don't have lat issues like me as well) I can show you the intro.  It's as close to a story as there really is for the map tongue.gif
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Alright, cool with me. Just tell me when you're going on.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-31 at 08:31:52
Progress Report: Spent a little while getting this damn thing made. Now I gotta figure a way to get it working in the map. tongue.gif That's where the tricky part will lie most likely.

After I do that though (and take care of a page long list of bugs), I should be set for the first playable alpha! Just a few more days, guys.
Report, edit, etc...Posted by sunslap on 2006-11-03 at 17:21:13
i dont know if u have enough yet but i would like to test this map it would be pretty cool.
Report, edit, etc...Posted by Urmom(U) on 2006-11-03 at 19:48:05
Sorry Tux, I haven't had much time to think of ideas. You can ask for a couple other people to pitch in some ideas as well if you would like.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-03 at 19:50:01
when its ready, could you send it to zeratul_101@hotmail.com.
Report, edit, etc...Posted by sunslap on 2006-11-03 at 20:34:29
i came up with an idea im not sure if ur doing it or not but, u can use the defiler system u use in ur maps but when u buy upgrades it would be like units added on that would fly over or teliport over ur unit and when u cast dark swarm it would add attack powers and motions that the units give u.
Report, edit, etc...Posted by Laser_Dude on 2006-11-03 at 21:34:41
QUOTE(sunslap @ Nov 3 2006, 06:34 PM)
i came up with an idea im not sure if ur doing it or not but, u can use the defiler system u use in ur maps but when u buy upgrades it would be like units added on that would fly over or teliport over ur unit and when u cast dark swarm it would add attack powers and motions that the units give u.
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That sounds like you took "Rush", "mechnogears"(what i think it is like), and golden knight RPG.
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-12 at 12:01:59
Progress Report: Ok finally getting back on track with this. I had a major distraction recently, which I won't outline details about (just more Real Life™ nonsense), plus I've done a significant modification to the mech system to make it more player friendly. I'm also contemplating a complete terrain redo, but that'll come later after I get the first testing alpha ready.


New: I'm thinking now I want to rename this. I kinda pulled Mechnogears outta my arse in the first place, so I think a more suitable name would be appropriate. I'm open to ideas. I'll give 100 minerals to whoever comes up with a good name I can use.
Report, edit, etc...Posted by KABOOM on 2006-11-12 at 12:04:35
Mech Warriors tongue.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-12 at 12:24:34
QUOTE(KABOOM @ Nov 12 2006, 12:04 PM)
Mech Warriors  tongue.gif
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lol... no. I doubt copyright infringements extend into the realm of UMS maps but... no. Too generic.
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