Staredit Network

Staredit Network -> UMS Showcase -> Doom 3 For Sc
Report, edit, etc...Posted by Revelade on 2004-08-14 at 19:52:01
QUOTE((DB)Baal @ Aug 13 2004, 08:53 PM)
Well the system I am using when your unit dies it respawns in the same spot and you lose a certain amount of HP depending on the amount of amor you have. So I can't really blind them everytime. Plus then to see they would always need the flashlight on and you wouldn't been allowed to use other weapons which is no fun.

I have already tried this method months ago... It is nice BUT the problem is when your facing lots of baddies and everytime you die, it's harder to order your hero to run... Like:

*player orders marine to go into room*

*3 ultras pop out, kills him on the spot*

*marine respawns, gets killed before player could move him*

*player dies 10 times... gg*
Report, edit, etc...Posted by (DB)Baal on 2004-08-14 at 22:14:37
I am very happy to announce that the firs tlevel of Doom³ has been remade for SC. The terrain is very close to that of the actual game minus a few little areas due to lack of room. The second level should be done and a playable demo will be released by days end! This is looking very good in my opinion and has very detailed terrain to make it look like Doom³. The demo will involve the first level and the second level. The map will contain the HP and ammo system that I want for that map. Thanks for your support and I just hope this works out.
Report, edit, etc...Posted by MapUnprotector on 2004-08-14 at 22:29:34
sweet a level in third person iso would be kewl happy.gif that is probably biggest diff between sc doom and regular doom the first person style happy.gif
Report, edit, etc...Posted by (DB)Baal on 2004-08-14 at 22:34:25
Well if I do remember correctly you can go into 3rd person mode in Doom³ I just don't like to cause it makes me lag like a mofo. lol. Also I won't respond to the next few posts if someone does message I am getting the level design for Mars City Underground *Second Level* After I have terrain and triggers done DEMO TIME!
Report, edit, etc...Posted by Screwed on 2004-08-15 at 06:02:23
QUOTE(devilesk @ Aug 13 2004, 07:56 PM)
how bout instead of an observer have like a computer ally with a burrowed ling right under you that moves ...

will that slow down the unit?
Report, edit, etc...Posted by (DB)Baal on 2004-08-15 at 16:47:42
It Has Arrived! A Playable Demo of Doom³ for SC is now availible for the public. Note that it is only one or two player and a few things have been left out(Barrel feature). The first two level remade for SC. They are pretty straight foreward levels and with one player might be tough if you don't know what your doing and get overwhelmed by zombies. I would like to thank all supporters of the map and would also like to say the Terrain is entirely done in SCXE so all those matching things took awhile but looks good happy.gif Play the map and tell me what you think thanks again! Also I would like to know if there is anyplace I could host Screenshots so I don't have to only load them on one by one.

P.S. I will start a official production thread fairly soon. If you wanna message me I will be on sc on USWest

Edit: Due to me forgetting to add something to the defeat trigger I have updated the DL file now go and try it >< Sorry for the inconvience
Report, edit, etc...Posted by MapUnprotector on 2004-08-15 at 17:02:30
err when i played it it just said You have failed and there was a sound of a dude dying and game ended :\

and screwed it wont slow down the unit cuz the ling will be constantly "teleporting" to the centered location where the unit is
Report, edit, etc...Posted by ETEFT on 2004-08-15 at 20:17:43
Ehm, I guess it was a decent demo, I really didnt like the system where you have to auto aim :S not enough wavs, I wasnt in the Doom 3 mood happy.gif
Report, edit, etc...Posted by (DB)Baal on 2004-08-15 at 20:30:31
Well I havn't added everything I wanted yet I was just trying to get a basic demo of what the map will work. I have TONS of wavs that I plan on using to create the Doom³ mood. As I said in my last post some features have been left out. Also the aiming system is to make it challenging instead of being able to run back form a enemy and let your unit autokill it you have to time attacks and use what weapon is best for what situation.
Report, edit, etc...Posted by MapUnprotector on 2004-08-15 at 21:44:34
hmm it looks good i like the plot and all the unit movement
what about when ur shuttle gets full of units?
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 02:30:35
Yeah I kinda just got a random idea to have the civs and stuff roaming around. Also now I have added some NICE effects to the first part of the invasion and its random Transmissions of Marines fighting off monsters and its pretty sweet happy.gif Also level 3 is coming alone nicely happy.gif
Report, edit, etc...Posted by Screwed on 2004-08-17 at 02:55:00
Baal! I totally loved that! After playing years of snipers i really got to try it out on realistic fun missions! I can't (and honestly) wait till the full game comes out! Imagine all the possibilities!
Report, edit, etc...Posted by Moogle on 2004-08-17 at 09:50:37
Good job baal expection of some bugs. ^_^
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 10:56:55
Yeah I know I ran through it a couple of times with Kellimus to spot MP bugs and I got them covered and I found a few the the bugs that I needed to give the boat. Anyways what kinda bugs did you find?
Report, edit, etc...Posted by Moogle on 2004-08-17 at 11:05:19
Player 2 unit kepted being created. when i got the key card the door would not open only a roar sound =/
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 11:08:22
Yeah actually a Imp is supposed to run at you and try and kill you. After you kill that the door unlocks. I just cant figure out why the Imp wont run towards you.
Report, edit, etc...Posted by Moogle on 2004-08-17 at 11:10:49
The imp don't love you. Check if player is der or if Imp is being created by right trigger. Maybe switch or w/e never got setted. Could be anything. May need deleted and then recreate trigger.
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 11:12:58
Well actually what it is was Player 7 owned the Imp and when you walk up to the door and then is given to Player 6 and orders it to Patrol to the door. I just changed it so when player 6 brings the imp to the location it orders it to patrol instead of the give and order trig being in the same trig.
Report, edit, etc...Posted by Moogle on 2004-08-17 at 11:14:50
May need add wait or something. Maybe when Given to player at location then order it like. Player X Bring Exaclty 1 Imp to location X order it =/
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 11:15:33
Thats what I changed it to. And also I tried the wait thing that didn't work ><
Report, edit, etc...Posted by Moogle on 2004-08-17 at 11:16:19
Did bring one work at all? If this dont work then you may need create the unit =/
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 11:18:06
Im just gonna test out the bring one. Come on sc and I wanna make sure MP stuff works.
Report, edit, etc...Posted by Moogle on 2004-08-17 at 11:18:50
Ok, i am on if you check custom maps. ^_^ kupo
Report, edit, etc...Posted by Bringer on 2004-08-17 at 13:28:08
Looks good, Sound goods, good job keep it up.
Report, edit, etc...Posted by (DB)Baal on 2004-08-17 at 17:10:34
Here Comes some random screenshots of the map so those who havn't played the Demo will see what I am doing.

user posted image
Looks it's a bathroom!

user posted image
A area of Level 2 after the invasion.

user posted image
Last but not least the weapon area happy.gif

There you go some random screenshots. Now the third level is almost complete and I will hopefully be up to level ten with triggers and all by next monday. Enjoy I will also post some more screenshots of ingame stuff later on.
Next Page (3)