How many levels do you have for experience?
You have unlimited level ups.
Holy crap! Well... that would be... interesting. Useful... I don't know... but what the hey! It's your map. Vindexus, wanna start talks about testing?
That could lead to serious problems with Balancing couldn't it? Make sure to check your upgrade levels eh! I wouldn't use a Starport, it requires a Pylon, though you can be clever and Enable it, i suppose.
Wrong Coko. The Starport is terran, thus requiring no pylon. The Stargate requires some sort of power supply to enable the function of building stuff.
QUOTE(Vindexus @ Aug 24 2004, 12:23 AM)
QUESTION: Should I have different levels for my spells? Like have a starport and if you buy a corsair you get a point to upgrade one of your skills. I was thinking like 4 levels per skill and each skill starts off at lvl 1. What do you guys think?
Lol Vindexus was the wrong one. I think it might be a good idea if u can get the balancing done. But if you have unlimited lvl ups how would you make it have unlimited ups for spells?
I wouldn't have unlimited level ups for spells, just like 3-4. I meant stargate but sometimes I get confused. The stargate will go right beside your forge and templar archives, so it'll already be powered. Unlimited levels I don't think will be that much of a balance issue, because they still get harder.
level 1 - 300 xp
level 2 - 650 exp
level 3 - 1050 xp
level 4 - 1500 xp
level 5 - 2000 xp
level 6 - 2550 xp
etc etc
Vin, how much of your map will be playable tomorrow?
probably around 85% or so. I still need to make 2 more skills, and some of the text triggers are missing. Like hero deaths and stuff.
KK, I'm REALLY lazy, have I said that yet? I'll try to implement the "Siege Tactics" and "Boiling Oil" tonight. It should only consist of like 10 triggers. Nothing compared to the hundreds I did in 3 days. I'm also going to see if I can get all of the floor hatches to cloak. Sometimes the trigger just doesn't work... I think I'll just make locations for each one (6 of them) and disable each one seperately. Oh sorry Vin, I just realized I was talking about my map in your thread. Hope ya don't care. I'll also try to cut down on the amount of different triggers I have. Maybe that will reduce lag somewhat.
Update(finally)
Completed all skills w00t
Isildur's rage makes you constantly heal and makes you faster, but when it's over you go to 50% hp.
OMG Vin. I am genius : ) I had 3 hyper triggers, but I finally figured out that what the hell, 1 was enough. So what if it only goes at like 4x a second instead of 12 or whatever. It's still a lot better than normal trigger. Now almost no lag at all : ) Still a little, because of the monstrous amount of triggers running all at once. I'm going to stay up another hour, see what I can do with special stuff. Btw I got the heat wave thing in Orodruin going as well as I'm going to. Rommel didn't see this coming. Btw, in case you people haven't seen my banner yet, here it is:
Do you like the oil painting effect? 3 cheers for Irfanview!
*Pssst* Vindexus you want your name on the banner?
I just tested this map with Felagund and found quite a few things I want to work on. I need to balance it, obviously and i need an intro to help teach the nubs. I hope to have the map done in a couple of weeks. I want to spend alot of time testing it so that it's balanced and as bug free as possible.
iight...2 weeks....thats kool tho...as long as its good i guess i can wait..lol.....even thoi dont have much of a choice..lol...iight ill just b checkin in alot then to get it when it comes out
Update
Changed it so each skill has 4 levels. I haven't finished all the new skills.
Changed the towers at the camp entrances so that they're invisible Bunkers.
Added an intro that explains things a little bit
I forgot that school's starting in like a week, so it might take longer than I said. I've really gotta get cracking. I'm going to change my to-do list to be alot more specific, that way I can update it more, which is kind of my incentive.
UpdateFinished Isildur's Skills
Finished Elrond's Skills
Finished Gil-galad Skills
Created Towers for the camp walls
Finished Intro
Here's a screeny of the Camp Tower
UpdateFinished the intro.
Finished Elendil's skills
I need more posts like "This sounds cool, make sure you finish it" for me to finish it.
expect a beta version tomorrow or the day after YO Videxus I like the map and i think your doin a great job...
I think the Black gate would be better if you didnt use buildings for the gate
Use doors and stack them up so teh back looks higher then the front.
UpdateUsed Odd Angel's idea, new gates are here...
Fixed a few minor bugs
I'm now releasing the Beta
wow seems well cool,like da terrain
NOW THATS THE BLACK GATE
omg! from what i can tell this is going to bee a bad a$* map. it looks great, the only problem will be the file sizes...
wow, vindexus - nice features on the map. ^__^
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