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Staredit Network -> Portal News -> New mapping Technology
Report, edit, etc...Posted by KckKryptonite on 2005-07-30 at 09:41:42
An interesting find, and I'm sure it opens up new possibilities.

On a side note, I don't think you can compare StarEdit with the World Editor's power
Report, edit, etc...Posted by BeeR_KeG on 2005-07-30 at 12:47:14
Even with these triggers, the World Editor is far more powerfull than StarEdit.

All these new things can be done in the World Editor and much more.
Report, edit, etc...Posted by lil-blood on 2005-07-30 at 13:01:27
QUOTE(RexyRex @ Jul 27 2005, 11:54 PM)

Who the hell needs to use 255 locations when you can resize them and use grids?
[right][snapback]272316[/snapback][/right]

I always run out of locations when making a bound, then i have to stress on which location i need to move.
Report, edit, etc...Posted by MapUnprotector on 2005-07-30 at 13:59:55
QUOTE(ThE_tHiNg @ Jul 29 2005, 10:34 PM)
can someone make an editor for this?
*starts getting ready to dl an editor that allows all that stuff*
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If you look above you can see Legacy posted screenshots of the editor he is working on smile.gif It's going to own.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-30 at 14:37:54
QUOTE(BeeR_KeG @ Jul 30 2005, 09:47 AM)
Even with these triggers, the World Editor is far more powerfull than StarEdit.

All these new things can be done in the World Editor and much more.
[right][snapback]274109[/snapback][/right]


You can't resize the map ingame in WC3.
Report, edit, etc...Posted by MapUnprotector on 2005-07-30 at 14:39:18
I think SC is more "powerful" because we have found a way to mod the game only with triggers, you can't mod a WC map with triggers can you? Can you change the memory and stuff in ways blizzard didn't intend?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 16:38:25
You are begging for a buffer overflow.


Just a warning: if you can do this :poo: with maps, you can cause a map to execute arbitrary code on your computer.

Good job, guys...
Report, edit, etc...Posted by Felagund on 2005-07-30 at 17:08:40
That's his way of saying, "well, you guys finally proved to me that UMS maps are more indepth than melee."

Arbitrary code? Do you even know what you are talking about?

So will Legacy's new trigger manager essentially be a program to implement this new technology into maps? I'm still not quite sure of everything concerning this.
Report, edit, etc...Posted by wesmic da pimp on 2005-07-30 at 17:11:21
QUOTE(Sir_Fela_the_Wise @ Jul 30 2005, 04:08 PM)
That's his way of saying, "well, you guys finally proved to me that UMS maps are more indepth than melee."
[right][snapback]274424[/snapback][/right]

Are you completely idiotic, or do you just not listen to other people and realize the obvious? UMS will never be as in-depth as melee.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 17:20:05
QUOTE(Sir_Fela_the_Wise @ Jul 30 2005, 04:08 PM)
That's his way of saying, "well, you guys finally proved to me that UMS maps are more indepth than melee."

Arbitrary code? Do you even know what you are talking about?

So will Legacy's new trigger manager essentially be a program to implement this new technology into maps? I'm still not quite sure of everything concerning this.
[right][snapback]274424[/snapback][/right]

Hahahah!

No, that's my way of saying, "you have made buffer overflows in maps possible".

As for me not knowing what I'm talking about: google "buffer overflow". It's you who don't (ever) know what you're talking about.
Report, edit, etc...Posted by ViolentMoose on 2005-07-30 at 17:20:52
explaine to me so with this new technology in ap editing we can make for ex

1.)marine shoot hydra acid?

2.)change game speed?

3.)make unit graphics diffrent?

just wanted to know cause u guys are talking about diffrent things in each post
Report, edit, etc...Posted by exo6yte on 2005-07-30 at 17:52:56
Marine + Mutalisk = Mutarine

omg someone make now.
Report, edit, etc...Posted by LegacyWeapon on 2005-07-30 at 20:06:58
QUOTE(Sir_Fela_the_Wise @ Jul 30 2005, 05:08 PM)
So will Legacy's new trigger manager essentially be a program to implement this new technology into maps? I'm still not quite sure of everything concerning this.
[right][snapback]274424[/snapback][/right]
Yes it will be. You can, of course, still use SF or whatever other method you are using now.
Report, edit, etc...Posted by Loser_Musician on 2005-07-31 at 02:13:45
QUOTE(wesmic da pimp @ Jul 30 2005, 04:11 PM)
Are you completely idiotic, or do you just not listen to other people and realize the obvious?  UMS will never be as in-depth as melee.
[right][snapback]274429[/snapback][/right]


Same goes to yourself. And this isn't the ums vs melee thread either. I know how guys need to have people give you personal respect with the workings of your maps, cause you don't have the skill to make ums. I understand.

If you want to continue this, cause I know you'll reply back, put in your final word and bring it on over to the melee vs ums thread. Let's try to remain on topic, ok people?

BTW - Hate, it's just changing variables. How is that gonna mess up the game? disgust.gif
You're into melee, what room do you have to speak when it comes to trigs? Now, if you were deathknight, or heimdal, ya I would respect your opinion on the matter. But you're not.
Report, edit, etc...Posted by Deathknight on 2005-07-31 at 10:16:26
QUOTE
Just a warning: if you can do this :poo: with maps, you can cause a map to execute arbitrary code on your computer.

Explain how a 65535 unit ID limit can execute "arbitary code on my computer".
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 15:07:07
QUOTE(Alpha(MC) @ Jul 31 2005, 02:13 AM)
Same goes to yourself. And this isn't the ums vs melee thread either. I know how guys need to have people give you personal respect with the workings of your maps, cause you don't have the skill to make ums. I understand.
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Okay what the hell is that Alpha? I seem to remember in the UMS vs Melee thread that you actually conceded to the other side. Please don't make comments like that, since you know that's total bull:poo:.


Now back on topic, so Legacy/Deathknight do you have any predicted release dates? Still going to be done within the week?
Report, edit, etc...Posted by The_Lead_Factor on 2005-07-31 at 16:08:59
it cant run arbitary code just from a 65535 unit ID
Report, edit, etc...Posted by SI on 2005-07-31 at 18:06:42
Are you sure about that?
Report, edit, etc...Posted by scwizard on 2005-07-31 at 18:59:45
QUOTE(wesmic da pimp @ Jul 30 2005, 04:11 PM)
Are you completely idiotic, or do you just not listen to other people and realize the obvious?  UMS will never be as in-depth as melee.[right][snapback]274429[/snapback][/right]
Could we please not get into this again. They are obvisouly both sufficantly indepth, otherwise there wouldn't be websites and people devoted to them.

You have to admit though that this does add substantual depth to UMS though.
Report, edit, etc...Posted by wesmic da pimp on 2005-07-31 at 19:08:49
QUOTE(m.r.bob @ Jul 31 2005, 05:59 PM)
You have to admit though that this does add substantual depth to UMS though.
[right][snapback]275316[/snapback][/right]

I can admit that it adds more depth to UMS mapmaking, but I haven't seen a UMS map that has been even 1/10th as in-depth as melee, and I don't think that is going to add a whole lot more depth to UMS (especially on a comparison to melee), anyhow, if you wanna discuss this further there's already a huge thread in the Games forum about this, we shouldn't go off-topic in here.
Report, edit, etc...Posted by scwizard on 2005-07-31 at 19:46:58
I actually agree with you.
It is true that UMS = quantity and melee = quality.
Report, edit, etc...Posted by wesmic da pimp on 2005-07-31 at 19:56:00
I hope by "quantity" you mean the amount of different maps being played. Otherwise your statement was false.
Report, edit, etc...Posted by scwizard on 2005-07-31 at 19:59:29
I belive that there is a larger variety of maps and more importantly styles exist in UMS, but in both melee and UMS, the good and origanal maps don't get played nearly as often as they should, instead we get bounds and money maps.
Report, edit, etc...Posted by TheOddAngel on 2005-07-31 at 21:30:37
I have a quick question about this but would it be possiable to make the spidermine a pylon aura sprite? Because that would be awsom in the map Im making right now... wink.gif
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 22:04:12
QUOTE(m.r.bob @ Jul 31 2005, 07:59 PM)
I belive that there is a larger variety of maps and more importantly styles exist in UMS, but in both melee and UMS, the good and origanal maps don't get played nearly as often as they should, instead we get bounds and money maps.
[right][snapback]275355[/snapback][/right]


UMS groups together many categories of maps, yet Melee doesn't. That's why it's not fair to compare them. Melee maps are all for the game of Melee. UMS maps can be like many maps for the game of "bound" many maps for "rpgs" and stuff. That's because you have triggers that change the actual game you are playing.
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