Yea i hate bugs also. I thought all the trig will work but i guess there was quite a few bugs. Now have to go and fix them all however, I fixed already like 30% of it but thats the easy ones... Now i need to get timeing exact.
Well its good to hear that your fixing the bugs a little
QUOTE(BoyScout @ Nov 24 2005, 12:29 AM)
Yea i hate bugs also. I thought all the trig will work but i guess there was quite a few bugs. Now have to go and fix them all however, I fixed already like 30% of it but thats the easy ones... Now i need to get timeing exact.
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if this is anything like those Dynasty Warriors 5 maps, i could help you, im good at those maps.
Well mostly its timeing problem for some reason. and also trigger seem to repeat it self sometime.. but im fixing that with different condition and etc. However, the timer seems to be totally off.
if you let me see it, i could help..
I have a thread going on Map making assistant you can help out over there....
lol i need to actually see the map thou, im not sure i could
why do you have to acctutally see the map if i only have 1 trigger prob...
eh? i thou it was more lol nvm
well i think hyper is the prob im going to try removing it i hate bugs....
ADDITION:
Edit:
-Worked on a lot of bug fix's
-But still timer goes wrong a little but planning on fixing it tommorow
-Adding hero tommorow
-Adding healing temple tommorow
These are all simple so it wont take a long time. But i will prob find more bugs, but it will prob be released by friday. But not to sure yet.
i honestly, would like too see this map done ASAP! i wanna see it plz!!!
New sig for this map will be updating a better version tommorow and working on map tommorow once again
Sounds like its going great but few guys like always but i thought it was suppose to come out during thanks giving break
Sounds like an awsome game if you need a tester Id be happy to be one Good luck on this map Boyscout
yea i should of been done by now.. jezz im really lazy...
everyone is lazy sometime, can we see some Screen Shots?
When you say "The hyper is the problem" do you mean hyper triggers? You don't have to remove them completely you could just re-add them at the end of the map. That usually makes it work for me. Also, are you using a Clock timer? You could instead use like a computer players minerals/gas for a timer. Like have a trigger for him that Always removes minerals, and for the timer just make it
Computer Player
Conditions
-Always
Actions
-Subtract 1 Vespyne Gas
-Preserve Trigger
Computer Player
Conditions
-Acumulates 0 Gas
Action
-Effect of timer = 0
-Set Gas to number.
Although, you need a hyper to make this work effectively, but it's more accurate i think. The only work it takes is calculating how long it takes to subtract the gas. I forget, but i think with a hyper and that subtract gas trigger it takes away like 10 per second or something around that.
cant change cloak dude.. not now.. have to redo all trig... everything based on cloak dude... i have about 100+ trigger going on cloak and you know how lazy i am.. im gonna just do the old guess and check and see how long it takes boat to move becuase thats the only prob.. atm.. no other bug.. just boats move in there own crazy diff time..
What is the overall status of this map? I'll help test it out for you.
Well you said its 88% done but can i see some screenshots of whats its like? Of the people or the battles. This map seems awsome man. Keep it going.
This map looks good some of the terrain is alright coming along nicley hope you plan on finishing this map soon because i'd like to test or.. play it for u!