Staredit Network

Staredit Network -> Concepts -> EUDs "Perfect" Ammo System
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 18:35:57
Ok, that clears a bit.

And for Uber@tion, can you add command to edit trigger. I hate going there and
keep deleteing, remaking conditions and actions again and again
Report, edit, etc...Posted by Urmom(U) on 2006-01-08 at 18:39:50
... none of this explains how to do this for a ghost. I'm probably pissing everybody off so could somebody post a trigger on how to do it for a ghost in the 16th unit slot owned by player 1?
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 18:56:46
wtf is stareditWscnerio.chk?

It says "Cannot find stareditWscanerio.chk"
Report, edit, etc...Posted by LegacyWeapon on 2006-01-08 at 18:59:41
Your program got fluxed? It's supposed to say "Cannot find staredit\scenario.chk"
Report, edit, etc...Posted by 3voLtz on 2006-01-08 at 19:03:24
I am still having problems... I select Unit Slot one and it says Player 11 blah blah and i set the switch and actions and then i set the... switch to clear it again and no works. wink.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-01-08 at 19:11:52
Could you post the triggers?
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 19:14:05
is it just me or does scmtoolkit takes 10+ minutaes to open one map and aftter that it says "this map was protected by another program and it cannot be opened"
even though its not even protected disgust.gif
Report, edit, etc...Posted by 3voLtz on 2006-01-08 at 19:19:45
there mellow.gif

[attachmentid=16777]
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 19:31:03
ranting.gif I reinstall SCMtookit and vbruntimes and I get a different error, Lol!
"Run-time error 76: Path not found" happy.gif

ADDITION : meh wihtout toolkit, i actually did it. Urmom, go to mapmakingassitance i will post my map there.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2006-01-08 at 21:02:05
QUOTE(LegacyWeapon @ Jan 8 2006, 06:25 PM)
I believe if you have the respawn triggers in the correct order, they will respawn correctly into their slots.
You need to assign a unit slot for each player and then only have that player command a unit in that slot.
Unit slots work like this:

They are the units placed in order on the map.

SCXE farks up unit slots because it reorders the units by going from top left to bottom right going across.

Currently, the only tool to check the unit slots is SCMToolkit.

You use the number for the cooldown for ALL UNITS.
[right][snapback]402212[/snapback][/right]


http://www.staredit.net/index.php?showtopic=24095&st=20

Find the post that I posted a program to check unit offset.

LW Edit: http://www.staredit.net/index.php?showtopi...ndpost&p=378088
Report, edit, etc...Posted by 3voLtz on 2006-01-08 at 21:06:17
ok i got all the EUD's now ty Podfedjay.


*rapes happy.gif
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