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so? OSMap stopped the credit revolution
OSMap was never needed to steal credit. NEVER. You'd know this you know the CHK.
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The benefits of protection, however, outweigh the benefits of unprotection as StarCraft is losing mappers every day, losing popularity, and will eventually die out (I'm estimating around mid 2007, StarCraft on battle.net will be dead).
Diablo 1 isn't even really that "dead"(It still has players, a good 2k on at once). Starcraft to go from peaking at over 100k to almost dead in less than a year? No.
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Obviously, how would repairing the map based on how Starcraft reads it help at all? Protection alters the map so that it can only be read by Starcraft, so editing it based on Starcraft's reading method would accomplish absolutely nothing.
Whats ment by "Opening just like Starcraft" means this: OSMAP not getting fooled by protection. Once OSMAP gets all the sections it needs without getting fooled by protection then it must write out the data Staredit Compatible.
Once you buffer the CHK you can't just start editing random bytes. First you have to figure out where the bytes you want to edit are. Protection simply tries to confuse programs(besides starcraft), on where these bytes are.