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Staredit Network -> Portal News -> MechnoGears Mk.1
Report, edit, etc...Posted by Zeratul_101 on 2007-01-15 at 20:06:32
i swear tux...you should have just used a virtual gunner system and goliaths...
Report, edit, etc...Posted by Tuxedo Templar on 2007-01-16 at 09:28:28
Naw. I'd wanted to do it this way for ages using actual units.

I'd had a thought about using modding, though. Then I could truly make a mech system; attachments and all. If someone were up to that job I wouldn't mind turning it into a map. wink.gif
Report, edit, etc...Posted by Wormer on 2007-01-16 at 09:56:49
QUOTE
Though I could just explain the current system by saying the mech gets "beamed" to you via. satellite or something each time you deploy it.


Why not to really make this satellite flying from the HQ to the deployment position? smile.gif That way farer from the HQ you deloy more time you have to wait...

QUOTE
One thing you really need to do is uh, make the "mechs" actually look like mechs. With what I saw, they just look like a disorganized jumble of units.


It's an SC! w00t.gif Tux've already done a great job to look them like mechs. Just turn your imagination on and you'll see real mechs with their devastating weapons slowly walking across the unhabbited planet and so and so on wink.gif
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-16 at 10:12:42
QUOTE(Tuxedo Templar @ Jan 14 2007, 05:49 PM)
What's wrong with the infested cc? tongue.gif  I personally don't like reavers that much, frankly.
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I prefer arbiters, myself. Get a set of collossus armor or two, about 10 shield charges and an arbiter, and you can beat almost anything. And most people don't usually see the buyable observers tongue.gif.
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