Staredit Network

Staredit Network -> Concepts -> Stuipd Map Idea
Report, edit, etc...Posted by illusion(SS) on 2004-08-19 at 23:39:38
lol? i was just testing something. no big. and i have like 400 turns so i have to blow off some of them...
Report, edit, etc...Posted by mianmian on 2004-08-20 at 12:49:03
Hey chill ya that fire was nice
lol AFI ya there good band
Report, edit, etc...Posted by Chill on 2004-08-20 at 13:47:02
happy.gif Yeah afi rocks. Im listening to The Lost Souls right now. cool1.gif

Hey, what about a mass game where insted of getting more mowerful units you just get more units. 100 kills=2 lings per second, 250=3,500=4, etc. The whole map could be a checker board with a location on each square, there is a mass attack platform thats a smaller version of the arena, you move you mass attacker dude across the mini checker board to control the unist in the mass arena (ie. you move the masser to square C-2 on the mass attack platform and all of your lings in the arena attack to square C-2 in the arena). Sexy, no?
Report, edit, etc...Posted by Silent[wolf] on 2004-08-20 at 14:42:38
you should make " When Teaddy Bears Attack" where zerglings come and attack the city and you have to defend from them but theyre allied to u so they dont go for u onli the buildings and then when the city is destroyewd u lose but more and more zerglings come every minute like 80-100-120 act and ur a mrine and blah blah blah blah blah that kind of stuff pokey.gif
Report, edit, etc...Posted by Chill on 2004-08-20 at 14:48:13
... how about not.
Report, edit, etc...Posted by mianmian on 2004-08-20 at 15:19:55
The mass attack game is a good idea but personaly i dont like mass attack games but im shure it would be super popular on b.net

Work on fire defense
Report, edit, etc...Posted by Chill on 2004-08-20 at 18:20:37
I just thought of something else. CTC, capture the crystal. Its like capture the flag but with a crystal... i know it sucks but ill porbably do it first just becouse it will be easy and fast.
Report, edit, etc...Posted by KaboomHahahein on 2004-08-20 at 21:05:00
I only read the first page and if you are still planning on the fire defence do it casue it sounds cool. I had a freind that actually thinks blue is the cooler part of the fire...
Report, edit, etc...Posted by Chill on 2004-08-20 at 21:37:43
If by cool you mean awesome, then yes. Blue is my favorite color jump.gif
Report, edit, etc...Posted by KaboomHahahein on 2004-08-20 at 22:32:33
Cooler as in the less hot part. I ask her about it and now she denies every saying it
Report, edit, etc...Posted by Chill on 2004-08-20 at 22:45:36
Two things:

1) For some reason i SF is crapping out on me and it wont ley me edit player colors. Um... does anyone know how to fix this?

2) Should i make it so the crystal slowely transitions from 10% hp to 100% so it has sort of a cool shiney efect or shoul i leav it like it is in the attachemnt?
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-08-22 at 07:46:22
I don't know what your talking about. I never had that problem or see that problem before.
Report, edit, etc...Posted by Chill on 2004-08-22 at 10:56:21
Damn.... oh well. sadwalk.gif

What do you think i should do with the crystal?
Report, edit, etc...Posted by BeeR_KeG on 2004-08-22 at 10:58:04
try different HP% and see which one you like best.
it's your map not ours, you make the decisians and we help along the way.
Report, edit, etc...Posted by Chill on 2004-08-22 at 11:11:51
I just wanna know if you think it should be like that (3/3) or if it shoud have a % glow (10%, 20%, 30, 40, 50, 60, 70, 80, 90, 100, and then back).Its really not that important, its gonna be a small map.

EDIT: i know its my map, i just wanna know what you think.
Report, edit, etc...Posted by Paella on 2004-08-23 at 00:16:41
i think that you should make a good defense, bc we havent seen a good defense in a while
Report, edit, etc...Posted by illusion(SS) on 2004-08-23 at 00:31:11
hmn..... dude.. i think the crystal looks cool right now as it is.
Report, edit, etc...Posted by iamandragon on 2004-08-23 at 12:20:12
I like the Brooding Arena but here's another wild idea:

8 Players spawns zerglings around a bunker, and attempt to kill all other players...in an order.

During the game everyone is allied to all but one and a cycle is formed like like this: Player 1 Player 2 unallies Player 3 unallies Player 4...Player 8 unallies Player 1.
You have to stock up huge pile of units around the bunker to stop the previous player killing your bunker while trying to slay another bunker.

If, for instance, Player 3 dies, Player 2 will then unally Player 4...Last player standing wins.
Report, edit, etc...Posted by Chill on 2004-08-23 at 16:34:58
lol that reminds me of a perset multiplayer thingy in Halo that i was playing a few days ago.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 18:41:53
I like your ideas for the map.
Report, edit, etc...Posted by Chill on 2004-08-23 at 19:46:35
What about a paintball map where you have a ghost and there are 4 arenas. Like a jungle arena, and an underwater arena, and stuff like that. It would be a cool way to put some of thoes cool terrain tricks with bridges, dirt, and stuff like that to use. There could be a thingy that teleports your ghost back to the arena chooser incase you get stuck in an empty arena or something(i like using the recall spell thingy smile.gif ).
Report, edit, etc...Posted by illusion(SS) on 2004-08-24 at 23:41:13
o_O u gav eme an idea. like... some sort of shootout game with diffrent terrains...
Report, edit, etc...Posted by Chill on 2004-08-25 at 12:51:33
I think its be a great way to use things like "underwater" terrain, high dirt going strait into the water, censored.gif ed up bridges, extended terrain, etc. I even thought of a way to do the teleport, use a reaver. Have everyone with a reaver some where and when you build a scarab it shoots at another reaver, the scarab is removed, an arbitor casts recall on your ghost, and its moved to the arena selectior.
Report, edit, etc...Posted by illusion(SS) on 2004-08-26 at 00:06:55
yeah. but umn... why not just unload a unit to teleport????????????????????????????? w/e dosent matter. but yeah that sounds cool. i might do it. only if i dident allready have a project...... i dont really like to get over 2 projects
Report, edit, etc...Posted by ShadowBrood on 2004-08-26 at 01:45:21
hey everyone here need to learn theyre colors. orange aint the opposite of blue. un-blue is! cmon people! tongue.gif anyways that fire defence thing sounds awesome. if u decide to make it and it doesnt work send it to me ill check out the triggers.
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